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Dr. Hieronymous Alloy

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Everything posted by Dr. Hieronymous Alloy

  1. Use Dominate instead, I'm fairly sure it doesn't break in the same way, at least in the current patch.
  2. What about Xoti and Eothas, then? edit: Also, looking at Pallegina in my game . . . . "Faith and Conviction" base gives her a +8 deflection, but on her character sheet, it's actually giving her +8.9 deflection. What's the extra .9 deflection coming from, if not reputations/dispositions? edit: it may be a purely level-based or PL-based modifier
  3. I'm sorry Ms. Jackson (oooooo) I am two eels I never meant to make your daughter gored I am two fish and not a sword
  4. The main one is that there's a soulbound mace you need 15 resolve (and some Int) to pick up. You can get there with buffs even with very low base resolve though. Overall though resolve isn't nearly as important now as it was before. There's a breakdown of the various checks here: https://docs.google.com/spreadsheets/d/1VOXnwhAVZ2bqGJgw-cgJlG0TIqt9j3zJJbRx1epH3ho/edit#gid=0 and another one here https://wiki.fireundubh.com/deadfire/dialogue-options but those numbers are somewhat misguiding because *most* checks are not the *peak* checks -- you can make most checks in the game with a small investment in a given skil, i.e., ten points or so in Intimidate will make almost all Intimidate checks but the highest intimidate check in the game is 18. As a cipher there are a few specific abilities that can boost your Will defense (against things like charm etc) but those don't seem to impact conversations. I generally go with low-resolve Cipher builds and just RP that my Cipher's will has been broken and damaged by all the RP stuff going on (madness, Awakening, having soul ripped away, etc).
  5. Hahahah nice! I hadn't noticed! There's a reference to the Antelope in Neketaka incidental chattter too
  6. I have that tab opened all the time ^^ Yes and no) It definitely has a great impact (and especially if solo'ing). Using it might feel even a little cheap. But have to note that by the time I got it (in my last playthrough with a 5-man party), I no longer needed it. I actually even avoided using Ringleader, because it was faster to kill enemies while they were susceptible to foe aoes. I'm kinda the same way -- I take Ringleader bu I'm reluctant to use it except situationally because it can be too good; especially since I mostly use Foe AoE powers and spells, Ringleader can end up dramatically prolonging the fight.
  7. Someone posted recently about how to get the Wicked Pike, it's EDIT CORRECTION: a faction locked endgame bounty
  8. I join, if someone found something from these items (Ragged Cloak, Onepahua's Strength and Fenan's Finery) - I'll be happy to know about it. I'd like to know where the Pathfinder's Boots are also.
  9. This my current reference list for cipher characters: blindsight lingering echoes draining whip two-handed mentalbinding ectopsychic hammering thot secret horror body block scream keen mind borrowed instinct ringleader amp wave disintegration improved critical ancestor's mem complete self keen mind time parasite knives mindweb cuts shared nightmare prestige That's for a CC-oriented cipher of course.
  10. I believe they always spawn in the training rooms with the skeletons at the engwithan digsite, somewhere around there. Could be wrong.
  11. that's a really good tip, thanks -- I'd been ignoring mind blades because slashing damage type and it was a poor performer in the prior game. Does Amplified Thrust get similar additional bounces or is it just MB?
  12. I think the answer is adding more active abilities, especially at tier 7/8/9. Ciphers have a shorter power roster than the other casting classes already, and multiclasses can only pick so many powers anyway.
  13. I really don't think Whisper of Treason is worthwhile on an Ascendant. Reason being, 1) You can get to level 10 or so with very little actual combat, 2) on an Ascendant you're only casting when Ascended, 3) Ringleader is better. I think on an Ascendant you want to maximize your versatility at each level. A lot of the picks above are "best for level" and that's fine on a normal build, but I think the more useful question is "best when level 10+" because that's when most of the game's combat is. I'd therefore suggest Eyestrike at 1st level (so you get the Perception tier 3 affliction), mental binding at 2nd (tier 3 dex affliction), Ringleader at tier 5 for your intellect affliction. Otherwise I pretty much agree that hearth orlan is the pro choice and while my stat mix might be slightly different (after mutiple plays I'm settling into base, non-berath, 13/6/15/20/19/5). I agree Red Hand is the new beauty -- still not sure whether it's worth it to go for the +40% damage to others and to self bonus, or play it safe with +20% others / none to self upgrade instead. I tend to use a quarterstaff as my secondary weapon though -- still "ranged", crushing damage type, and you can script it so that you automatically switch to the quarterstaff AND engage the defensive modal whenever engaged in melee, so, very useful defensive boost on a fragile character. Plus, melee weapons have a much higher base DPS value than ranged ones.
  14. Most respec bugs are fixed but not all -- you no longer lose watcher skills, but chanters still lose their bonus first level chant, for example. importantly the fix is not retroactive -- you'll have to roll back to a pre-respec save.
  15. Oh, I figured out a way to get ALL The rewards for these quests -- the vault contents, both ship gear items, and all armor/weapons. 1) Stealth rob the vault on your own (you can do this at any point before triggering all the other quests, takes high mechanics, a few stealth buffs, sparkcrackers) 2) do the duel quest and resolve it peacefully 3) Do the quest to clear out the mercenaries from the Queen's Berth porch (you want to fight or pickpocket, good ring); get valero sails reward 4) Do the quest to discover the vault plot (talk to musician, go to The Hole and overhear plot) 5) return to Mr. Valero and Mrs. Bardatto and before turning in the vault plot quest, arrange for them to meet in a conference (you can do this earlier, probably best to do it ASAP) 6) turn in the vault plot quest for Bardatto Hull item 7) Go to the conference and make sure it fails, so you can loot all the bodies if you do all that before recruiting Pallegina, no downside!
  16. Besides the real answer is that the best game ever is Pool of Radiance because that's what *I* played when *I* was eight it had a code wheel. Did Baldur's Gate 2 have a code wheel? It was turn based. Was BG2 turn-based? It was the best game. Was BG 2 the best game? You know the answer to those questions.
  17. I believe only Gift from the Machine and the Blood Pool talents transfer directly. Whatever god you got a boon from (galawain, etc.) also gives you some bonus in the next game but usually it's minor (i.e., Eder getting five more HP from Galawain).
  18. Yeah, thing is that takes a lot of additional coding -- from what I can tell from the developer's comments at least, they have to go through all the NPCs and physically add the extra level ranges to them. I suspect we'll get that eventually it's just gonna take some time. Meanwhile, though, I think this is the root of why people are having balance issues at later levels -- any given individual fight probably *has* been tweaked for additional difficulty, they did a comprehensive pass across the game, it's just that at high levels you start outlevelling even that additional pass. Plus at the very top levels most players want to be steamrolling anyway even on PotD -- people want a victory lap at endgame \
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