Jump to content

Ferrante

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by Ferrante

  1. I have played 150 hours. I like the game. I like the combat too. But It cant be called Strategic if you must take your decisions following your heart. This is mostly because the lack of attack frequency feedback. I mean, I cant know if a Fast weapon with 10-15 damage is better than a slow weapon with 20-30 damage. How slow is slow? how fast is fast? are these factors percents modifying the seconds taken in the action?, how is dexterity use here? i.e. fast is 10% faster than normal and then dexterity is applied or is dex applied before the weapon speed. It is impossible to take strategical decisions if I cant tell the DPS (Damage per second) of a weapon. This could be really easy of fix if you could see your Speed just like you see the accuracy and damage for each weapon slot. Now, spell speed presents a similar problem. Will my archer hit them before my Priest weak them? Who knows! I play a Druid, so I must decide if I use my spells or my weapons to deal damage, I cant right now because even if I have the DPS of the spells, i cant know it for my weapons. Do you think that's bad? it gets worst. I can shapechange into a Cat. Its description says: "It has a naturally fast attack". Great. No idea how fast is my cat form. (btw, in the description is not the damage or accuracy modifiers or even the duration of the skill). This means I cant know if I deal more damage in my cat form than with a weapon. Really, no idea. Somehow, I "feel" its better to shapechange when I'm in melee, but I have no numbers to back up that. Probably i'm wrong. Again, Who knows!. Just to make it worst, I found an item with the description: "Wildstrike Bonus: Modifies wildstrike burn". Modifies?? How and how much? Must I keep it or it is just something like +1% damage? is it 100%? I don't know and yeah, that sucks. But even when the speed problem is the big one, there are more issues: Health, Endurance values are magical numbers for me. There is no place in the whole game or in the manual where they say how they are calculated or improved with leveling. Taken from the manual "but characters have much more total Health than Endurance". Much more? is that a number??
  2. No, they did it in Baldurs Gate 2 and it was great. No idea why people says it was not polished. I discovered it last year and It is almost perfect. So, people posting "It would be hard" is wrong. Well, of course it needs resources and time, but it can be real if the players want to. Unity is clunky to manage multiplayer but it cant be worst than IE in the earlies 2000.
  3. Your accuracy and delfection are ****ed too
  4. I think it is a good moment for us to start thinking about this. Do we want Multiplayer coming into the (next) expansion? Of course, my answer is a big YES. Baldur's Gate multiplayer was underused but back in 2000, network connections were bad and multiplayer was not that popular. But, in 2015, I bet a lot of new players will love it (several steam friends have asked me if the game has multiplayer and they are sad when I say no) and still old players (like myself) will be happy to replay this with a real people party (Right now is even easier to find 5 guys to play). I want to know what other players think about this and if we can make this possible.
  5. Quoting myself from another topic: "This is not the kind of game you will return an area often and if you do, it is because of the story and you WILL have encounters. PE is totally story-driven so you will busy advancing and there is not reason to return an area you already cleaned. And that's fine, because there are a LOT of new areas ahead, so, don't worry about the areas you left behind. Now, a bit of respawning could be realistic, and the experience point system avoid the farming, so there are no reason to creatures no returning an area. In the other hand, this could be just time consuming without adding anything to the story."
  6. Well, I agree with "Monsters would inhabit a forest again" but not with There would be nothing to do if you cleared all of them out. This is not the kind of game you will return an area often and if you do, it is because of the story and you WILL have encounters. PE is totally story-driven so you will busy advancing and there is not reason to return an area you already cleaned. And that's fine, because there are a LOT of new areas ahead, so, don't worry about the areas you left behind. Now, a bit of respawning could be realistic, because the experience point system avoid the farming, so there are no reason to creatures no returning an area. In the other hand, this could be just time consuming without adding anything to the story.
  7. +1 to say thank you and to appreciate the master piece they made.
  8. No. Game breaking means you CANNOT end the game. Without these side quest you can (in fact, I never Killed Danna). The problem with vitrachs is because you attacked them first (with traps, maybe a fireball you sent and hit somebody in the nest, etc, etc). So, it is not even a bug. They must fix just the dialog showing up after they are hurt. If you can, reload a save before you entered the 12th level (or the autosave if you have not left the area). I had that issue and yes, after a while testing, I found I had hurt them. It was my faul they were angry, simply loaded the autosave and everything was right between us.
  9. Thank you guys, everyday the game is smother, 100 hours here, just finished the Second Chapter and I'm having a lot of fun.
  10. I used to buff my "stole" members in BG too. I don't find this bad, it is pretty logical. The spells say "Friendly", a charmed creatures is friendly, so... It is not the best for the combat, so you must be smart. no. it's not the same thing here. here, you don't get a choice. if you are usign a CC buff, all confused enemies AUTOMATICALLY get your cc buff. no, that's plain stupid. the idea of friendly aoe spells is the caster can choose to target who gets them, that's what makes them friendly. the OP is absolutely correct, and there is no game in all of crpg history that treated confused enemies as actual party members before this game. it needs fixin'. Of course I agree with "confused" enemies being still enemies, but the op is talking about Dominated and Charmed enemies too. In these cases, they MUST be buffed by your AoE spells.
  11. I used to buff my "stole" members in BG too. I don't find this bad, it is pretty logical. The spells say "Friendly", a charmed creatures is friendly, so... It is not the best for the combat, so you must be smart.
  12. Those NPC's just will sell everything you give them if they have the chance!. And they will forget everything they did just drinking in the Inn the whole night!
  13. Yeah, there is a bug here. Hope they fix it very soon. Well, I would tell this is like Baldur's Gate in its release. The good news are now we have online patches and these kind of forums so it can be fixed faster. A good example is patch 1.03, which was wonderful. I hope they fix this one (And the few gamebreaking bugs more) in 1.04.
  14. You know, I've played countless CRPGs since I started in 1988, from the old Ultimas, through the birth of first-person 3D RPGs, the Fallout/IE era, to the modern rebirth of CRPGs (in all forms), and I have to say, I cannot think of any genuinely interesting situations created by encumbrance in games like Pillars of Eternity, so I call bull-poop on this, I'm afraid, Ferrante. Well, It just happen to me the whole time in P.E., due I'm playing without send big stuff to the stash or carrying more than 1 armor in each pack. In Raedric's Hold, It was like that situation every room. Damns, those guys had expensive armors so I had to undress my team just to carry them. It was fun for me. Realism is good sometimes if it does not hurt playability and still it can ADD some good stories. Anyway, I don't dislike the stash too much and don't hate the new system (I was just pointing that encumbrance CAN be cool too), so, If you all dislike encumbrance, probably Obsidian took the right decision in this topic. To me, the best would be an option to activate the encumbrance but I don't think it is possible without a lot of work. Let's play the game the way it is and stop complaining!
  15. No, I don't feel offended. I was really angry when I realize I had the Supercompanion bug, but yeah, **** happens and they are not telling us they will let it like that. They are going to fix it and pretty soon. I'm still grateful they made the game we wanted and paid for, so I will be waiting for a patch that allows me return to play as soon as possible.
  16. A lot of these are not gamebreaking, anyway, No.1 is bad enough to make me stop. First I was pissed offt, but everytime I see the game and think how good it is I don't care about restart my 45hours of gameplay. Just a bit of patience, this is very usual in RPGs and most of the time, they are not half as good as this one and other developers are not enough interested in bugs if they have enough sells (I'm looking at you, Bethesda)
  17. LOL... "These new players". I've been gaming for over thirty years, and the sneak-to-find mechanic annoys the hell out of me. I'm also of the "no encumbrance please" mentality. Stop demeaning people simply because your opinion differs. Sorry but I cant take this kind of suggestion seriously. Searching for secrets in this game is one of the most old-school RPG stuf ion the game. I remember hidding stuff for my players and then they just said "this corner is too weird, I will throw a die for a secrets right here". To ask "Make the secrets not secret" is pretty lame. Even if you are a player who loves to loot (ala Diablo) I would think you are enough experimented to know that picking everything in the game should cost you some extra effort, like this guy said: But they whole point is This. To the guy who said I think you're missing the point. The issue is that actually, they are being forced to use sneaking, because they want to find secrets. It's that simple - you can argue that forcing sneaking is fine (and I would agree), but it's illogical to claim no-one is forcing them to, because they are. There's no way to find the vast majority of hidden things without it. Personally I don't have a problem with it, esp. because there's the speed-up mode, but I do think it would have been nice if you could spot some stuff without sneaking, if your abilities were high enough, because I often find I have to backtrack through an area because I realize I wasn't sneaking, and I'm fairly sure there was some hidden stuff (usually correct). Well, if you say "they are being FORCED because THEY WANT" you know you are wrong. If they want they are not being forced, pretty illogical sentence. " There's no way to find the vast majority of hidden things without it." Well, that's the big idea. You must take decisions. if your abilities were high enough, Power gamer much? A bit of roleplaying will not hurt you.
  18. The game is fine. (I found it incredible hard with my first time in Hard+expert). Just check if you dont have the High stat bug
  19. Well, my problem with the feedback in combat is pretty simple, the combat log is being useless. The "engage" messages fill the log and I must scroll to find the few lines about the hits and damages. By example: http://cloud-4.steamusercontent.com/ugc/34115347330248161/D6CA513D5974C9A9A916F170D85C165113792341/ 7 lines in the log. Just 1 of them is not an "engage" message. And yes, that's a constant in the battles, and if you want to check with is going on (i.e. if a character was hurt or if a spell was casted) you must find the line in the sea of "engage" lines, so, I finally gave up and stop reading the log. We already have the arrows, can this mechanic just stay away from my log? I'm aware another people can have more problems/requirements about this, so, Why not a bit of customization for the feedback?
  20. Of course it is annoying. That's why they are Hidden, because you should not be crawling the whole map... These new players, they want to pick everything and pick it easily. "No encumbrance, no secrets, fast mode..."
  21. I like the NPCs. Some of their stories are interesting, some of them not. Just like people.
  22. Wow, really? that's your problem with the game?
  23. Do you know what is fun? Choices. You play a game because you must take choices the whole time. Except in PE where you must just click "Take it all". Not choices about what carry, not choices about if that sword you left DESERVES (yes, some of you forgot you don't have to return for everything) the tedious act of return a place you already cleaned up. That's why some of us want an encumbrance system. I don't think there was too much "inventory micromanagement" in BG, by example, just moving an armor to another character is not tedious at all. And you had those moments of "damns, I must left something... goodbye trustful sword, you served me well back then (and you could be sold very well too) but right now I need that part of the equalizer". Hard decisions, just like those you "appreciate" so much in the main story. They are part of YOUR story and YOUR unique experience in the game and in that way they are even more meaningful that other decisions you take. And yes, I'm trying to play PE this way but then I got involve in TEDIOUS tasks just to avoid take stuff and a lot of inventory micromanagement. I'm playing in hard and when I'm full items go directly to the stash and I can't reach it from the place I am, sometimes I take a couple more armors and then I must remember to move them to other characters and check all their stuff to be sure they are not too heavy. An encumbrance system would tell me the weights and will warned me if I overpass the limit. Finally I, in fact, like the stash for ingredients (something inexistent in IE games), so maybe the stash could be like the Scroll Case (for small stuff) of Baldur's Gate.
  24. You should repost this over at the Unofficial Skyrim Patch site. Those guys are still releasing updates every month or so even though Skyrim's been out for almost 4 years. Oh, and it got GOTY. ...love how everyone EXCEPT Obsidian gets a pass... Bethesda didn't get a pass on that either. Much less so, from what I remember. Nah, As Achilles said, they got GOTY and they bought millions of copies of a full of bugs and bad designed game. In fact, I got it 6 months after the release and still I was my first week tweaking the damned thing just to pass the start menu. I cursed 18 hours because of the crappy design and then I had a game breaking bug which made me left the game forever. And still, you don't read too often stuff like "Looks like BETHESDA is just living up to their reputation".
×
×
  • Create New...