omgFIREBALLS
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I'd say if there's an adventure you really want you should just reload until you get it - save before handing in some quest, reload if you got the wrong one. I've pretty much licked the game clean on this playthrough and there are adventures I haven't had, of both low and high prestige. I'd prefer it that the game would choose a lower prestige named adventure if I've completed all major ones and random another major, than to give a generic major one. edit: Lol, Blunderboss. Are you spoken for, my evident soulmate?
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House Doemenel Quests
omgFIREBALLS replied to Madae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Talk to the owner of the Salty Mast and do her quest. Take the side of her opponents and try to get her to lower her prices. Bitter squash seeds will lead you to the Doemenels. Not sure if that will cut it, but I have no other ideas. -
We humans are overly fond of powers of ten. 100, 1000 and so forth are special milestones to us. If for some reason base 3 came more naturally to us (bye fingers), then we'd obsess over what are 9 and 27 in base 10; 100 and 1000 in base 3. Is it such a leap of logic to think that some other civilization (say Engwithans) used base 3 and then used 1000 (27) hours in a day because it was such a pretty number, and kith just kept it but in base 10? I'd love it if every decision had to be mathematically justified, but you don't see every human being walking around with a disposition chart along the theme of Passionate 0 Rational 4. Nor is it easy to replace an established system, even with one that makes more sense. Also, I may be misinformed, but 360 degrees in a circle isn't about divisibility so much as that's what the Sumerians (or some civilization in that area) calculated the duration of a year to be. Of course, they may have very well been seduced by divisibility in the process, but still.
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Aggressive AI indeed goes a long way. Whenever I'm taking on heavily outleveled opponents I just turn on AI for 5 party members (2 fighters, barbarian, paladin, cipher), turn off autopause (which is usually on for finishing spells and killing opponents) and manually control my priest to buff them. They are still quite stupid but so powerful they don't need to be smart. Cipher AI in particular is a bit meh, as she's only using level 1-2 spells. I wish I could tell her to save for and use Amplifying Wave. Ahh, how it solved most of my "combat chore" issues.
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[Deceptive]
omgFIREBALLS replied to omgFIREBALLS's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That is funny. Perhaps Wael's clergy is meant to be full of internal distrust, lol. -
I saw a bug similar to this one, but not similar enough for me to post in that thread. I completed her companion quest, then sacrificed her to the Skaen blood pool. Later, I went to tell Galvino of how I exposed his nemesis in Stalwart, and DoC was standing beside him. Unlike the other bug report, his workshop had not reset however. I was able to talk to her, and I'm fairly sure our topics of conversation were the same as before I sacrificed her (I didn't check, but they seem like what I had on a different playthrough where I did talk to her). As far as I can tell, neither she nor Galvino realize they've been reunited, so I cannot talk to either of them to make her join again. Therefore benign; for all intents and purposes, she's no longer at my disposal. edit: My title sounds like clickbait. Please accept my sincerest apologies.
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It is my perspective that if you want to play as a dirty, conniving double-crosser, you do not use these responses... unless perhaps there is great gain to be had. Why? Because obviously it builds you that reputation. Any answer can be a lie; my current Watcher is manipulative and selfish but has never used a deceptive response. If she goes for [Honest] or [benevolent] it's because she wants to be perceived that way, not because she is that way. If she does someone a favor, it's to gain their trust. When I see [Deceptive] I read [Tell an obvious lie]. Using Ser Davos Seaworth for inspiration: If you're a famous liar, you're not doing it right. (original quote) There's a twist to it though, because I do not feel dispositions always equate to reputation. They can also mean personality. Why else would some responses have disposition requirements? I don't like to imagine that the game is filtering out responses I cannot use on the basis that every NPC is subscribed to the live feed of my long-term behavior (which they certainly seem to be, however) and will not accept such a threat from me given that I do not have at least 2 points of an aggressive reputation. So on the one hand, I would like to see what foul lies I could produce if I built up a high deceptive disposition. But on the other, I don't want the whole world to perceive me as a terminal liar. Anyone play a [Deceptive] Watcher and find it satisfying? How?
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Thanks for the replies. I'm fairly power-gamerish so I don't really fancy the idea of creating challenge by gimping myself with a smaller party, worse stats etc. My approach is more like, I'm so badass I could take you all on at once, so let me do that. It's not everywhere, but yesterday I was in the Skaen temple with a level... 13? party, and you can imagine how much I wanted it there. But when I go up against a dragon, I expect my F8 key to get some exercise, so it's not like I consider myself a master of all PoE combat.
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The battles are... trivial, provided you make a little effort. Tell everyone to use a few certain per encounter abilities, micro them a little... rinse repeat too many damn times. If you were to let the AI solve it, you'd risk someone taking too much damage or outright getting knocked out and suffer an injury, forcing you to rest so that you're in shape for a not-so-trivial battle. Recognize it? I'm sure many do. It's PotD, I'm telling the game to adjust difficulty to my party level, but invariably I might spend an entire hour with only one real combat challenge. In SOME places, not all - I'm not saying the whole game is too easy. Anyway, everything else I'm still killing because the monsters are, possibly or definitely: Carrying something of value Guarding something of value Obstructing the path to an objective Granted, there are a few dungeons I'm intimately familiar with, where I know which trash packs I can ignore. But for many of the others, I really really really really (Carly Rae Jepsen level of really here) just want to stand at the entrance, grab a mägâpwn (that's megaphone renamed using PoE logic) and declare a challenge to the entire place. EVERYONE AT ONCE, COME AT ME. I'd get my combat challenge, and I could blithely pillage the dungeon afterwards. Even more blithely if a reward for such a feat might be that every trap and secret compartment - for which I have the mechanics skill to detect - would deign to appear right away so I'd never have to enter search mode. I haven't had much success sending someone to gather more than a few packs at once. They get run down pretty fast. But I can't be alone having this problem, so do share your family recipe for solving this. I am open enough to suggestions to consider a spell that makes a goldfish of me so that each encounter is a brand new experience.