-
Posts
1470 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Dr. Hieronymous Alloy
-
Those sound like problems with your computer not the game -- it's not an online game, I don't understand what you mean by "disconnect." Also you can quicksave with the f5 key instantly so long as you're not in combat? If you're playing on PotD you need to learn to use debuffs on enemies to bring their Deflection down.
-
[1.2] Chanter phrases bug
Dr. Hieronymous Alloy replied to zeldagaiden's question in Patch Beta Bugs and Support
I found a workaround for this; delete your chants and re-build them from scratch and it seems to fix the issue. -
The converse of this bug is also true: the sky dragon wurm does NOT appear if you pick a history that let it live. I really wish these bugs would stop appearing, they're run-killers every time. Also if they could be fixed Retroactively that would be nice so I don't have to restart every time one of them crops up
-
I'd suggest red hand / quarterstaff single class ascendant. It's just *fun* and the quarterstaff gives you reach, crushing damage, and a good defensive modal. After the last patch there are enough worthwhile upper tier cipher abilities that I think it's worth it going "pure." I think with multiclass ciphers you want to go soul blade or beguiler depending.
-
[1.2] Chanter phrases bug
Dr. Hieronymous Alloy replied to zeldagaiden's question in Patch Beta Bugs and Support
I just ran into this with Pallegina in 2.0 ; she could use her initial phrases but didn't generate any further phrases during the fight. I'll see if I can reproduce and post a save. -
[2.0] Save Game window stops working
Dr. Hieronymous Alloy replied to jww's question in Patch Beta Bugs and Support
Yeah, I'm having the first bug also. Shutting down my computer and restarting let me save . .once. There's plenty of space on my hard drive. Quicksave and Autosave do still work, just manual saves are no longer possible. -
What I think was confusing me was the difference between *companion* and *hireling* dispositions. Even if it's a technical difference only because Pallegina *is* using your personal dispositions, it's just that none of them are coded as relevant for her. Net result, *companions* get the default bonus (I presume it's also +.9 for Xoti?) whereas hirelings (who would have coded dispositions like the PC) would use the PC's dispositions?
-
that's because the system haven't much sense. Basically with no bonus/malus due dispostions you start from a base of 0.9 (due the multiplicator) so it's Disposition Rank * (0.9) >>> 1 * (0.9) = 0.9 the first value (disposition rank) could float due dispositions change (of course on vanilla pallegina doesn't float cuz she has no dispositions, so she has a base value of 1 and this never change in vanilla) Btw that 0.9 (checked in statuseffect.gamedatabundle) is wrong , should be 2.25 according to the description and this system doesn't provide any kind of malus (just a reduced bonus). AHhhhh, ok, thanks! That was really confusing me and leading me to doubt your analysis, since it seemed Pallegina was getting an un-accounted-for bonus from somewhere else. Now I understand. Stellar work.
-
So she gets +.9 from "no disposition" ? What's the .5 come from in your mod? Base value is flat 8.
-
I think by "companions" he means Pallegina and Xoti specifically. They do get a modifier to the base values from *somewhere* -- I've got a screenshot of Pallegina getting +8.9 deflection from Faith and Conviction, and the base value for F&C is +8 flat, so that .9 comes from somewhere, and the above code indicates it's not from dispositions. There appears to be a difference between story companions and hirelings in this regard.