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Amentep

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Everything posted by Amentep

  1. I think "spiritual successor to BG" means its supposed to be the next Bioware fantasy title; in other words if you liked BG then Bioware is delivering what it feels to be the next BG.
  2. Yeah, well I don't get a lot of the scuff that goes around.
  3. Since my 360 isn't connected to the internet, I'm playing it because its fun.
  4. I didn't notice anything like that haha. It's listed as a Beta though. I couldn't seem to find the Fast Travel option they talked about however. It floats around the top left, between your character portrait and the character options across the top.
  5. Egads man, think about what you're saying!
  6. "Lionhead boss Peter Molyneux isn't just pushing the curve on Xbox 360 with now-confirmed Project Natal support in Fable 3..." Its the Xbox 260 "Controler Free Gaming" periphrial.
  7. I'm not complaining though.
  8. I don't think I ever had that problem. But then having to switch in and out to mod probably helped make me more aware of changing accounts.
  9. I always wanted to see it done so that in a game where NPCs "came back to life" after "dying" in a fight that letting them "die" too many times would call them to insult your leadership and leave the party. I mean really, either I'm the world's best con-person or they're the stupidest followers in the world to keep following me and getting killed all the time! Or, you know, you could be playing a video game. I would have thought the smiley after the second sentence was unnecessary to show I wasn't serious, but since it apparently was:
  10. I always wanted to see it done so that in a game where NPCs "came back to life" after "dying" in a fight that letting them "die" too many times would call them to insult your leadership and leave the party. I mean really, either I'm the world's best con-person or they're the stupidest followers in the world to keep following me and getting killed all the time! How so? Literally the only consequence of wiping out your entire party is you might not like the replacements? Theres no level loss. Theres no gear loss as you can just loot the party members you just killed. What exactly is the consequence? In the case mentioned the consequence would be that - while leveled - the remaining characters at camp have not received the same amount of experience as the active-in-party NPCs (same for dead NPCs at the end of battle getting less XP).
  11. I think I had 4...
  12. I remember deleting spam. And deleting thread links to content not allowed on the boards. And the guy who thought it was funny to spam 5 or 6 BISIMGs in every thread over a weekend when no one was around who could ban him. I remember the guy who learned why you don't hotlink to pictures from some websites. And I remember the weekend the Interplay forums burned after FO:BOS was announced.
  13. The thing I've found is that the flipper can, to some degree, determine the outcome of the flip (for awhile I had flipped coins enough that I knew based on the general speed of the flip I'd made and the height it got and what side it started on what side it'd land on). In that sense, I'm a bit dismayed that the study uses human flippers. Seems like a machine flipper would need to be used to make sure that all the variables in how the coin is flipped can be reduced so that you're actually looking at the flip itself and not how its flipped. I also wonder if the printing on the coin matters - does a high relief tend to favor landing down?
  14. And yet you do believe that restarting a game from a load point when you die is somehow "better" than allowing the game to respawn you with an XP/Gold loss. EDIT: And that belief seems to hinge around "You die, you should reload."
  15. Not ashamed at all. Because its a game. I mean if you're going to be all "I sleep on a bed of nails" hardcore, you should uninstall the game when your character dies, because your one portal into that world no longer exists. Anything else is LAME.
  16. The problem is that this kind of design can lead a bad player into a death spiral that he is unable to escape. Constantly having to take the loot and xp loss because he lacks the required loot and xp. Which can also happen if you lose an NPC in the fight (because you get attacked again before you can raise the character/find a replacement and lose another).
  17. I liked Deekin; he made me laugh. I generally speaking have no problem with the XP/Money loss either.
  18. Or, in BG, when you lose a party member you can go back to the church and have them resurrected. Only to find out you don't have enough gold to pay for it. So you go out to try and play wack-a-monster to get the gold. And you get a random encounter with a horde of gnolls. And after killing them you now have enough money to resurrect your fallen comrade! Except now you've lost a second party member fighting the random gnolls and if you resurrect the first character you now have to fight monsters to to get enough money to resurrect the second...
  19. That's really my point; hard is subjective so if its fun it'll at least give me something to latch onto (even if the combat doesn't really get "easier")
  20. Personally, I want combat to be fun. Don't care about the difficulty per se; too hard or too easy though is probably going to down the fun factor.
  21. Sounds like something I'd enjoy...then get a heart attack and die. So far it seems to be a case of getting hooked into the premise. People who have gotten hooked into it have been: on the edge of their seats shaking in their seats leaving because they're scared having trouble sleeping after seeing it People who've not gotten hooked have been: dissapointed Personally I liked it and thought it built suspense real well. I also knew nothing about it beyond the basic premise - I think not knowing where the film is going helps a whole lot.
  22. Yeah but the three games are Fallout 3, 4, 5 according to the original comments. That would mean Beth would have to consider NV either 4 or 5 of their contract.
  23. I saw Paranormal Activity. Really well done scary movie - it may be the only film I've ever been to where audience members left because they were too scared to watch anymore.
  24. Maybe he's just happy to see her?
  25. Flatterer
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