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Gromnir

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Everything posted by Gromnir

  1. perhaps we missed something, but didn't josh claim he had (past tense) uploaded a video update explaining multiclass in poe2? any notion as to when we will get to see said video? HA! Good Fun!
  2. the way we look at stretch goals, we ask self to consider if the goal were the final goal for the campaign, and the goal were not attained, how bad would we feel. meh. nice and all, but... meh. keep in mind, we do like the watercolor portraits. am thinking they is gonna add a distinct look to the game, but if this were the last goal and we came up $50,000 short, we wouldn't be broken up 'bout the funding fail. HA! Good Fun!
  3. could class up the joint with a bit o' the carta marina: hic sunt dracones HA! Good Fun!
  4. the watercolor portraits appeal to our aesthetic. sure, we liked iwd's jason manley offerings for character portraits, but for the little dialog window portraits, such stuff would be wasted. will give the game a distinct look. nice little addition. however, is kinda a stretch as a stretch goal. there is ui customization at the same tier, and italian too, yes? not complete "meh." HA! Good Fun!
  5. saw this first at the washington post, but not everybody has a digital subscription. philistines. anywho http://foxtrotalpha.jalopnik.com/f-35-a-great-plane-now-thanks-to-president-trump-1791824958 more alternate facts. HA! Good Fun!
  6. brings up another question: how long do we have before we need submit to obsidian? if obsidian needs our pirate crew and ship options by, just as a worst case scenario, march 1, then we should know o' such a deadline asap. HA! Good Fun!
  7. I don’t think you’ll be able to multiclass into the same class. At least that’s how it is usually done. though a priest eothas/bleak walker paladin would be curious. HA! Good Fun!
  8. opinion: get some kinda agreement on a basic concept/theme for the pirate crew/ship. karkarov's tommy gun wielding time-travelers might prove difficult given the limits o' the setting, but am thinking we shouldn't try and limit folks much. let folks come up with ideas, and then find a way to choose/vote for OUR theme. after we get an agreed 'pon theme, there will no doubt be butthurt, so hopeful money is already collected. next, have folks submit either captain or crew character pirate concepts/sketches. use artwork or biographical details. whatever. set a word count limit for bios. one submission per contributor. have karkarov or somebody else be final arbiter o' whether or not a submission fits enough with the group theme as to be viable. one spot reserved for karakov, but let rest be voted 'pon? come up with a top three for each available crew spot, or 15 total... assuming karakov gets one automatic. wanna have more money invested = more votes? fine. each $8 gets a vote? whatever. regardless, have contributors vote and then come up with a pool 'o crew and three captain candidates based on most votes received. fifteen total. let obsidian choose from shortlist o' fifteen. obsidian makes final choice results in less anger at fellow members and we likely get a better crew as obsidian is gonna need make work in the game. is our opinion. HA! Good Fun! ps we wouldn't care if people wanna use their board name as their character. pirate named osvir or shadysands is not gonna be at all distracting or problematic. make compelling. make fun. *shrug* real issue is gonna be how folks handle rejection, and possible cheating with votes.
  9. much appreciated. thank you. as an aside, am still in favor o' supporting even if there is minimal customization o' the ship itself. design a marauding band o' pirates sounds like a nifty idea. am hoping a large number o' contributors can accept the reality o' only six main pirates. there will be people with fantastic character concepts who will not get those ideas realized in the game. need be mature 'bout this. HA! Good Fun!
  10. thanks for feedback, but the underlined is kinda, well, vague. considering we are talking 'bout a $5000 investment, is there anyway we can get karkarov access to adam via email or whatever? a few more details would be helpful. maybe karkarov can pass along questions to you and you forward them. perhaps Gromnir seems unappreciative or difficult, but other than the adversarial pirate party, am wondering what the "customization options" actual entail. seems like kinda a major aspect o' the investment, no? regardless, thanks for quick response. HA! Good Fun!
  11. bump you honest get more info from sa and tumblr than anywhere else. genesis post links to ALL josh posts in the poe2 thread at sa. https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=17931 check if you want current info regarding poe2. HA! Good Fun!
  12. as we already contributed, the stretch goals is intriguing but m00t. even so, we agree with ganrich in that we believe obsidian will save a few special goals as we get near the end. as long as it appears a steady stream o' pledges is being added, obsidian will largely makes "stretch goals" which they were no doubt planning/desiring to have added from the start regardless. real wish list kinda stuff will be near the end o' the campaign when we see another predictable increase in pledges. HA! Good Fun!
  13. and such is the reason Gromnir suggests finding out from obsidian just how much input you can have. you are coming up with plans before knowing what you can actual do. HA! Good Fun!
  14. Hey, I thought you were against logical fallacies And if I am not mistaken this one looks like a reverse ad hominem (i.e. praising the defence instead of attacking the opposition). wasn't actual making an argument per se, so the fallacies don't really fit, eh? logic is a rather limited tool. in any event, you misapprehend our comment or the fallacy as we were not making the suggestion that the argument were stronger 'cause o' the qualities o' those defending. "you should listen to bob 'cause he is a fine churchgoing man." suggestion that acceptance o' a position would be enlightened is not actual the fallacy you describe. you kinda have reversed. but again, weren't logic from the start. but as emoticon suggests tongue were at least partial in cheek... HA! Good Fun!
  15. When I worked specifically with remediation at a college that had open admissions, ~60% of the incoming class were remedial and had been for at least 20-30 years. However all that time spent working with remedial students (and indeed being a part of organizations tied to remediation) taught me that this isn't a new problem. The part that's new(ish) is that the colleges themselves are being forced to handle the remediation (to some degree) rather than requiring the student complete a prep school after graduation from HS but before matriculation into the college which was more the norm back in the 1700s-1800s. am understanding your pov as you say you work for an open-enrollment system, yes? but CSU? is only 9% of graduating seniors who is guaranteed spots at UC, and they had to open UC merced to keep close to being able to match that goal. CSU has therefore necessarily been taking a higher performing group o' students. use csu chico as random. would be unfair to use cal poly. http://www.csuchico.edu/admissions/want-to-apply/freshmen/eligibility.shtml http://www.collegedata.com/cs/data/college/college_pg01_tmpl.jhtml?schoolId=1083 average freshman were getting b/b+ in high school coursework which is seeming near required to be college prep. nevertheless, the kids is unprepared. this is not a case o' returning adults who ain't been to school in years or folks deciding 'tween working as a security guard or going to a community college as amentep is likely to see frequent. am thinking educators writing this off as a kinda business as usual fail is as disturbing as is the numbers. "Sonja Brookins Santelises, chief executive officer of Baltimore City Public Schools, is well aware of the gap between the knowledge needed to earn a diploma in the district and what college professors expect students to be able to do on day one. She served as chief academic officer for the district before going to the D.C.-based think tank Education Trust in 2013, where she studied this issue nationally. She returned to the Baltimore school district in the summer of 2016. "It’s “more like a chasm,” she said. “We’ve had too low a standard for too long.” "The district is working to increase dual-enrollment opportunities, through which high school students can enroll in college courses, as well as increase general exposure to higher education, Santelises said. It’s also trying to equip schools with the tools to deal with trauma in students’ lives and to better support teachers in raising standards to challenge students more in high school. "“If we’ve been giving kids worksheets with simplistic answers for years and then get upset when they can’t write a five-paragraph essay or recognize subject-verb agreement, that’s not the kids,” she said. “That’s us.”" am glad some folks in education recognize a problem. HA! Good Fun!
  16. am doubting the tier for creating a pirate ship allows as much contributor input as some folks believe. is unlikely you is gonna work with obsidian as a co-designer to create every aspect o' the ship from keel to crow's nest. "some restrictions apply" is, we suspect, more expansive than folks believe. perhaps ask 'bout input before making grand plans. HA! Good Fun!
  17. we purposeful leave out signature for particular unfunny posts. HA! Good Fun!
  18. http://www.pbs.org/newshour/updates/colleges-enroll-students-arent-prepared-higher-education/ "But even four-year schools, which are more likely to have some admissions criteria, were not immune. In the California State University system, which admitted about 72 percent of first-time freshman applicants in 2014, more than 40 percent of incoming freshman were deemed not ready for college-level work in at least one subject. Nearly a quarter of incoming students at Colorado’s and Montana’s four-year schools were placed in remedial courses and about 30 percent were in Arkansas." our public schools is failing our kids.
  19. utter nonsense. "immersion," whatever the heck it might be, is highly personal and the threshold o' violation is clear so variable as to defy any kinda rules. peter of the north and and alora's ren and stimpy homage didn't destroy the fragile balance o' immersion for most players in bg1 and the optional clicky memorials in poe1, while seeming a crime 'gainst humanity for a few, were largely ignored by most. for chrissakes, peter north handling subterranean wood? HA! name the friggin pirate ship enterprise and give all crew members star trek identities? would get a momentary chuckle outta Gromnir. would enrage a few. would hardly destroy the game. sure, our preference is for something more original than derivative, so predictable pirates of the caribbean stuff would not be our choice, but if somebody managed to sneak in an ice pirates reference, we wouldn't object. let folks, as a group, decide what is kewl, but shrinking violets over concerned 'bout immersion is gonna get little more than an eye roll worth o' consideration from Gromnir. HA! Good Fun! ps
  20. release state o' poe is perhaps not best measure o' anything save for as a warning to developers regarding the scope o' the beta. focus were indeed difficult for the developers to get right, and a few powers were comical op. tanks were functional invulnerable at mid-high levels. rogues were solo killing adra dragons in under 15 seconds with little more than petrification traps and a pointy stick. etc. developers should not necessarily make more content available in the poe2 beta, but am thinking more complete access to the full range o' levels, talents and abilities would be wise. create a silly arena thing if need be, but am thinking the community does a fair job o' breaking what can be broken. break during the betta instead o' at release. but again, the fact o' the matter is the dedicated vancian spellcasters in poe suffered the same power curve problems they had in d&d and the ie games. reasons seem obvious to Gromnir. unshackle us from per-rest and limit the spell catalogs a bit. HA! Good Fun!
  21. am thinking far more o' the dedicated builders people would consider poe wizards to be op than ciphers. honest. ciphers have an advantage early in the game precisely 'cause wizards (and priests and druids) suffer the same power curve problems as were evident in d&d. the fact that ciphers very quick lose their edge as wizards and priests level is illustrative o' the problem. HA! Good Fun!
  22. am not seeing a need for per-rest. if it were up to Gromnir, we would keep a few per-rest abilities as resting is kinda an integral component for healing anyway, but as already noted, early in poe development it appeared as if obsidian were gonna exorcise vancian spellcasting. were a nostalgia bone for the d&d/ie folks. even obsidian didn't seem to see it as being fundamental to the ie experience. but again, we don't expect and end to per-rest. poe2 is being sold to the folks who purchased and liked poe1. is per-rest broken? perhaps. a little. nevertheless, am doubting obsidian changes a mechanic which were liked and disliked seeming equal. am doubting too many poe2 funders is having per-rest be the deciding factor in their purchase. so why change? HA! Good Fun! ps am not certain this needs be said, but we would replace with per-encounter abilities as numerous poe classes already utilize.
  23. scales terrible. for spell casters, per-rest is a major concern at low levels and a non factor at mid-high levels. is not well designed. there is good reasons it has become anachronistic. doesn't make much sense to use per-rest save for the fact the ie games used. HA! Good Fun!
  24. hey, what 'bout apologies. HA! Good Fun!
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