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AlanC9

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Everything posted by AlanC9

  1. Kurotowa is correct. The DLLs are named differently in the ME/98 package -- I wasn't being precise enough earlier. Of course, you could just unpack all of them into the Kotor 2 directory. However, 4.11 doesn't seem to be particularly stable on my 9800 Pro, so it might not be such a big deal.
  2. That isn't how Star Wars works.
  3. There is one thing to watch out for -- she does have a high enough DC on her offensive powers for you to fail a save. If she starts chaining disabling powers you're toast. Force Immunity works fine.
  4. That's exactly it -- Mira's normal and realistic. Why would she want to get involved with someone like your PC? One problem with the KotOR games is that each individual NPC doesn't have all that many dialog chances with the PC. Contrast this with PS:T, where everyone's going to be around all the time.
  5. Like I posted in the other thread, this is for XP only. 98/ME drivers have a different DLL structure -- not sure what the equivalent file would be.
  6. Just to go back a bit, this is XP- specific. The DLLs in the 98/ME drivers are organized differently.
  7. The GameBanshee map shows nothing in that area. The room there might be used for the cutscene with Mira and that Jedi.
  8. I really don't get the Mira requirement. By the time you get her, aren't you done with Nar Shaddaa? How did anyone even discover that you need to walk her aroung on that planet?
  9. Black Isle had no input on the BG story at all. Check the credits. All the designers are Bio staff.
  10. If lightsabers did cut through swords, nobody'd ever use a sword to fight a Jedi. You'd stick with your blaster.
  11. Well, you can shift some of the companions' alignment. Visas Marr, for instance. You don't have to do anything DS to flip her completely. If it's out of character, then stop trying to influence the hardcore dark siders
  12. Not sure where FO comes in. I think the point is that you can tell KotOR 2 party members to stay put, whereas you couldn't cofigure the KotOR 1 AI at all. I'd call it a step forward.
  13. OK, it's your opinion. But it's still idiotic. You keep the feats you were awarded on previous levels. You keep the skill points too. No difference. You're requesting that skills work differently from feats. You want each new level to count as levels in both classes for purposes of adding skill points. Feats don't work like that. Why should skills?
  14. Actually, it's like playing a bad tactical wargame. Real small-unit command is nothing at all like playing an IE game. Clarification (as HK-47 might say): "Bad" meaning a bad wargame --i.e., a poor simulation. Games like that can still be good fun.
  15. This is completely illogical. Why should you gain skill points as if you'd gained levels in two different classes? You're only gaining one level. Skill points do stack. You add the new skill points onto the ones you already had.
  16. It's good to have the options. But if they don't do what they're supposed to do, what's the point? I've had a fairly good experience with the "stationary" behavior in situations like the Czerka base assault. Anyway, the game's so easy that you can win even with the bad NPC AI -- not surprising, since the enemies use the same AI themselves.
  17. Not hard? I call BS -- unless you've actually got a logical way to delevel R and E that isn't incredibly lame. If so let's hear it. (Used to see ideas for that sort of thing in BG3 threads. They all sucked)
  18. Consulars might want to hold Handmaiden back a few levels in any case, since you need to be able to defeat her in combat.
  19. I'm going to have to disagree there. The equal BAB is a bad change. It makes the classes blur into one another even more than they used to. That and the new feat charts make Sentinels the obvious pick over Guardians.
  20. Bao-Dur is kind of tricky, because most of his triggers happen planetside (like fixing the airspeeder). If you don't have him in the party a lot, he'll be difficult to influence
  21. Personally, I prefer ATI, but at the low end there won't be too much difference. NVidia cards are generally better with OpenGL, so for games like KotoR NVidia is more reliable. NewEgg quotes $50 for a FX 5200. (Meant to send you that savegame, eric, but my main PC's had a network failure of some kind.)
  22. Well, if they're going to use that mechanic, I don't have any problem with it showing it in the quest log. Gameplay mechanics should be transparent. Besides, going up in levels is the only way to track time in KotOR, since there's no clock. My problem with the event-based system is that I tend to swap party members around a lot. I've missed a lot of planetside events through having the "wrong" companions around for the critical sequence. This makes me really feel like I'll need to do a full-on metagaming run through the game, which probably isn't the designers' intent. Edit: Other than that, the implementation seems alright so far. Though when I've brought Visas around to the LS, I should at least be able to protest when Kreia or Handmaiden call her a Dark Jedi.
  23. Or will have a bitter and undying vendetta against said system.
  24. All I can say is, this is what they get for staying in Finland. They should have sold the Finnish operations and started a new company with plants in the U.S. Or China, while we're at it.
  25. AFAIK this problem is unsolvable until Intel puts out a new driver. It may not be solvable at all, depending on how well the 82865G can do OpenGL 1.4. If you want to try the savegame route, email me your preferred class, stats, skills, feat and name (head choice if you can describe it).
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