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metadigital

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Everything posted by metadigital

  1. So this is just spam fodder?
  2. What is a Fastball Special?
  3. You can keep your save game files (copy them to a CD, another part of your harddrive, or similar) and uninstall and re-install the game, without loss of progress.
  4. He probably has the XBox version. "
  5. Excuses! I knew this would happen the moment the revolution came ...
  6. Darth Pantomime.
  7. <{POST_SNAPBACK}> :"> <{POST_SNAPBACK}> :cool:
  8. It looks like an angry Gumby that has drunk too much tea (in fact fallen into a vat of it or something) ...
  9. Did you play that HL2 mod, yet? (Is it any good?)
  10. No, but I can recite the scripts of all the Monty Python films and a lot of their sketches by heart, if that helps.
  11. Well, if we stop posting, then it will gradually fade away. Unfortunately, that won't prevent anyone from performing some sort of threadromancy and re-animating it's zombie corpse, so the best way to end its miserable existence is to post off-topic enough for the mods to lock it. Then it can retire into oblivion with no chance of return.
  12. You are obviously not familiar with the power of the Gizka ...
  13. Aren't you not meant to use light side "Heal" when you are a Dark Side Sith Marauder? Irrespective, the hardest part of a consular is the beginning, when the Force Points and Powers are fewer. By the end of the game my Consular had something like 1000 Force Points, which when combined with certain other things it didn't matter whether I was casting a diametrically opposite Force Power or spamming Force Valour, I still beat everyone in two rounds.
  14. Those of you who think you know everything merely annoy those of us who do.
  15. Handy suggestion: At the bottom left extremity of the edit screen you will find a dropdown edit box. In this box, there is an option called "Delete Topic".
  16. What are they like IRL ? I assume the problem in SW is the Storm Troopers are just poor soldiers. I mean, they have worse hearing than German soldiers in WW2 films ...
  17. The short answer? Because it's different. The slightly longer answer? Because video game development is controlled by producers, who expect a reasonable, predictable return on their investment. Generally, risk-averse strateggies are favoured, simply because this provides the best predictability for marketing and accountancy ROI models. This, unfortunately, provides the negative pressure against excess design ingenuity; it is better to put the same thing out there that gives X return than to put an unknown game out that may return 0 or 2X.
  18. Certainly a good grasp of SW is not the best, nor first, characteristic to mention when presenting for a date, no. Much better to find something in common with the other person and discuss that ...
  19. Well, you could have a time dependent event, like saving a princess before a certain time has elapsed. Then, depending on the success or failure of that goal, other plots unfold. If it was just a case of save the princess before the clock runs out or that's it: end of game, then that's not very engaging and very poor roleplaying, to boot. If the narrative bifurcates at that point -- e.g. if that actually provides a better LS ending if she is killed, even if in the short-term it would worsen the LS position in the game -- then this is good roleplaying. No chance they'll ever implement it, unfortunately, though.
  20. I would ask you to clarify what you just wrote, but I'd rather not know any more details about any subject that refers to procreating,you and abkhome. Thank you in advance.
  21. Certainly. I always play games to find their weaknesses, find out how to beat a game using its own strategies and tactics against it (game theory). So it is quite easy to know that, e.g. until I trigger the next cutscene by boarding the Ebon Hawk, I can run around on the planet with total plot impugnity, fighting and playing Pazaak or whatever, exploring caves or exterminating Lagreiks. I always check to make sure there is no time-lapse in the game (needlessly, it seems -- e.g. sun setting, or dialogue updates based only on time and not event triggers). It just makes the game a little tighter, less room to bunk off and mess around.
  22. God's way of evening the odds ... "
  23. You're really talking about time-lapse in the RPG world, then. It's not a new concept, just not very often implemented; for example, the old Infocom game Witness (a text-based adventure game) had a strict order of events; your detective PC had to be in certain areas at certain times to collect a critical mass of clues and evidence to crack the case. Good idea.
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