Jump to content

Gromnir

Members
  • Posts

    8528
  • Joined

  • Last visited

  • Days Won

    110

Everything posted by Gromnir

  1. have posted this elsewhere, but suicide, in most countries, is most significant reduced not by improving happiness or mental health, but by making the act less convenient. serious. historical biggest drop in US suicide rate coincided with the time when a switch from coal fire ovens to natural gas took place. old movies or cartoons where you see a character stick his head in a cold oven were based on a genuine suicide epidemic, which dropped almost overnight by +25%. recent suicide rate in the US has increased, direct coinciding with the increased numbers o' suicides by opioids/painkillers. suicide, the actual act, is statistical impulsive. is the darkest kinda humor, but suicides is, for the most part, too lazy or cowardly to come up with complex methods o' self harm. being more generous, and more human, the conclusion is a suicide, given even a brief time 'pon which to reflect, general steps back from the proverbial brink. make suicides drop is easy if you find a way to reduce availability o' handguns, opioids... and coal fire ovens. 'course such doesn't in any way solve the more fundamental mental health issues. also don't address cultural norms and mores regarding suicide. HA! Good Fun!
  2. First thing, I am saying why people like her in my opinion. Not why I like her character. For me it all about the fact that finally, we have a potential party member who is actually an animancer and may have more motivation for supporting animancy than.... "Well in Valia we study all sciences because we are more intelligent than you." As for Rogue, they say all that in this ancient update you dredged but that I am well aware of. I also know Eder (or was it Adair?) was originally a Fighter, changed to Rogue, than back to Fighter. Here is the cold hard truth though. What is the one rogue you get in Eternity? Devil of Caroc. What is Devil of Caroc? A murderer who goes from town to town slitting peoples throats and burning down their houses. A classic murder stab stab rogue who happens to be a robot sort of. You can't say "rogues are this and that" and then release the only rogue companion in game with a background that is totally different from a "front line shock trooper" and expect people to hold to the definition you originally claimed. It doesn't help that their bonus skills are in .... mechanics, and half their skills involve turning invisible, or breaking engagement. So you can claim they are whatever you want, but when you make them mechanically similar to a traditional D&D rogue, people will treat them as traditional rogues. Also I bet you a lot of min maxers will argue that Rangers are about as heavy hitter as a limp string pasta is. Edwin wise, I don't like him, never did. He is a bloody stain on the cobbles in my BG saves. Doesn't change the fact that many people interpreted her blurb this way. karkarov conflating character with class. a murderous cutthroat who burns down homes were not a class in poe... or d&d for that matter (though am gonna admit d&d assassin prestige class would fit.) any class in poe could be a psychopath bent 'pon revenge and bloodshed. from a practical pov, devil, in poe, were very much a shock trooper with her brutal fighting style and high visibility armoured form. put the biggest and most damaging weapon one could find into her hands and let her indulge her bloodthirst on the battlefield. conflate character with class is part o' the problem. lugging 'round d&d and previous crpg baggage is part o' the problem. from beginning, more than a few folks warned obsidian 'bout naming nomenclature o' classes. a d&d rogue, particular in later editions, clear didn't make, "A murderer who goes from town to town slitting peoples throats and burning down their houses," innate rogue qualities. nevertheless, the name "rogue," in spite o' attempts by wizards o' the coast and obsidian to distance the class from the "classic murder stab stab" idea karkarov has in his head, is implied, at the least, by the name itself. is a predictable mistake... still a mistake. regardless, little ydwin, with her rapier and glasses and mini skirt, doesn't yell "shock trooper" to Gromnir. eder and devil? well, sure, but ydwin is a definite fail on matching obsidian's rogue, at least so far. as to mechanics skill, you are preaching to the choir. in the update we quoted, the mechanics skill explanation for rogue appears to be more a battlefield traps kinda rationalization... kinda like a modern marine recognizing the function and dangers o' mines n' such. even so, we has observed multiple times, and in multiple threads, how the class-based skills is utter wonky and busted and work in opposition o' the s'posed goal o' greater customization opportunities. regardless, don't confuse character with class. big mistake. as an aside, the min-maxers will point out how rangers is indeed heavy hitters... if only finally, after numerous releases. is arguable rogues ain't deserving such a title given how other classes can approach same potential dps w/o being so squishy, but such is a multi-layered problem o' mechanics and is also a "relative" issue and is genuine only a real factor from the pov o' the serious build monkeys. regardless, will no doubt be the goal o' obsidian to return to the espoused goal o' heavy-hitter for both classes as such were their raison d'etre. is no reason to have either class in deadfire less they fulfill a role, and role were dps heavy hitters... not murderous arsonists. as such, use poe design fails, the correcting o' which will be a goal o' obsidian to correct, might not be best argument when speaking o' deadfire rogue identity. HA! Good Fun!
  3. I don't give a ****, what others like. They liked Sagani. People even liked the new batman trilogy. For it's "character development and depth". So people are full of ****. I didn't even really like Pallegina as a character or "person" if you want. But she is not badly written or something and in principle I like her story. I think it's good to have those characters written by very different people, so they all feel like different personalities. Pallegina adds a certain facette to the game, so does Durance. I'll miss the Avalone aspect and I would shurely miss the Sawyer aspect too. I like Fenstermakers and Patels work, but I wouldn't want a party of Eders or Aloths and certainly not Saganis. And that is exactly what I fear will happen in Deadfire. Just look at this party of happy folks they presented us. didn't appreciate pallegina but still wanna argue? not surprised. seems to be a trend. 'course "like" character seems to have fluid meaning. a well-developed character ain't necessarily one a player would wanna invite to a ball game or a movie, eh? well developed characters can be loathsome, but needs must be intriguing. dry? flat? is not best adjectives for a companion. oh, and for a game developer, popularity is gonna be an extreme important measure. is arguable the most vital measure. is not as if josh is channeling his inner james joyce. spend a decade getting a publisher who will release dubliners exact the way he wrote it rather than make compromise. joyce didn't care 'bout sales. sure, he cared 'bout audience, but the audience for joyce were idealized rather than the actual public. he were writing for the select few now, and hopeful the future multitude, who might be able to appreciate his work. am not thinking josh has such pretensions 'bout his writing, and lord knows such a perspective on publishing ain't viable for a game developer. all poe companions added to the core theme(s) o' the game in some way. the companions were integral, if not necessary, for poe story. if most players didn't care 'bout a companion, then such were a fail on the part o' the developers, a failure which would handicap full appreciation o' the game. most important quality o' the companions, for a developer o' Popular Entertainment Media must needs be enjoyment. is axiomatic. is not genuine up for argument. elitist notions o' quality is swell and all, but is not particular relevant save for the individual espousing such notions. quality in a product such as poe is largely meaningless, and utter wasted, if is not also enjoyable by the intended audience. as an aside, am thinking enoch slipped a gear while in california. sophomoric humor? is not a criticism actually, but off-color is... uncharacteristic? perhaps enoch is one o' the few with a hacked boogie bass hanging on his home office wall? kinda wish we had a hacked boogie bass. HA! Good Fun!
  4. fake news. is a well known fact montanans (and to a lesser degree, the people o' utah... utahnites? utahnans? mormons?) is unable to cook anything save 'pon a grill... though a select few do understand the difference 'tween grill and barbecue. all the visible smoke is simple the predictable late summer build up o' all the grilled beef, chicken and game meat, but nowadays the alt-left media wants to make everything 'bout environmental disasters. good honest americans enjoy well-seared meat by the millions is a disaster? we think not. am hopeful we not need smiley to make folks aware o' sardonic tone. although, people who do not know difference 'tween grill and barbecue is savages not worthy o' consideration-- dead serious 'bout such. HA! Good Fun!
  5. You're putting way too much attention on an element that is pretty irrelevant. It doesn't matter whether we include or leave out the expansions' companions, or whether Pallegina falls in our top 5 of 8 or not. Personally what I meant with it was that I liked her, and generally liked the companions in Pillars. I guess it's Wormerine's top 5 remark that prompted me to respond with my own. There's not much more to it. then why play games with the numbers? we pointed out how there were only 8 companions. you are the person who observed you were including the expansion companions in your tally. if numbers were irrelevant from the start, why make a point o' including expansion joinables? ... is genuine baffling responding to some folks. HA! Good Fun! It's genuinely baffling to see what will trigger some folks too. dear lord. in 2017, somebody using trigger/microaggression vernacular is pretty much akin to godwin's law violations, yes? predictable exceeding point o' exhaustion... once again. HA! Good Fun! ps the sensitivity o' some folks is what baffles us. is disappointing how low a tolerance level for any kinda disagreement posters have these days.
  6. You're putting way too much attention on an element that is pretty irrelevant. It doesn't matter whether we include or leave out the expansions' companions, or whether Pallegina falls in our top 5 of 8 or not. Personally what I meant with it was that I liked her, and generally liked the companions in Pillars. I guess it's Wormerine's top 5 remark that prompted me to respond with my own. There's not much more to it. then why play games with the numbers? we pointed out how there were only 8 companions. you are the person who observed you were including the expansion companions in your tally. if numbers were irrelevant from the start, why make a point o' including expansion joinables? ... is genuine baffling responding to some folks. HA! Good Fun!
  7. not sure if folks is attempting humor or not. smiley faces n' such makes ambiguous. the expansion companions clear got less development resources and were less integrated into the main plot line(s). hardly seems fair to place all joinable npcs in the same pool when comparing quality. folks is padding numbers with tacked on expansion companions simple to make a point? or perhaps is sarcasm. HA! Good Fun!
  8. there were only 8 poe joinable companions, so... HA! Good Fun!
  9. And again, the problem here is that you only see animancy as the ability to create monsters, when it isn't. only responding as point o' personal privilege. in case you were unaware, the above is what is referred to as strawman. point to where we says such a thing. specifically noted the capacity for animancy to create designs both "benign and malefic." nobody in this thread, or any thread we seen, has denied animancy having positive benefits. duh. but hey, we kinda predicted this sorta approach from the start. didn't expect so quick a retreat to silly strawman instead. and being the only stand-in for science doesn't change fact that animancy is fundamental different from science... which is exact the problem. am agreeing poe animancy is doing the metaphor shtick for real world science. again, is no need convincing us to agree on a non-point. the actual argument is animancy as described in poe were a poor stand-in not that is were or weren't obsidians choice to be doing metaphorical heavy lifting.... though creating literal monsters is precise part o' the problem as we has now stated tediously many times. imaginary frankenstein monster terrified, and terrifies to this day. real hordes o' rampaging monsters created through soul manipulation woulda' had what kinda Reasonable impact on those witnessing the dawn o' modern sciences? irrelevant? okie dokie. 'course am simple repeating self as are you... with the exception o' the ridiculous strawman nonsense. done. 'nother thread or bust. nobody is even mentioning ydwin oblique at this point. HA! Good Fun!
  10. how could it not? real monsters. real souls. doesn't matter how many parallels there is to real world sciences and scientists when there is such fundamental and salient differences as we discussed already. unfortunate, previous experience tells us the inability (feigned?) to recognize how real monsters and real souls changes the basic discussion is making progress impossible. HA! Good Fun! I've given you the example of a real monster: the atom bomb. You'll argue that it's not a monster, it's a weapon, but it's a device designed with the deliberate intent of mass destruction and I see its use as monstrous (and it has been used before). It's real, and it's more frightening than any wicht or construct or Frankenstein's monster. But I do not use its existence to argue that the entirety of nuclear physics or technology is wrong, and so when I see animancers in the game itself using animancy positively and with the intentions of the betterment of kith, I do not assume animancy to be bad in and of itself either. 'course the a bomb is not a monster. the a-bomb were the result o' rational and predictable design. the weapon worked exact as planned. in fact, your politics aside, the one use o' the weapon in history arguable saved many lives. "we shall probably have to kill at least 5 to 10 million Japanese. this might cost us between 1.7 and 4 million casualties including [between] 400,000 and 800,000 killed."-- based on estimates by nobel laureate, dr. shockley. were no science run amok resulting in soulless babies or rampaging undead. were no amok at all. has been all kinda mass killings in history. the scope o' human atrocities is not circumscribed by science. genocides, slave cullings, atrocities (great and small) occurred long before tech more complex than anything save the plow. the a-bomb itself is functional a large bomb, and resulted in fewer deaths than the firebombing o' tokyo btw. were a tool and, more important, the science behind the tool cannot result in monsters and soulless children.... save in comics and video games. some folks will no doubt rage at the suggestion the a-bomb saved lives, but fact is there were no amok. the tool worked exact as intended and it didn't require souls to be powered... and no claims souls were destroyed in the blasts at nagasaki or hiroshima. now if the a-bomb were created by forcibly ripping the souls o' ten thousand orphans from their infant bodies and forcing 'em into some kinda alchemical device, then we would see parallels. mere creation o' the weapon, use or not, would be monstrous. a-bomb is actual a terrible example. sure, science and animancy both result in moral questions. just because science can achieve ______ doesn't mean science should be used to create _________. same for animancy. unfortunate, one can say the same 'bout many human endeavours. law. journalism. politics, etc. the simple fact moral questions exist for both don't erase fundamental differences. animancy is different. the fundamental question o' the morality o' using human souls to power and the capacity to create genuine monsters makes different. am suspecting you know such makes different but you don't see the differences as significant... which is baffling. is perhaps understandable as you has convinced self o' the parallel o' animancy and science, so you is willing to ignore said differences, but such embracing o' three wise monkey routine is gonna yet again prove insurmountable. HA! Good Fun! ps to jerek, souls in eora is not hypothetical. is real. soulless children is abomination. one can see, objective, what absence o' a soul does to a being. trapped souls you encounter after taking leap o' faith into the pit should also disabuse one o' the notion eora's souls is marked different from real world imaginings. even so, can't use real world for this. in the real world, countless bloody wars were fought over religion and mere shared guesses concerning the disposition o' souls. eora gots objective souls, so how much more poignant? is same mistake repeated. see animancy same as science. see eora souls same as real world. ignoring the monster issue is also a mistake. the common people o' the real world were frequent terrified o' the Potential for creation o' monsters by science. the number o' people who suffered throughout history mere 'cause the people, educated and ignorant, believed science were capable o' creating monsters, is considerable. in a world where the science does result in real monsters being unleashed in large numbers, the reaction to the advancement o' science would be more or less violent? be honest. pps will once again observe how this animancy stuff belongs in another thread. have been such threads in the past. our apologies to mods for our contribution to helping derail this thread. will continue in a different thread if people wanna start one... but keep in mind, this ain't a new debate.
  11. how could it not? real monsters. real souls. doesn't matter how many parallels there is to real world sciences and scientists when there is such fundamental and salient differences as we discussed already. unfortunate, previous experience tells us the inability (feigned?) to recognize how real monsters and real souls changes the basic discussion is making progress impossible. HA! Good Fun!
  12. not true. the problem is animancy is a stand-in for real world science, but real world science, in spite o' the horrors o' which it is capable, does not require the manipulation o' souls. frankenstein's monster is a boogie man o' science, and a cautionary tale, but the monster's sin were... what? repost: frankenstein is the frequent used real world cautionary tale 'bout science run amok yes? were fiction. there never were no frankenstein monster. in point o' fact, ms. shelley's monster were benign for most o' the novel. dr. frankenstein creates and is horrified by the creature's ugliness and crudity. the monster is cast out and wanders alone 'til it decides to observe and aid a family kinda in secret. monster eventually learns french and befriends some old blind guy. happy days. everything is ok til family returns and sees the hideous monster and the 'beast' is again driven away. our misbegotten protagonist returns to dr. frankenstein and observes that he will never gain acceptance from people, and so he asks his maker to craft for him a companion. dr. frankenstein initially agrees, but then he starts to worry about the implications o' a race o' monsters, and so he destroys his female creation. the monster finally snaps and swears he will get revenge on frankenstein. if frankenstein's monster has gained a foothold in the collective consciousness as representing the dangers o' science run amok, what then o' the Real Monsters produced by animancy? how much more terrible and vivid is gonna be the nightmares attributed to animancy given that the poe science does require trafficking in human souls and may result in undying monsters? end repost is a fundamental flaw in using animancy as the representative o' tech and science. manipulation o' souls is different. create multitudes o' souless children and rampaging hodes o' undead monsters is the kinda scary nightmares the ignorant imagine is the inevitable end to which science leads. with animancy, the creation o' monsters and horrors is real. rip souls, which ain't an abstract such as in the our world but is objective and even tangible, from living bodies or eternity to power creations benign and malefic is not similar to the moral conundrums o' stem cell research or the environmental impact o' coal. deserves a new thread, but the problem o' poe/deadfire animancy is fundamental. science and animancy is different. HA! Good Fun!
  13. Pallegina was in no way worse than the other characters. So what's the problem? if you say so. go and review the numerous favorite companion threads for poe. josh's contribution were not near top o' the list. yeah, pallegina weren't at the top o' the most hated companion threads neither, but sadly all such reveals were nobody cared 'nuff bout pallegina to like or hate her. she were flat and monotonous. josh has been writing variations o' yxunomei for many years. motivations is different, but characters is spooky similar... with the possible exception o' bishop, who weren't developed near enough for us to genuine applaud or condemn. HA! Good Fun! ps so is clear, Gromnir believes josh is an excellent game developer/designer. mr. sawyer is knowledgeable 'bout rule systems and game mechanics. am appreciating how josh is not one o' the grognards who believes in fixed proper and essential elements o' game design, but is more interested in providing the player with an entertaining and enjoyable experience. am even ok with josh fixation with lore. such ocd 'bout details o' the history o' a setting may add depth to a game. in general, he gets it. even so, while am appreciative o' josh contributions to games, am (and will continue to be) critical o' his writing efforts. would be more shocking (implausible so) if josh were great at every aspect o' game design. not much o' a criticism to note his talents do not extend to writing.
  14. If Josh being bad at his job gave us Pillars I can only hope he gets worse the guy on the project who don't read fiction and actual prefers Tolkien's silmarillion to hobbit and lotr is the narrative lead? ... am surprised they ain't found the one guy in the building who thinks music other than polka is lame and made him music director. HA! Good Fun! Well... Silmarillion is a better work in some ways. It's not nearly as digestible as hobbit or lots, but it better represent what Tolkien was striving to do - creating fictional world with its history, culture, language, which would feel authentic. It was more of a linguistic exproment than a novel. Considering Josh's interest in linguistics he probably finds much more do dig into in Silmarillion, than in LotR. which would be fine but we are speaking in the context o' the deadfire development, wherein the narrative is gonna take place, in large part, through character development, including advancing o' the watcher's personal story, which is gonna require a heavy dose o' dialogue to be communicated. if the deadfire narrative were achieved through lore dumps and reading in-game books detailing the histories o' the realms, then josh's preference for the silmarillion would be other than a handicap. not much compelling dialogue in the silmarillion, eh? is not as if the silmarillion is intrinsic bad, at least no more than is polka music. unfortunately, tolkien's work, unpublished during his lifetime, is not the best example o' what the deadfire writers is gonna try and achieve. HA! Good Fun!
  15. Tbh we know her backstory which is very interesting but the sad truth is that most people went ape**** about her for fapping reasons Okay let's take a moment to be fair and insert some perspective. People were excited for a number of reasons. Her design, regardless of however many people will swear up and own it is "anime", is actually very good. Her background makes her out to be one of those potentially crazy Edwin type characters which was really absent in Eternity 1. Durance is really just a self absorbed ****, and Hiravias is just a horndog. Neither are really that slightly crazy, but definitely evil, mix. She is the only pale elf team member of any variety, and lots of people like pale elves. No, mercs you hire at the inn don't count. She is the only person who can be a rogue at level one other than Eder. Unlike Eder, it actually makes sense for her to have rogue levels. This is potentially the biggest reason for those of us who care about the lore of the game, she is the only party member option from either game that is actually an Animancer. A profession you REALLY should have had represented in Eternity 1's party, since most of your team didn't care, or was against it. In fact, was anyone other than Pallegina pro animancy? Yes, promancers wanted a female elf option. Get over it So yeah, there are some good reasons people liked her as a character and wanted her to be more than a sidekick. wrong. wrong. wrong. well, not complete wrong. in truth, am in agreement 'bout a number o' points. am personal not getting the need for a pale elf, particular in the deadfire setting, but for those wanting the pale elf pov explored a bit, there is merit in a pale elf companion to offer a window into a largely unexplored pillars culture. pale elves ain't really gonna figure prominent in deadfire, so am not seeing a need to force the issue, but am nevertheless seeing why folks want such now rather than waiting for am expansion or sequel. am also much in agreement regarding the value o' an animancer companion. too little, too late? were something we shoulda' seen in poe. am actual a bit concerned 'bout obsidian attempts to redeem animancy in deadfire. even so, an animancer companion, avoiding hamfisted lore dumps, would be a welcome addition to deadfire as the mountain o' soulless babies and flesh eating undead demand a response o' some kind. am personal thinking it is too late to install an advocate for animancy, but a fresh voice might, at the least, illuminate and explore lingering questions. unfortunate so much else is just wrong. is no surprise the elf's design appeals to anime folks. good or bad is highly subjective, but am annoyed by some o' the inherent ridiculousness o' the character design... which we went into ad nauseum earlier. not gonna repeat. regardless, good and bad opinions seem split and is no surprise the anime fans tend to voice "good." eder, btw, is much more plausible as a rogue. the problem is folks never bought into the poe rogue. folks don't even recall what were the poe rogue, back when eder were a rogue. "In Pillars of Eternity, the designation of a character as a "rogue" signifies their vicious, brutal style of fighting, not a propensity for theft or deception. More than any other class, rogues exemplify the adage that the best defense is a good offense. If fighters are the disciplined, reliable, well-trained units that hold the line, rogues are the shock troops that attempt to break through that line to take out vulnerable units before they can effectively retaliate. When pinned down, rogues can suffer from their weak defenses, but ideally they carry their momentum from one target to the next in short order." is from "Update #71: The Heavy Hitters: Rogues and Rangers." poe rogues is a combat class. is "shock troops." is heavy hitters. is embracing a vicious, brutal fighting style. etc. so, eder or ydwin? tell us again how ydwin makes more sense as a heavy hitter shock trooper. as for edwin nostalgia and belief ydwin will replace him based on micro-blurb character description, am thinking you shouldn't hold your breath. the deadfire writers, who were poe writers, don't seem to be aiming for cartoony pastiche. not only do we see an intentional avoidance o' simplistic moral pigeonholing o' companions, but am suspecting the last thing the obsidian folks want is for a deadfire companion to be an obvious stand-in for a bg/bg2 joinable npc. so cliché edwin's evil is unlikely and an overt edwin clone is even more unlikely. promancers need an elf female? not even gonna respond to such. regardless, wrong, wrong, wrong. HA! Good Fun!
  16. am admitted perplexed by the following: http://io9.gizmodo.com/this-list-of-the-most-re-watched-star-trek-episodes-is-1803780922 our disappointment in star trek fans might be expressed in predictable fashion. HA! Good Fun!
  17. Not at all, I am saying video game avatars tend to represent an ideal. It is not really ideal to be overweight. and once again, the type 4 body for males in swtor is hardly svelte and clear not representative o' a world class runner or jumper, eh? idealized? is such your ideal? one must ask why is different for males than females. am suspecting answers will be predictable polarized. HA! Good Fun!
  18. as we are talking narritive lead for deadfire, am hopeful josh has a plan for handling theme in deadfire. pillars were intended to have multiple themes, but it didn't actual work out the way intended. religious faith and belief absent o' gods were kinda twin themes for poe. unfortunate, poe handled animancy poorly and when you get right down to it, the differences 'tween the two themes is meaningful in large part by revealing their similarities. like it or not, is all faith. aside: this is where we will again recommend josh reading lord of light, ilium/olympos and might as well add contact by carl sagan. regardless, were only after the fact the developers seemed to realize what were obvious to some o' us months/years before poe release regarding the all too predictable animancy problem. in a world where science/animancy is the cause o' uncountable number o' soulless children and hordes o' rampaging undead, animancy as the poster child for technology and as a substitute for religious faith is gonna be a hard sell. 'course the real world player is already gonna be aware o' benefits o' emergent technologies in a way no being in the pillars world possible could be, so is kinda a cheat, but even so, animacy as the surrogate were poorly handled. one concern we got is the developers is seeing animancy as salvageable. is nothing wrong with using animancy as illustrative o' the nightmarish dangers o' tech gone too far, but you ain't never gonna get a chance to erase the past. sunk cost fallacy. am suspecting the developers saw how poor they handled 1/2 o' their thematic goals, but such ain't gonna be fixed in deadfire, particular with animancy. is nothing wrong with developing animancy in deadfire. such is needed as it were handled poorly in poe, but is a mistake to try and fix themes by fixing animancy. embrace what you did in poe. live and learn. you can kill monsters, but they cannot be unmade, so do not waste additional resources on an animancy reclamation effort which is doomed. give us more nightmares rather than trying to balance with candyland utopian fantasies possible through animancy. unshackle animancy and release horrors beautiful, terrible and profound. don't turn back from what you started. 'course is too late in development to reverse course. we had some hope the developers would realize the error o' redeeming animancy, but luminous adra as a resource for animancy being worked into plot drops for deadfire makes us suspicious. pilot through the storm may now be the only option... and perhaps josh has a plan other than lore dumps and history lessons. will need wait and see. HA! Good Fun!
  19. isn't he swedish? thought there were an unwritten rule which states a person need have an English accent to be a successful youtube blogger? curious. HA! Good Fun!
  20. am having no idea who this pew guy is. a blogger o' some sort? saw his name attached to a wall street journal article o' all things. something 'bout a swede being skewed towards anti-semitism? honest, we couldn't pick pew out o' a police lineup, and whenever we gets a momentary urge to sate our curiosity, our more rational brain suppresses. thank goodness. however, we will observe based on what little we see in this thread, avoiding tasteless jewish humor in favor o' mocking other minority groups might not have been the best way to distance himself from his previous controversy. am not having shady's problems with insults, but is only 'cause o' mistaken identity. our hair has been cut short since sophomore year high school, and we is unintentional discourteous to bigots as we tend to wear suits instead o' buckskins and feathers or flannel and jeans. is none o' the overt visual cues which would give our oglala heritage away to the average redneck/hillbilly. we get lumped in with mexicans for most o' the racial insults directed our way, a few o' which we simple don't comprehend save for through context. honest, we get insulted more for being an attorney than being oglala... or mexican. HA! Good Fun!
  21. I enjoyed Pillar's narrative well enough. then send eric a thank you card. our recollection is eric fenstermaker were lead narrative designer for poe. http://www.mobygames.com/game/pillars-of-eternity josh were the guy behind story of honest hearts and iwd2. josh likes lore. he has a history background. the stuff he enjoys tends to read like history texts. if such is what you want from deadfire, then am suspecting you will be happy. HA! Good Fun! ps we got no problem with josh handling game mechanics or even being lead designer. mr. sawyer appears to have organizational skills and nobody questions his knowledge o' rpg rule systems. even so, am wanting josh as little involved in story as possible. am tending to find his characterization flat and lifeless, and his previous narrative leads were not 'mongst our favorite bis/black isle offerings. there is exceptions. had a swim coach, a guy named sherm chavoor. he coached numerous Olympians, but he didn't actual know how to swim. almost drown once when he got knocked into a pool during a post meet celebration. perhaps somebody like josh, with little appreciation o' fiction and marginal talent for such, could still organize a successful narrative team. crpg writing is an oddity given the collaborative nature. maybe josh could be some kinda narrative genius who simple cannot appreciate narrative or write narrative himself? wouldn't bet money on it.
  22. hurl isn't actual doing the realism bit to explain character options in computer games? the jump higher, fight better, and run longer body types rare is actual available to women in video games regardless, but such don't explain why wide-body options is far more likely available for male avatars than is the case for female. tor body type 4 male is based on realistic expectations o' characters running marathon distances or jumping basketball dunk heights? bioware has admitted they ain't in the realism business but is rather doing "wish fulfillment." am doubting realism is a significant part o' the equation for most game developers. HA! Good Fun!
  23. If Josh being bad at his job gave us Pillars I can only hope he gets worse the guy on the project who don't read fiction and actual prefers Tolkien's silmarillion to hobbit and lotr is the narrative lead? ... am surprised they ain't found the one guy in the building who thinks music other than polka is lame and made him music director. HA! Good Fun!
  24. ... now the folks in the thread parroting their women's studies class is amusing to us as they is seeming cartoony and hyperbolic to us, but then hurl posts and we can't help but wonder if perhaps we are being naive. how on earth does the tor type 4 option females appear "beefy"? sure, compared to options 1-3, type 4 is having a bit more junk-in-the-trunk (probable dating our self) but is no way we see 4 and say "beefy" and surely not fat. the male option 4, on the other, hand is clear a fan of a high carb diet... and perhaps moderate regular exercise to give him some muscle tone. male 4 is gonna have BMI which has his doctor suggesting cholesterol tests and lifestyle alterations. female option 4 is very much still in the normal-to-idealized range for women. HA! Good Fun! ps the rhoids options is the number 3 body type. https://torf.mmo-fashion.com/body-types/ can't tell from the images, but number 3 female is also significant taller than the other female options. "amazon" option.
  25. Uproar gonna uproar. Just pick the flavor of the day. When PoE was still in development, Obs released a concept art of a character called Cadegund, who was wearing boobplate: image Then a terrific cry rose up from the forums! "This isn't realistic!" they said. "It would actually cause MORE damage by channeling the blow to the sternum!" they exclaimed. "Millions of voices suddenly cried out in terror, and were suddenly silenced."...ok, that last one was me....but trust me....uproars happen for any and no reasons. Obs was forced to change that concept art to one with no boobplate, and iirc, the character wasn't even in the game. am knowing Gromnir didn't bother with such silliness 'til a cry went up from the defenders o' b00b plate insisting it were realistic. we personal didn't care if stuff was or wasn't realistic, but were no way to argue b00b plate or b00b chainmail were anything but pandering to a particular taste in feminine form. were all kinda valid defenses for b00b armour, but realism were exposing the asinine lengths folks were going to defend. 'course am thinking gifted missed the larger takeaway from his shared recollection o' the b00b plate kerfuffle: people bought poe in spite o' a shift towards more understated b00b armour. the sky did not fall. fans did not abandon the game 'cause o' lack o' more pronounced mammary displays. the poe purchasers were, shocking, less concerned with gratuitous content than they were with actual gameplay. a slight shift away from overt appeals to adolescent fascination with b00bies went unnoticed by any save for folks such as Gromnir and gifted who witnessed the tumult resulting from cadegund's "armour," which woulda' been more appropriate on a usc cheerleader than anybody engaging in combat. dig through the deadfire wishlist and recommendation threads. parse the endless poe criticism threads. am having a difficult time recalling appeals for more pronounced b00b armour. if there were such, they were comic few in number. kept b00n armour in poe and folks woulda' continued to complain. became an issue on the boards precisely 'cause some folks were all twisted up over armour designs. removal o' such armour were noticed by almost nobody. *shrug* seems like it were an easy win for obsidian. HA! Good Fun!
×
×
  • Create New...