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About SirPetrakus

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    (4) Theurgist
    (4) Theurgist

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    A galaxy far far away


  • Pillars of Eternity Backer Badge
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  1. Obviously, it's going to be a Sci-Fi RPG exclusive for the XBOX720, published by Microsoft to replace ME for going multiplatform. A man can dream ...
  2. Well, aren't you the lucky one! I got a call from the bank, 4 hours after the kickstarter ended (7 am) waking me up and asking me what the hell was I doing, purchasing stuff off the internet at 7 am. It's my money, bank! Just shut up and take it!
  3. A big thanks to all the backers. There's plenty of people starved for a good cRPG out there. A big thanks to Alvin, Chris, Tim, Rob, Adam, Feargus, Bobby Null, Josh, "Oscuro" Salgado and everyone else that kept us company over the live stream. Feargus, I can only hope you keep Aidan away from sugar. He's gonna be a real handful with a sugar rush. Thanks to all the ladies working in Obsidian and putting up with all the sleazy people in the chat. Tina still has the best hair. All the guys, keep sporting those awesome beards. Adam, for a moment I thought Moby had entered the Obsidian offices. Put on some weight, good man! I was really let down Tim hadn't prepared any cookies or other snacks for the live stream. Oh, and one more thing; WOOOOOOOOO!
  4. Rather trivial, but I'm wondering; will Project Eternity be the game's name throughout development or is it just a token name till the Obs guys come up with a more fitting one? I like the implications of a "Project Eternity" in game and what that would entail.
  5. You know, I don't think I've seen a few large gamings sites, like gametrailers and gamespot, make a few references to PE. Especially GameSpot. No interviews with the Obs staff, though. I know that GT and GS aren't the target crowd for games like PE, but it could offer a little push both in donations and popularity for the project.
  6. Well, the Cipher class sounds a bit broken. Gameplay wise. I believe that, since a Cipher can manipulate the soul of another bearer, he could also very well drain it from him. Or possibly weaken it or render it useless for a time. This could be a very big gameplay advantage. I assume that is the point of the class. Sort of a buffer/debuffer mostly. Man, I'm thinking all sorts of cheats with the Cipher right now. Love, love, love the adventurer hall. You know, this entire setting gives me the idea that you all brainstormed on making this world for a custom d20 campaign and that the 6 main characters were all just your PCs. If so ... could you guys film it and upload it on, say, youtube. The entire community would love to see you play a game in PE's setting. It could also work as an introduction into the world and give us a feel of what to expect and it would be quite a way to advertise your product. OK, so I just want to see you guys RP'ing. No harm in that!
  7. I'm sure we'll all have our fun with it once PE comes out. Hope there's cheats. Cheats always help make a game more fun. If they're whacky enough. Yeah, Arcanum was pretty unforgiving. For more reasons than just the combat, I'd say. Icewind Dale manages to hit the sweet spot for me, as does ToEE. PST was basically constant easy mode. Just go mage on it and you've won the game.
  8. I have a friend who just loves a good RPG. He just ... sucks at video games. He plays all his games on easy and uses cheats, when he's able to. He loves a good interactive story. I'm hoping to get this for him once it comes out, if he doesn't get it himself. I'm certain this won't be any more difficult than Witcher 2 on easy. To him, however, Witcher 2 on easy was challenging. Hopefully, he will have fun.
  9. Well ... this is awkward. I would for once like to see a villain that is ... completely right in his motives. I remember once reading about this D&D campaign where the DM was simultaneously with playing two different groups in the same campaign. In one group, there was a necromancer that raised the dead, and made them do labour, usually of the extremely dangerous kind that most people wouldn't willingly take up. He'd also leave an associate in charge in each place he visited. Of course, there were some civilian casualties, on occasion. So the second group would put the zombies down and kill the necromancer's apprentices, wherever they'd arise. In the end, the necromancer came face to face alone with the second group, a broken man, all his friends dead and all his life's work destroyed. In the end he had nothing left, but to fight to his death for what he worked for his entire life. I'm sure there's better examples than this, but few more base to make my point. So, I would like a villain, or a group of villains, that for all intents and purposes, despite his/her/their bad rep and questionable methods, wasn't/weren't that bad after all. The villains shouldn't always be demonized, IMHO.
  10. I was wondering. Besides regular armor, can we get a regular attire? Commoner clothes or a gentleman's attire? I always liked having my stylish gentleman in F:NV, going around and playing fisticuffs with deathclaws. The fights didn't always end in his favor, but he sure looked suave for a corpse.
  11. The 'souls' segment kind of reminds me of a different game I played recently. The PC as well as the two accompanying NPCs could all awaken new souls inside them, that also granted them new spells and abilities. Not a bad idea. I just wonder how versatile such a mechanic could get. As much as I like the idea of a character whose background involves him squaring off with people who possess far stronger souls, I hope this doesn't eventually go off into DragonBall territory. I love having the ocean as an insurmountable obstacle. It's a little disheartening that I realize we won't be able to explore the deep sea and all the eldritch horrors that inhabit it, though. I guess we'll have to settle with whaterver takes refuge near the surface. Back in the days of BGI&II, I remember finding a couple of enemy adventurers, every once in a while. I was quite enraged by their complete and utter disregard for their companions well being, as they sent fireballs amidst my group, thus killing me and their companions as well. Which was exactly why I refrained from hurling fireballs at them. Would love to have a group or two of them as recurring throughout the story, as well. Speaking of which, any chance we'll get to square off against an entire, well rounded enemy party in the end, as opposed to a single arch-villain? Would make for a harder final battle as well. I'm pretty sure you guys can pull off more than a few memorable characters, as the antagonists. MCA's head must be full with antagonists so firmly on the grey side, we'd all stop and wonder whether we are the heroes or the actual villains in the game, by the end of it. If only they could work together for a common goal?
  12. Romances are usually very hit and miss. I'd rather be able to know a character better without having to go to bed with them. A good romance is always welcome, though.
  13. I like collecting items. I like having one of each type of armor/weapon/accessory and all the unique types of gear. My characters in the Gothic games were mobile arsenals. Which is why I hate weight/inventory limits. I do hate immunities, though.
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