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Everything posted by Gromnir
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You may drop my question about the green fireball: It was mostly tongue-in-cheek don't drop our dove question, 'cause while it is likewise tongue-in-cheek, we figure it is more likely to get an answer than our other queries, with the possible exception o' the one 'bout cassowary ranger companions. HA! Good Fun!
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am thinking it gots 'bout same creative limits, which is to say, none. sure, will be engine limits and practical resource allocation limits, but am never gonna accept a limit 'pon creativity save one which is self imposed. etc. no limits. HA! Good Fun! Although I do bow to the overall wisdom of your statement, with a system of caves, it seems a little strange having so many war-like races co-existing so close to each other. I mean, they pulled it off pretty well but still. On the other hand, different islands can quite reasonably have completely different culture/races/architecture etc. Also, with islands, you can meet a wider variety of NPCs (travelers, pirates, adventurers, locals, pretty maidens etc.), where as deep in Od Nua, you can only encounter psychos from a past civilization. that old ad&d module we linked, expedition to barrier peaks, had a freaking spaceship, plant people, power armour, blasters and six-legged badgers with fur made o' gold. ... *shrug* HA! Good Fun!
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will additional gods be available to priests in deadfire? ondra perhaps? given how the poe story played out, have you considered the possibility of a "priest" w/o a specific deity? various d&d campaigns made it possible to be a priest who derived power not from the divine but rather from more abstract notions of faith. a priest of humanism? whatever. is a non-specific faith (or faithless) priest a possibility for poe? will paladins have access to additional orders in poe2? fellows of st. waidwen martyr perhaps? if the answer is yes, please provide a small amount of detail on one such new order. on the fig campaign page, subclasses have been described with the "kit" nomenclature familiar to 2e d&d players. bg2 kits were a no-brainer choice for a player as they were almost invariably superior to the base classes. conversely, the fan base was not enthusiastic about the iwd2 kits the black isle developers initially presented before that game was upgrade to 3e. paizo's pathfinder ruleset uses the "archetypes" descriptor to identify its subclasses. what is the inspiration for the poe2 subclasses? are they more akin to bg2 kits, iwd2 kits, pathfinder archetypes, or some other source? can you provide an example of an as yet unannounced subclass and how (specifically) it will differ from its base class? cassowary ranger companions? yes? no? with all the possible combinations of classes, talents, spells and abilities, have you considered a more expansive beta than was used for poe1? as the game will cap at 18 (possibly 20?) perhaps the developers would benefit from community feedback regarding more than 8 levels worth of input. there was a recent suggestion on the boards of adding graze and critical damage ranges to the character record sheet. even the hardcore veterans of poe have been stumped when trying to determine something as simple as whether criticals are a multiplier or additive, and there is a trap bug that went unnoticed for years until somebody finally did a spreadsheet analysis. what is being done to make the combat mechanics more transparent? godlike suck. that isn't a question. as much as godlike suck, the name is even worse. seriously, who came up with the name "godlike," and are they embarrassed about it? enough for the time being. HA! Good Fun!
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am thinking it gots 'bout same creative limits, which is to say, none. sure, will be engine limits and practical resource allocation limits, but am never gonna accept a limit 'pon creativity save one which is self imposed. heck, perhaps cave could lead to a buried alien spacecraft? https://dnd.rem.uz/Advanced%20D%26D%20(unsorted)/S3%20-%20Expedition%20to%20the%20Barrier%20Peaks.pdf etc. no limits. HA! Good Fun!
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beta begins march 15 HA! Good Fun!
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http://www.msn.com/en-us/news/factcheck/trump-falsely-claims-us-murder-rate-is-at-%e2%80%9845-to-47%e2%80%99-year-high/ar-AAmHCMA?ocid=spartandhp http://www.npr.org/sections/thetwo-way/2017/02/07/513952870/in-meeting-with-sheriffs-trump-repeats-false-murder-rate-statistic trump's alternative facts regarding national murder rate. HA! Good Fun!
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possible. am knowing ohio state has more than a few student-athletes who likely scored worse on their sat/act than would the typical somali refugee, but as flagrant as is urban meyer's abusing o' ncaa regulations when he were at florida and now at ohio st. is hardly rising to the level o' terrorism. close, perhaps. am thinking you aren't quite getting into the spirit o' the this the way vol did. a simple slip o' tongue, momentarily confusing new hampshire for vermont, or similar such stuff is not gonna get the alternative facts treatment. HA! Good Fun!
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http://www.msn.com/en-us/news/politics/cnn-rejects-white-house-claim-we-never-retracted-statement-on-conway/ar-AAmI1j0?ocid=spartandhp so, the trump white house released alternative facts regarding cnn's refusal to invite the motha' o' alternative facts on air 'cause o' her credibility issues. is actual getting confusing with all the layers o' alternative facts. HA! Good Fun!
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Petition: To lease the Arcanum IP to Obsidian Entertainment
Gromnir replied to Icelander's topic in Obsidian General
How are you not mentioning Tim Cain and Leonard Boyarsky (you know people who actually made Arcanum) in your pitch Also, typos. Ye... Tim Cain and Leonard Boyarsky are not mentioned at all in the petition and was Troika Games mentioned either? It's their baby, not Black Isle's or Obsidian's indeed. troika's baby. https://www.youtube.com/watch?v=9IG2bicNOfo HA! Good Fun!- 9 replies
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- Activision
- Obsidian
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(and 2 more)
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Exactly this. They didn't have the luxury of having hours of movies or endless amounts of books that have explained most of the lore to the players over two decades. In such case you need to do some lore dumping, to get the player at least some sense of what happens in the world and what has happened. do less with companions. am knowing the developers went through effort to create lore and they think it is necessary for the player to be exposed to such stuff, but if such lore dumps is deemed essential, do through npcs other than companions. easily skippable. don't load down joinable with the heavy burden o' communicating often tedious exposition o' lore. and am disagreeing such stuff is essential regardless. lore is important for the writer-- not so much for audience. building worlds and characters who fit in such worlds arguable requires in-depth understanding o' those historical details which resulted in factions and faction motivations, but such stuff is not essential for the reader. the game developers does bass ackwards. try to get the player to care 'bout the world by informing is bad. players will wanna know 'bout the world precisely 'cause they care 'bout characters. crpg developers got it all backwards. preference: show faction and player motivations through encounters rather than lore dumps from joinable npcs. HA! Good Fun!
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am knowing this thread is focused 'pon an island, but am gonna take one last stab at a pirate ship option. repost: "it sounded as if input for the pirate ship & crew were a bit limited. something more involved, such as the possibility o' designing a multi-event adversary woulda' been nifty, but such a thing were increasing dubious. honest, design something like the giantslayer's from admeth's den would be kinda fun, but would needs be more than a one-off to be worth the investment... 'least from our pov. first have an initial encounter early in the game to establish raison d'être and personalities. midway we get a battle, possible broken up by a storm preventing a final resolution. add a final confrontation with multiple possible resolutions (but likely ending in battle) near late portion o' game. such a multi-event encounter with a serious tough and unique adventuring group/pirate crew would be unique and memorable. " the game will have a couple contributor islands and inns. would be nice if we could be unique. if the developers would allow us to do something involved with the pirate crew, such as our admitted unlikely suggestion... *shrug* HA! Good Fun!
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http://www.msn.com/en-us/news/factcheck/ap-fact-check-trump-says-terrorism-acts-ignored-evidence/ar-AAmG2n2?ocid=spartanntp so, kinda looks as if the terrorist acts were covered, with the exception o' the alternative factual bowling green massacre. HA! Good Fun!
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traditional is three wishes, yes? will keep brief. 1) convert to a turn-based and classless system... which is actual two wishes. guess we suck at this. 2) implement a universal health/fatigue mechanic. every combat action depletes fatigue, including spell casting. get hurt in combat also increases fatigue. no more dumping constitution as fatigue becomes important for every character. 3) have villain be variable. imagine if early game decisions and responses could result in one of three villains becoming the UBG (ultimate bad guy) for your game. with a necessarily vague protagonist, is the npc stories which inevitably drive the game, and the ubg is a significant npc. option 1) a watchmen villain, but better. ozymandias still wants to be the hero, and the imagined alien blob threat sucked. make a real but remote threat-- frequent mention in game, but only as an aside. villain is a prophet and one o' the few folks who foresee the real threat on the horizon, so he becomes a villain hoping to create a hero who can unify various factions/nations. 2) heroic villain genuine trying to fix an unfixable problem through increasing terrible means. 3) rope-a-dope villain-- spend most o' game chasing a moral ambiguous villain and dismantling her infrastructure only to find out you has been actual making the Big Reveal possible. or whatever. make each villain visual distinct with unique motivations. developers spend too much effort on necessarily limited choice and consequences. am not 'gainst choice and consequences, but in a story-driven game there is gonna be limits... unless such choices is made at very start or very end o' the game. developers frequent make use o' conclusion of game choices to provide multiple endings. is easy to offer multiple endings 'cause is end o' game and need not follow the individual bifurcations. converse, we suggest make a pivotal and profound trifurcation immediate at start o' game. end up with some serious replayability, eh? we could come up with dozens, but three (ok, four,) is good enough for impossible stuff only relevant to an imaginary future game. HA! Good Fun! ps and our turn-based mini-game for naval combats notion https://forums.obsidian.net/topic/91244-about-sea-explorationnaval-combat/?p=1876410 also impossible
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it will be interesting to see how trump spins this. am expecting a couple boardies to defend the list no matter how alternate fact based it may be. kinda cheating the thread as it is actual a full week o' tweets, but... http://www.msn.com/en-us/news/factcheck/what-trump-got-wrong-on-twitter-this-week-supernumber4/ar-AAmzHtq?ocid=spartanntp HA! Good Fun! https://twitter.com/Kevinliptakcnn/status/828770708524244993/photo/1 Someone's one something with some items on this list. Well at least they thought Charleston got enough coverage, or wasn't terrorism, heh. anybody wanna type "san bernardino december 2015" into a search engine? perhaps trump 'couldn't find it as he misspelled the city in question. help him out, eh? HA! Good Fun! ps keep in mind spicer offered alternate facts and referenced lack of "adequate coverage" when in fact, trump's actual comment regarding press coverage were as follows: “It’s gotten to a point where it’s not even being reported. In many cases, the very, very dishonest press doesn’t want to report it. They have their reasons and you understand that.”
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it will be interesting to see how trump spins this. am expecting a couple boardies to defend the list no matter how alternate fact based it may be. kinda cheating the thread as it is actual a full week o' tweets, but... http://www.msn.com/en-us/news/factcheck/what-trump-got-wrong-on-twitter-this-week-supernumber4/ar-AAmzHtq?ocid=spartanntp HA! Good Fun!
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alternative facts. you are getting into the spirit o' the thread with gusto. HA! Good Fun!
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yes http://www.chicagotribune.com/news/nationworld/politics/ct-trump-pence-voter-fraud-20170205-story.html "Despite no credible evidence that any massive voter fraud occurred, especially on the scale Trump suggested, during the 2016 presidential race, the president has continued to push the theory, much to the chagrin of some of his aides and many congressional leaders." still in the news. HA! Good Fun!
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might as well keep a list so we can reflect as the thread grows to proportions dwarfing the leviathan. http://www.politico.com/story/2017/02/bowling-green-massacre-kellyanne-conway-cosmo-234687 starts at the top. http://www.msn.com/en-us/news/politics/trump-claims-media-is-covering-up-terror-attacks-citing-no-evidence/ar-AAmG36U?ocid=spartanntp. 'course conway did admit she had misspoken 'bout the bowling green massacre, but she used a link to a news story to explain, which kinda undercuts her whole claim that the news didn't cover the event. and 'course obama never did impose a ban on refugees from iran following the massacre, so... alternative facts. where were you when the massacre occurred? we will always remember bowling green, 2011. peace. HA! Good Fun!
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am a bit confused by the repeated announced stretch goal missteps. we had assumed the stretch goals were contemplated well in advance o' the campaign. are we so ahead or behind anticipated funding schedule that obsidian is winging these things? come up with a bunch o' stretch goals in advance, and depending 'pon attainment o' funding milestones reached by date X or Y, the order o' the release o' stretch goals changes. largely automatic. this problem shouldn't be. no biggie. am simple not understanding how this happens... multiple times. HA! Good Fun!
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being serious might be pointless in this kinda thread, but we will endeavour to do so. yes, chasing after a god-animated statue in an attempt to save your soul, and possibly the world, does sound silly when all context is removed. however, am gonna dare folks to provide us with a popular fantasy novel plot which defies the capacity to ridicule. lotr is too easy to mock, but try and come up with a fantasy plot which, reduced, is ironclad and invulnerable to derision. the protagonist, chased by shadows, must hunt down his mortality which were ripped from him as a misguided act o' love by a powerful but mad hag who is current trapped in a s'posed inescapable and inaccessible prison-- a prison created by the most enigmatic being in the multiverse. oh, and your mortality has become self-aware and antagonistic 'cause, y'know, each man is always his own true enemy. fantasy is, by definition, implausible. is one reason why plot has become less o' the focus o' fantasy in the last +50 years. character development is where most fantasy stories live and breathe, succeed or fail. *shrug* a short rage-post directed at plot o' any crpg is possible. am simple not seeing the point o' such a post. HA! Good Fun!
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Your negative. Someone else's boon. That's how it works with opinions, doesn't it? Fallout already has resource management in the form of ammunition, radiation management, permanent injuries, that kind of stuff - with more recent ones even adding food and water (well water was technically a thing in F1 too, but it didn't work much and I think it got patched out). As for why I, personally, would not like to see similar mechanics in all other games - well, that would be kind of boring, won't it? To push my favorite mechanic into all games ever? So that I can play the same game over and over? Personally, I just want PoE II to work with some form of resource management again as that's what I enjoyed about vancian casting in the original - and it seems it will. So... All is good. Hopefully. poe had per encounter resource management, and a number o' other options limited to a specific class (cipher, monks, etc.) the presence o' multiple kinds o' resource management does not deter folks here from demanding vancian as well. and why should vancian be verboten simple 'cause already existing resource management? has been literal hundreds o' fantasy games which had ammo and food as well as spells. fantasy games have had ammo and food and spells with either vancian or per-encounter, so why deprive fallout or similar games o' something which people here clear see as a feature which adds so much tactical/strategic challenge? again, if vancian is so nifty, then why ain't it nifty elsewhere? why is only in these games we see this debate? is not ammo or food, so what is the reason? o' and the boon v. negative is what is particular perplexing. review the aluminumtrioxid posts that a few folks liked immediate. http://forums.obsidian.net/topic/91392-the-loss-of-vancian-casting/?p=1880775 what were complained 'bout as a potential evil in poe2 based 'pon assumed application o' per encounter for wizards and priests and druids, were an actual current problem in poe 1 precisely 'cause o' the current vancing casting model. is not subjective. is fact we current have high level casters able to unload the kinda bloated spell repertoire aluminum were concerned 'bout if per-encounter is implemented in poe2, and others agreed with the perceived problem. the vancian folks either don't see or can't see how the problem they see is inverted. is anything other than axiomatic that a party with vancian casters is a more difficult challenge for developers to create challenging encounters? the power gulf 'tween depleted and rested vancian casters is not in question. if such nonsense is a good thing, then make all vancian casters in the game subject to same variation. instead o' full powered opponent casters (who actual have unlimited spells in our experience) create encounters where rng determines if the opponent is powered-up or not, and to what degree. 01 p00p. guess that means you caught thaos before he had a chance to rest. all he has is 2 first level priest spells when you fight him in the final battle o' the game. but hey, that is what makes it teh rehl, no? no. is bad for npc, but good for player? regardless o' whether you favor vancian or per-encounter, am thinking we will find few opponents o' better encounter design for poe2. the presence o' vancian casters in the player's party makes it more difficult to design challenging encounters as the power o' a vancian caster is in large part dependent on the temporal proximity o' the caster to a most recent rest. is an unknown for the developers. such unknowns make developer job easier or more difficult? not subjective. and the attempt to fix vancian casters (twice by the way) with different alternatives o' per rest abilities to vancian casters is somehow viewed as a flaw o' per encounter? how does that make any sense whatsoever? this kinda stuff ain't subjective, and yet somehow it is. etc. nevertheless, we will admit that as insane as it sounds, it is possible folks does simple prefer the curious power curve o' vancian casters as they has suffered in every crpg to include 'em. perhaps folks does like being relative weak at low levels only to become op at upper levels. strikes us as a rather silly notion, but yeah, that one is pure subjective. you win? HA! Good Fun!
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