Have you even played the game?
Personally I don't give a crap about PC Format,I have friends who enjoyed the damn thing and I'd rather trust them then a magasine any time.
<{POST_SNAPBACK}>
The whole point of reading a review of a game is to see whether it is worth buying it to play. I'm hardly going to buy a game rated 45%, just on the off-chance the reviewer was on an off-day, or had a grudge against Ubisoft. (Then again, there is a free demo on the DVD that came with the magazine, so I would assume that would be a pretty stupid thing to do.)
Anyway, as it's a short review, I've included it here, below.
First things first: this Bard's Tale has nothing to do with the classic game of 1987. If that game means anything to you, as it does to so many, this horrible bastardisation of the name will only upset you. But then, even if you couldn't care less about the original Bard's Tale, this catastrophe of a so-called role-playing game will only upset you. Which is quite a problem for a game that purports to be a comedy.
Walking a line between puerile and utterly pathetic, its attempt to satirise the RPG genre falls so flat you could use it as a rug. You're playing the role of a rather unpleasant bard who's driven by greed and lust. The guy takes stuf from chests in people's houses and loots corpses, just like they do in RPGs.
The trouble is, there's only so far you can go with mocking the stalwarts of a genre when your game relies more heavily on these tired conceits than do those it aims to parody.
Stripped Down
The game strips RPG down to the bare minimum (there's no inventory, collected items are immediately converted to coins, character design is a strip of basic stats), so there wouldn't be any game at all without the subjects of its spoof. Factor in the plot's "knowing" use of chosen ones and princesses in towers and it's clear The Bard's Tale has confused irony with actually being rubbish.
Combat seems relatively straightforward -- having to choose which minion, or combination of minions, to summon does at least offer an element of tactics. However, just a couple more chapters in, this last chance falls apart.
There isn't a difficulty curve, it's a difficulty brick wall. Being attacked by four of the larger wolves usually means death. So why does the game attack you with 14 of them? And why the painful, tedious stretches of repeated misery, such as taking out 18 spearthrowers to opena a load of gates. The whole game just simply isn't any fun, at any point.
It's an insult to the name. It's an insult to RPG (a genre that deserves a decent lampoon). But most of all, it's an insult to comedy.