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Gromnir

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Everything posted by Gromnir

  1. added replay value is one o' the reasons we like faction-based prestige classes. am agreeing there would need be ~4 factions to make this a viable option, but am recollecting how much the factions added to a game such as ps:t. give similar kinda attention to poe factions as we saw in ps:t, and make faction-based prestige classes available would be resulting in a game we would no doubt play a few extra times. with faction prestiges we would also get a more easily balanced character development option than multi-class which would also appeal to dedicated spellcasters who tend to lose by multiclassing. even so, our suggestion is only viable if factions is more numerous than 2 and more fully developed than in poe. HA! Good Fun!
  2. Every class needs a sub-class based around sailing the high seas, imho. Honestly, I love you're idea, except that I hope for more than 2 factions. from http://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-release-date-story-setting "Naasitaq, made up mostly of Boreal Dwarves and Aumaua, is the largest and most stable nation in the Deadfire islands. But a number of empires are at loggerheads over the archipelago, presenting Obsidian with plenty of opportunities to ask the player to take sides. "As for what form those faction decisions will take, the dev team are looking toward the example set by last year’s Tyranny. "“In Pillars 1, we dropped the factions at the end of Act 2, and so [players] didn't really feel like their choices were super significant,” admits Sawyer. “Something that I think Tyranny did much better, and something that we want to do for Pillars II, is really establish the factions much more clearly - give the player clearer choices, and let them know when they’re approaching consequences for the choices they made.”" implication is factions will be more integral and reactive. HA! Good Fun!
  3. more alternative facts, eh? HA! Good Fun!
  4. as mentioned elsewhere, we got concerns 'bout multiclassing. that being said, campaign-specific prestige classes actual sounds like a decent notion. no arch mages or assassins or whatnot. however, is gonna be numerous factions, yes? have prestige classes available to those who align with a particular faction would be appealing. so faction-based prestige classes would be our desire for a stretch goal. HA! Good Fun!
  5. fundamental misconceptions 'bout economics. the US is a Service economy. trade deficit o' goods is expected and ordinary. lack o' us savings, on the other hand, is a problem and makes issue o' trade deficit more salient. and owe money to china is an oft raised hobgoblin which is also revealing a basic misunderstanding. treasury bills is the US debt china holds. great. fantastic. china is buying US T-Bills precisely 'cause they is such a safe and lucrative long term investment. china's t-bill love affair is only troublesome if it stops. also, american citizens hold far more US debt in the form o' t-bills than does china. is why trump's suggestion o' simple defaulting on debt were universal mocked. HA! Good Fun!
  6. am thinking the developers is gonna be less concerned 'bout learning curve issue for new players than is enoch. make game a bit easier at start? default builds? will be less an issue with respec available. if folks get into game and realize they chose poorly, they can respec outta a bad build. our concern/belief is there will be motivation for developers to grant at least 4 more levels than has been available previous. 7th level spells and abilities were the ceiling in poe. the sequel mentality has us almost expecting level 9 options, though level 8 at the very least. HA! Good Fun!
  7. slippery slope even the best flintlocks had rather high chance o' misfire. slight too little powder and you get breach. wet conditions, particular rain, would make for unlikely successful discharge and almost impossible reload. etc. HA! Good Fun!
  8. well, double-barrel flintlocks would get you a couple extra shots before reload, but such a weapon doesn't actual address leferd's reload concern. am suspecting If we get dual wield pistols, the reload question will simple be ignored. HA! Good Fun!
  9. never let plausibility preclude a game mechanic. is a slippery slope. am suspecting we would simple get the single gun reload animation. HA! Good Fun! ps is no question such dual wielding is ridiculous, but so too is so many other aspects o' poe combat.
  10. so, is this a thing now? based on the blue orlan with the paired flintlocks in the concept art, am seeing a possibility o' a two-gun jake, yes? HA! Good Fun!
  11. considering all the time we spent playing poe, we never genuine considered a wishlist for poe2. mostly we got trust in obsidian save for specific story aspects 'bout which we know we will be ignored. gonna skip obvious stuff such as stronghold improvements or the meaningless o' the watcher's trial resolution. beat to death stuff the developers already know don't need repetition. also, minutiae regarding technical stuff and/or interface is the least o' our personal concerns. the interface stuff may be very important to folks, we simple can't get worked up 'bout it. don't mean such stuff ain't important, but am not the person to champion. nevertheless: 1) do not once again turn the companions into exposition heavy lore dumps 2) work on making combat numbers more transparent 3) more reactivity to watcher's character generation choices 4) abandon class-specific skill bonuses 4a) in the alternative, revamp skills altogether 5) do not forget to make the player care have mentioned before every obsidian or bio game since 1999, but we needs repeat our position regarding the value o' joinable characters. poe took a halting step forward by using all companions to advance core theme. each poe companion had a kinda crisis o' faith if you will. unfortunate, much o' the companion dialogue were wasted on lore dump. what a waste. joinables, unlike the protagonist, is largely static characters. far more o' obsidian's storytelling should take place by means o' joinable companions. have players constant digging through and repeating lore exposition in hopes o' advancing the companion influence minigame is not good gameplay and hurts storytelling. use the companions. don't waste companions on excessive lore exposition. is a recent thread in technical support for poe which illustrates how traps is broken. we could see a difference 'tween traps in white march v. traps in the core game, 'but w/o somebody actual doing hard comparisons and number crunchings, the problem o' traps remained largely gut level for Gromnir... and we were wrong to boot. turns out traps made available in white march work correct. regardless, the point is even after years, we still got questions 'bout what exact is going on behind the scenes with poe combat. shouldn't be such an issue. please fix reactivity increase shouldn't need much explanation. a few classes and races received deviant reactivity, but priests, for example, received negligible amount. *chuckle* as a priest o' wael there were a couple additional lines o' dialogue available, but only if you had increased your honest disposition? okie dokie. pivotal quest resolutions as well as character generation choices should result in different dialogues and opportunities. am not seeing a point to inherent skill bonuses for classes. such bonuses do not further enhance the unique nature o' classes. mechanics is arguable the only skill for which a person might alter their choice o' classes based 'pon level 1 bonus. waste. oh, and skills shouldn't need comment as is kinda similar to need fro stronghold improving, but yeah, skills in poe were disappointing. many skills were improved with white march, but such changes only illuminated the shortcoming o' the skills as a whole. were maybe four different skill spreads we utilized for characters in the game. sameness is bad. fix. make skills as important as talent choices. lore and mechanics tinkering is swell and all, but it is all for naught if the developers fail to give the player a reason to care 'bout what is happening. am knowing at least a few (one) of the obsidians is kinda preoccupied with lore and details. we got no doubt the factions o' poe2 will be having deep and comprehensive histories and Gromnir will have many chances to explore historical details. *groan* those details matter more to the writer/developer than to the reader/player. it's the writer who most needs know why an npc hates slavery and yet continues to work for a business concern involved in slave trade. the player can go almost the entire story w/o knowing motivations, and even when providing explanations, an involved historical treatise will not improve. personal, Gromnir is not a big fan o' tolkien, but most o' you folks is. think back and consider all the characters in lotr for whom you had little to no historical background and only the foggiest notion 'bout the details o' their motivations. give the player long-winded history o' factions for purpose o' Explanation is bad writing. if you need read the silmarillion to appreciate lotr, then you got bad writing. show, don't tell. use events and encounters to show faction behaviors, but is far more important to get players to care than to understand historical minutiae. if the player cares 'bout a character, then they is gonna wanna know more 'bout the character. don't work bassackwards and try to get players to care 'cause you, the developer, has provided (what you believe to be) compelling history. ... 'nuff. for now, this will be 'nuff. HA! Good Fun!
  12. It's not really a simple question. Is the economic benefit of these pipelines worth the potential environmental risk? We already have a ton of lines crisscrossing the nation, do we need more? Is oil even worth the investment at this point as the future of energy is concerned? It seems like everyone wants to turn this into a big political fight, when really it should be left up to the economists and environmentalists to decide whether the risk/reward is worth it. well, the oil is gonna move, regardless. as long as folks can make a profit, there will be folks in the oil business. would be a bit myopic to think people would give up on oil anytime soon if even the recent drop in prices failed to do so. the spice must flow! sorry. the oil must flow, and it will. the only question is how. is our understanding that railcars and trucks is even more likely to result in spills than is pipelines. look at bottomline o' cost v. benefit, even if only looking at environmental cost v. benefit, and pipeline is gonna seem to be clear winner. but again, the pipeline problems is the ones more likely to result in catastrophic environmental disasters. this is a situation where numbers can lie. on average, total amount o' leakage from rail and truck transport will exceed pipeline. pipeline wins. the problem is the pipelines is more likely to result in unseen and catastrophic leaks, and dozens or even hundreds o' smaller truck accident leaks is almost complete negligible compared to a single large pipeline leak which manages to get into groundwater or rivers. HA! Good Fun!
  13. in our opinion, 3, 3.5 and 5 d&d is typical best 'tween 4-12. is a two-fold problem o' powhaz and gear. at low levels, one rare has many abilities. this means that 2nd level Burt the Amazing is gonna have few options available to him to do anything other than standard attacks. watch Burt hack/pew away with a sword/rod for five minutes is kinda dull. only excitement comes when a couple foes manage to score a couple crit hits in a row, leaving one or more o' your party at death's door. the true master o' poe's Hel is the God o' rng, particular at low level. high level is opposite problem. developer has to make kewl gear and powhaz available so the player will wanna keep leveling. unfortunate, there is invariably a point at which too much is bad. even if every single bit o' gear and every talent is balanced, there is no way for the developer o' the game to prevent natural/unnatural synergy imbalances. and let's be honest, the developers never manage to keep powers, talents, abilities and spells balanced. there is gonna be barbarian HoF and paladin immolation and cipher amplified wave. the more character customizations options the developers add, the harder it becomes to balance the game. gear also piles up in a game such as poe. 1007 is one o' the great incentives for doing all those quests, but the 1007 invariably leads to a player becoming more powerful, and the game itself can rare keep pace. makes it worse in a game where there is considerable content beyond the critical path as gearing is gonna be a constant balancing nightmare. those side quests need have proper rewards o' gear and xp and gold, all o' which is gonna make a character more powerful than the critical path player. and with poe 2 multiclassing, am suspecting we will reach power bloat even quicker. can reduce the speed with which power and gear is granted, but players will be displeased. am not seeing an easy solution. poe current does follow a similar power curve as does d&d games, although it has a bit sharper rate o' increase at low levels. is tough to gauge higher levels as we don't yet have multi-class and/prestige class, and there is no vast catalog o' poe splat books neither. return to level 1 would be, in our opinion, best, but am thinking you could appease most by starting players at level 4. considering just how quick we got to level 4 in poe, is not as if we would actual be getting much o' a boost, but it might be 'nuff to satisfy the mob. HA! Good Fun!
  14. the pipeline folks has shown little concern for sacred lands. before one o' the earlier injunctions were granted, pipeline companies purposely destroyed a number o' potential sacred sites so as to make the issue m00t. regardless, notwithstanding wod hyperbole and absurdism, am thinking the bigger issue is the missouri river, and other bodies o' water. there will be leaks. accidents is unavoidable. the leaks may even be less environmental threatening than railcar or truck delivery. nevertheless, is seeming that claims 'bout pipeline detection o' leaks and safety is not near as foolproof as suggested. given the possible ecological catastrophe resulting from a leak into unseen groundwater reservoirs or more salient rivers, one cannot help but be concerned when major leaks seems to go unnoticed until somebody stumbles 'cross the problem beverly hillbillies style.
  15. am ambivalent. multi-class offers greater customization opportunities, which is a good thing. unfortunately, our pnp experience suggests multi-classing actual tends to lead to marginalization o' certain classes, as well as making You Win builds more likely. for a melee combatant, why not take a level (or perhaps 3) o' rogue, but why take more? and like it or not, the community is gonna find over-the-top builds. why should we care 'bout OP builds? first o' all, best builds tend to act as lodestones. sure, there may be limitless possible combinations o' class and talents and whatnot, but all the possibilities become pointless if most people only utilize a handful o' best builds. also, op builds is bad 'cause the two most common complaints in every game ever made by obsidian/black isle has been as follows: the game is too hard the game is too easy is hard enough to balance a game when you know that regardless o' your efforts, the above two complaints will be constant. to try and balance a game for many purchasers who play superpowered deathknights as well for people who play vanilla paladins is making the balance challenges faced by the developer all the more difficult. sure, is a single player game, folks can play as difficult or easy as they wish, but it not change how folks feel. still gonna get people complain. the game is too hard the game is too easy am thinking the obsidians need allow for a more expansive beta to let the hardcore build maniacs work out the kinks in the system. the poe beta were good for Gromnir as it didn't spoil the game, but am thinking greater access to full level character build options would be helpful. need present a greater range o' player options and challenges for players to test so developers can avoid d&d 3e multiclassing nonsense. don't give us more o' the game in the poe 2 beta than we saw in poe, but perhaps create an arena or scaling option to more accurate test a full range o' builds. dunno. bad multi-classing can break a good game. HA! Good Fun!
  16. http://www.npr.org/sections/thetwo-way/2017/01/26/511636325/its-a-big-one-iowa-pipeline-leaks-nearly-140-000-gallons-of-diesel ssssooooooo...
  17. moderate perplexed. our recollection is shady weren't actual a fan o' poe. perhaps you contribute as a supporter o' obsidian as 'posed to a supporter o' poe? doesn't matter. don't need to explain. your money. your choice. typical we pledge minimum for a digital copy when these kinda crowd funding things become available, but we went higher to be supportive o' obsidian doing more o' this kinda title now and in the future. good luck to obsidian. oh, and if game needs a couple extra quarters to get it right, we want the developers to take the time they require. and try and go easy on using companions as exposition-heavy lore dumps. and... HA! Good Fun!
  18. science is just another tool of stalinist oppression and in taking away the rights of white men down with politicized SJW science, go alternative science fixed HA! Good Fun! ps the MIT report on wall building. damn stalinists. pps keep in mind the mit guys is only talking 'bout the wall itself. most studies include the necessary integral infrastructure costs such as roads. the mit folks also did not even attempt to figure in the considerable legal expenses which is gonna result from condemnation o' private property along the border nor having to deal with pesky treaty issues related to water. converse, am doubting Congress, the folks who is actual gonna pay for this monstrosity o' questionable value, is actual envisioning a 1000 mile concrete and steel wall. will likely involve considerable fencing improvements rather than trump's envisioned wall.
  19. unlikely. one reason why trump needs so many additional ice agents is 'cause they is the folks who is gonna be rounding up deportees... and 'cause of the Constitution, chances are they is gonna be doing the rounding up at workplaces and on roads; kicking down doors o' homes to search for illegals is problematic. so raids is gonna typical be broad daylight and in public view. is all gonna be extreme expensive too as temporary detention facilities will need be constructed and the legal niceties o' deportation must still be observed. and numerous American cities has made it clear they ain't knuckling under to trump's attack 'pon sanctuary cities. even if all the logistical issues is dealt with, the cost o' deporting large numbers o' illegals is gonna be extreme. even so, am doubting you see many illegals killed by swat. highly unlikely for various reasons, not the least o' which is swat is hardly ever gonna be involved. global warming folks were correct. 2017 is start o' a new ICE age. HA! Good Fun!
  20. not ivanka, but a beautiful image nonetheless protesters is gonna be charged and may even do some time, but good for them. knowing the consequences, they took a stand 'gainst a perceived wrong. didn't resort to violence. agree with 'em or not, we approve o' their dedication. HA! Good Fun!
  21. https://www.washingtonpost.com/news/fact-checker/wp/2016/03/08/why-trumps-comparison-of-his-wall-to-the-great-wall-of-china-makes-no-sense/?utm_term=.a26dfa98ce1e https://www.nytimes.com/2016/05/20/us/politics/donald-trump-immigration.html?_r=0 HA! Good Fun!
  22. OMG Hurlshot is an illegal Mexican immigrant! or simply a person who lives in norcal at to trump's curious wall executive order, am wondering who is gonna pay for it. reminds us of trump's failed casinos as he wants to build something most folks don't want and don't think is needed and he is trying to build without actual having the money to do so. at the moment, the Prez has simple decreed that already allocated funds will be diverted to wall construction, as if the already allocated funds were monopoly money nobody is gonna miss or need. is not as if those funds he is directing to build the wall were earmarked for such a use in advance. so who is actual gonna pay? mexico? HA! Congress? http://www.npr.org/2017/01/25/511619026/donald-trumps-moving-forward-with-his-wall-is-it-really-going-to-happen ... am hopeful somebody finally gets around to telling Prez trump he won't be able to use the wall to take a +$20 billion loss on his personal taxes. is not another casino, or trump university, or trump steaks, or... HA! Good Fun!
  23. was thinking 'bout ferris bueller in another thread. HA! Good Fun!
  24. dunno. as much as am liking the cast, this strikes us a movie not in need o' a sequel. in fact, a sequel with mostly intact returning cast is a bit at odds with the theme o' the first movie. after all, as the first flick were relating the stories o' a collection o' young and self-destructive heroin addicts. one expects middle-age to have wrecked terrible carnage 'pon the lot o' em. not great fodder for a sequel w/o necessarily diminishing the first movie. the trailer does makes us wanna listen to the soundtrack. we have the original soundtrack on a cd in a box, in a closet, behind and/or beneath other large boxes. hmmmm. perhaps am gonna simple get a youtube playlist to indulge nostalgia. HA! Good Fun!
  25. Nope. what 'bout the numerous "pretty ladies" who were groped/assaulted by trump? doesn't seem fair to exclude 'em if ivanka is okie dokie fodder... though Gromnir is not actual advocating such. quite the opposite. am thinking wod were including republics with his baseless parroting 'o trump and spicer nonsense regarding widespread voter fraud. as an aside, can we get a "save ferris" campaign for sean spicer? every time mr. spicer steps up to the podium, it reminds us o' downed pilots forced to read prepared statements at gunpoint. has anybody checked to see if mr. spicer's wife and kids is safe? kidding. mostly kidding. against our better judgement, we can't help but sympathize with spicer as he defends white house tall tales from media scrutiny. HA! Good Fun!
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