omgFIREBALLS
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What submarine combat should be: - Hide - Look for raking broadside opportunities - Emerge - Broadside - Submerge before they can retaliate - Repeat What submarine combat actually is: - Slow - Little firepower - Submerge before they can retaliate? I believe you mean flee like a coward. Who EVER had the idea that telling your crew to dive in the midst of naval combat would mean trying to avoid a broadside? Clearly not a majority of Obsidian devs. If you dive it's obviously because you're spineless. Take the broadside like a MAN.
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You can't offer it to the prince but you can mention the find. Not to the degree that you finish the quest though. He's like, oh you found something related to Ukaizo? I'll politely say "nice" and we'll talk no further of it. And later on when you find the map, he's all EEEEEEEEEEEEEEEEEEEKEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAA UKAIZO! So yeah, shrug.
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Watcher-specific skills
omgFIREBALLS replied to CENIC's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Mien of Death's Herald No Pity for the Lost No Time for the Lost 4 Rational, Honest, Diplomatic 3 Benevolent 2 Stoic 1 Clever 0 Others Also have the same ability setup with a different Watcher with 3 Shady 2 Cruel 4 Others (she is one conflicted soul) I don't think it's dispositions, maybe your responses in interactions with the gods/Eothas? -
There's an island whose dungeon is Ruins of Amira's Roost, and on that island there are some pwgras up to stuff, but they didn't like me even with the blessing. Anyway, siding with the druids is actually a big deal, because it's nothing short of a declaration of war on the Royal Deadfire Company. More about it here.
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Fampyr blues
omgFIREBALLS replied to evilcat's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
fampyr dominate abilities are resistant to aegis of loyalty, and once struck usually immediately revert back to being dominated if it actually works. or at least in my experience with those little ****ers. AFAIK fampyrs are bugged right now and will spam the gaze. Plus the problem with my mass tank party and Aegis of Loyalty was they couldn't actually hit each other ^^ There is indeed a drink, called Wael's something. Looks like a goblet of wine. -
Yeah, I managed to piss off the RDC while doing a quest, so I went to their citadel to see if they were all angry with me. Turned out they were, even the Vailian merchant they don't wanna let in was mad with me, she attacked me and I lost RDC rep for killing her. After that I wiped them out, rank and file, Atsura included. Guess who showed up for the meeting after my Ashen Maw business?
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Stolen koiki fruit drama in Tikawara. Though I'm not sure how much this actually counts considering all the ships that might prey on you on your way there. The beginning of The Cornett's Call (acquiring it from Takano or w/e), if you can talk your way out of combat with the first thief he hired. Intimidate check works.
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NorthWEST There's a named eoten to the... northwest, on the mouth level, who carries a wardstone. But it's just a regular wardstone for a regular set of wards, that you can indeed destroy. I don't know if this is supposed to be a serious quest element or just a hint for players who have no means at all of destroying them.
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Yeah wow, that is such a brilliant idea. It has really helped me combine my gaming with my daytime job as drying paint supervisor. I just pick up a new game, immediately attempt the hardest difficulty possible, and fail pretty early. At that point I'm considered to have prior knowledge so I cannot make another attempt, so I just have to repeat the story with another game. Pretty soon I run out of games so I just call my boss and say I can work extra this week. It's quite the meme at my workplace when they arrive in the morning and notice the paint has been drying unevenly overnight. "Fireballs picked up a new game", they say. "He must have been away for a few hours and the paint just went wild without his steady supervision." The highest difficulties assume metagaming. They are there for the people who want to beat unfair challenges with unfair methods.
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Pretty sure this is how you get the Rauatai ship then. I haven't noted what drop you get from that. But perhaps it means you need to be a more "defined" enemy than just someone who kills indiscriminately. I tried pissing off the pirates by just killing everyone at the court but it's bugged to hell. As soon as I stepped on my ship it started playing the Ondra's Mortar events. I'm at freaking Dunnage
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Paragraphs 2 and 3 (edited out), you have some good points, especially the multiclass mess. I hope we don't get a higher level cap. As it stands, we barely get to play at max level. There isn't much content left by the time you've reached it. So, I'd like to not get a raised level cap in the DLC's. Fun as the new combos might be, I'm just not interested in seeing the arms race between PL 8-9 multiclass combos and PL 10-11 abilities. Rather keep the cap at 20, which, as I said, we barely get to do much at right now. Anyway, balance low levels and high? The obvious answer is you give monsters more abilities as they gain levels too, and better gear. If this isn't enough to compensate for player ingenuity to the degree that it's still a general challenge, then give them unfair stats. That's the general concept of high end PvE; monsters have unfair advantages that the player has to overcome through minmax and creativity. Last paragraph - I would NOT hold that against Deadfire balance. For starters, per rest is almost always a convenience thing in PoE1. In most situations you have the option to go back to Gilded Vale and rest for free between encounters. Of course we don't want to endure the loading screens and walking, but if there was a button for "head to the nearest inn, rest in the cheapest room, and head back", and the time passed and the coin was spent with the press of that button, how meaningful would camping supplies be? Per encounter is better. As for the opening post. I see the issues. I just wanted to chime in that while I can see disabling certain stacking possibilities being a solution, I'm really happy with some changes between the games here. For starters inspirations and afflictions, which make buff/debuff stacking rules simple to me and hopefully to most players. And then there's item stacking, which currently seems to have no restrictions. Let me tell you before we dabble further here that I have seen plenty of (Suppressed) (Suppressed) (Suppressed) (Suppressed) (Suppressed) (Suppressed) (Suppressed) in my character sheets PoE1 and I do not long for it to return at all.