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Everything posted by Gromnir
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*sigh* first post in thread http://forums.obsidian.net/topic/91602-germany-is-no-longer-charlie/?p=1885311 every post we made were specific 'bout your inexplicable posting behavior, or responding to your even more obtuse defense o' your blind posting o' an article you hadn't even read. there is simple no way to defend what you choose to defend. there is no good reason for you to make matters worse by defending the indefensible. and yet... HA! Good Fun!
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not getting it, are you? we were dismissive o' your admitted blind posting o' an article you didn't even bother to read, and your defense o' such ridiculous behavior. the fact you still don't grasp your error only compounds the mistake you made, and increases our mirth. serious. how is this not getting through to you? HA! Good Fun!
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kinda weird. a friend o' ours passed away a few years ago. he owned a half dozen little caesars franchises and he were a former head coach of the atlanta flames hockey team. weren't a marine, 'cause he were, y'know, kanadian. anyway, the hockey + little caesars connection made us recall the passing o' a good friend.
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you posted the article before you read it. ... you "assumed it would be a solid article about the issue because it was the top link in google." ... wouldn't matter at this point if it turned out the article were pulitzer material, 'cause you didn't know anything save for its placement as a top google link. HA! Good Fun!
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yes. we agree with everything you said, but completely the opposite. however, one thing we will note is that developers rare give us a good reason to replay a game. sure, Gromnir is a hardcore crpg guy who played the ie games and poe numerous times, but is not as if developers actual made replay appealing. story, save at end or for complete insular sidequests is gonna play out similar no matter what you do. follow same basic critical path encounters regardless if your character is good or bad or clever or dumb or whatever. makes story more dull each time played. after diablo were released, publishers got it into their heads that crpgs needed multiplayer. took more than a decade to disabuse folks making games o' the notion. for more than a decade publishers were throwing away development dollars by adding multiplayer to games largely unsuited for mp. am thinking the belief that people don't wanna replay games is similar. sure, most people do not replay games, but that is 'cause the developers don't believe players wanna replay games, so the developers never bother to genuine make replayability a serious consideration. has become a self fulfilling prophecy o' sorts. we would like for a serious crpg developer to make replay a priority. start a new game and get a substantial different story. sure, the game would necessarily be shorter/smaller, but am thinking it would be worth the effort. ... the possibility o' getting real replayability shouldn't remind one o' martin luther king jr's i have a dream speech. but yeah, we agree with everything you said, just the complete opposite. HA! Good Fun!
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There are some facts hidden in there that are legit.The story as presented - including context, implications, and general impression on the reader - isn't. I didn't read the article. Just assumed it would be a solid article about the issue because it was the top link in google. Oh well, guess I should only stick to Breitbart then. similar thinking had a boardie posting joshua goldberg as their source. the internet is a dangerous place for the lazy and stoopid. don't be one o' those people, or soon you will be skeptical o' vaccinations, a fan of putin and/or a voter for trump/brexit. HA! Good Fun!
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https://www.fig.co/campaigns/deadfire?update=241#updates "Subclasses are similar to kits in 2nd Edition AD&D (featured in Baldur's Gate 2)." fair enough. guess we need actual read the updates, eh? the thing is, josh also observed how he wanted to make playing the base class equal viable, which were not the case with bg2. most ad&d classes and kits were frontloaded, with most significant abilities added at level one. poe don't work that way, so am wondering what josh actual has in mind as he has specific noted how abilities in poe will scale. archetypes from pathfinder might be what is being considered, but we ain't seen much feedback. that being said, the black isle developers (josh specifically) designed kits for iwd2. they were not what bg2 fans expected. they were not what fans expected precise 'cause the base classes were still having appeal. am thinking this will be another case where invoking ie game nomenclature will result in headaches for the obsidians. HA! Good Fun!
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https://www.bloomberg.com/politics/articles/2017-02-11/fixing-trump-executive-order-s-legal-problems-is-no-easy-task author a new order makes much more sense than the alternatives, 'cause, as stated numerous times now by many legal experts, the travel ban were a mess and unconstitutional and largely doomed. HA! Good Fun!
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correction: subclasses were described with "kit" language, but not with reference to bg2 versions. kits existed in d&d 2e. black isle also attempted to add kits to iwd2 before the game were made 3e. bg2 kits were munchkiny and they were almost universal better than the base class. josh has specific stated how the base class will continue to have appeal regardless o' creating subclasses. as such, bg2 kits may not be the best guide to be anticipating poe2 subclass implementation. HA! Good Fun!
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the one thing we did find odd 'bout the poe level cap is how the developers were so certain regarding the possible xp in the game. belief were only hard core completionists would hit the poe1 level cap, and they would do so late in the game. josh mentioned how it were easy for developers to look at total xp available on maps or in quests or whatever. when the possibility o' adding token per kill xp, and trap xp, and exploration xp, folks wondered at the wisdom o' doing so as it were hypothesized the developers would be unable to account for all such sources. josh and obsidian shrugged off such concerns as it would be easy for developers to see exp totals from multiple sources, and balance 'em accordingly. never did get a good answer from obsidian as to why their certainty regarding xp were so clear off the mark. bounty xp were making a big difference, but even when reduced, it weren't hard to reach level cap late chapter 3 or early chapter 4... not that we minded much. in a game with considerable tangential content producing large 'mounts o' xp, there is gonna be a gap 'tween the completionist and the critical path player. however, while the level cap issue weren't near as bad as some suggested, at least not following the bounty nerfing, obsidian being caught unawares were a bit o' a surprise given their assurances and certainty regarding xp awards. HA! Good Fun!
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y 'know, we would play that game. sorta a william burroughs thing? am generally not a big fan o' the affection minigames. even so, am convinced we will see more rather than less. requesting the developers avoid using the companions as a primary lore dump source. if the developers are wedded to the notion o' informing the player rather than showing, then at least attempt to do so through means other than the companions. get an evocative and compelling history or genealogical primer is virtual oxymoronic. given how we will no doubt have an affection minigame for companions, the lore dump dialogues is unnecessary cumbersome. if we ask durance 'bout magran's favorite shampoo after we completed a major quest, will we see new options? less lore dumps, but if you need 'em, at least mark the lore dumps in some way so we don't needs click through 'em a half dozen different times during the course o' a game. ... well, we got more, but most o' our companion concerns is not tied specific to the affection farming mechanic. don't genuine like affection farming, but is not gonna disappear, so avoid silly da:o gift giving and don't bury the affection minigame under layers o' lore dumping. that said, turning us literal into hitler for failing affection minigame would be kinda surreal. try to work that into a future game. HA! Good Fun!
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I do admit it gets me a little concerned too. I'm hoping for the best, but we'll see soon enough how things turn out. Any idea if one of the three characters scrapped was the one designed by Avellone? well, chrisA is not current spamming anti inxile vitriol via his social media accounts and recent interview opportunities, so am guessing the answer is, "no." HA! Good Fun!
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pretty much the underlined. and yet trump will manage to turn yet another fail into a kinda victory. will blame his inability to accomplish campaign promises on courts or congress or the media. baffling. HA! Good Fun!
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Even after, it's possible to reach Level 16 before completing Acts III and IV ... without a limit, Level 18 seems likely. am assuming you are playing the white march expansion to reach such a level, which ain't fair to the present discussion. before the bounty rewards were nerfed, one could hit level 12 earlier than anticipated. much earlier. somebody does all the endless paths and all the available bounties before they does the trial? sure, could get you w/i sneezing distance o' max level. on our first run, we were level 10 at time we finished the trial. as a pathological completionist, the only part of endless paths we hadn't done were last 3 levels, and we did 'bout 1/2 bounties available. biggest single problem were the bounties, which were why with an early patch, their xp reward were effective halved. but yeah, it were possible to reach level 12 a fair bit before the end o' the game. however, particular following the bounty nerf, we sure as heck wouldn't have benefited from 4-8 additional levels in poe 1. HA! Good Fun!
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I imagine they will explain it by The Watcher gaining back what was stolen by Eothas and thus getting levels a bit faster in the beginning or something like that. that makes sense. @ganrich no, is nothing inherent spicy 'bout pale elves. no more spicy than any other standard poe race. folks unfamiliar with the game is not gonna see picture or hear o' description o' standard pale elf and be reaching for the milk to mellow out the capsaicin burn. relative speaking, is kinda mundane. but again, our view is that the development o' the character is more important than the starting point. doesn't matter to us the race or class as long as obsidian does something memorable with the companion after we have 'em join our group. HA! Good Fun!
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we were expecting level 20. http://forums.obsidian.net/topic/91187-starting-back-at-level-1/?p=1876282 we weren't expecting it 'til later. doubt it means anything. yes. if there is an 8th companion, we would like to see something different or unique, but at first glance, a pale elf would be unlikely to make us think, "hey, that's spicy." 'course is more important to make the character significant for who they is as 'posed to what they is, but such an opinion is actual a minority view. HA! Good Fun!
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if the unidentified 7th companion is a dwarf, then by necessity, an 8th companion would needs be doubling. human, aumaua, and dwarf would be most appropriate to the setting, but am doubting such is a major consideration, and would hardly be a limit. could be shady's self-aware weapon companion. had a rainbow bear in a previous obsidian game. we got no guess as to what a hypothetical 8th companion would be. were simple identifying the likelihood o' the 7th being a dwarf. HA! Good Fun!
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because the original suggestion o' killing vancian casting in poe 1 were far more heated... which is the only reason we had vancian casting in poe1. you use an ideal example to prove our point. the p00p storm over obsidian's suggested abandonment caused collective fits o' hysteria and apoplexy. anger at developers and fellow posters prompted obsidian to change their initial plan. this is not news to folks who witnessed. is all getting off topic. HA! Good Fun!
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something we mentioned elsewhere. might as well add to this thread. godless priest option. for either a starting character, or even moreso for a player who played a priest in poe1, we would like for the developers to consider a godless priest option. d&d 3e provided for priests (and paladins) who were guided by ideals rather than a specific deity to nevertheless gain priestly powers. sure, certain campaign worlds (e.g. forgotten realms) precluded the godless priest option, but the core rules envisioned such priests. given the big reveal o' poe 1, we would like the developers to consider adding one additional subclass for priests: the godless. sure, wouldn't be universal appropriate, but for priest characters who are understandable conflicted 'bout remaining a priest o' magran, a godless option would be a nifty solution. doesn't take too much creativity to explain how such a thing works. is a crazy idea. am thinking it is a good idea. HA! Good Fun!
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bad memory would needs be the most forgiving explanation. poe2 is a game being sold to folks who purchased and enjoyed poe1. as such, the current population is far more homogenized than the poe1 beta board. converse, other than a general appreciation o' the ie games, there were little consensus o' board opinion during poe1 development. for every announced poe design choice which deviated from perceived infinity engine norms, there were instant flashback and polarization. such divisions were entrenched and emotionally charged beyond reason. polarized and emotional meant we saw frequent +20 page threads wherein folks were doing little save repeating selves and questioning the sanity and/or mental faculties o' posters with differing opinions. 'course as poe2 is a sequel, the most disgruntled and disappointed predictable has abandoned the franchise. sure, we still see differences o' opinion, but is far less extreme than when folks would post nazi iconography to make their point 'bout how disappointed they were with game mechanics or fellow posters. not sure how this could be unknown. HA! Good Fun!
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well, the author o' the lawfare piece sneering at trump does have a bit more credence, no? *shrug* and you have been universal sneer-worthy on matters o' law, here and elsewhere. HA! Good Fun!
