Funny, sence this is how I would describe the storyline of KotOR II:TSL.
And lets face it, If KotOR's Storyline was a copy from NWN OC then KotOR II is the bastard child of PS:T.
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I'm impressed you actually implied that KOTOR 2's story is predictable and shallow...wow you must have been able to really anticipate:
- The story of all the companions, EVERY DETAIL the first time through by maxing out the influence system.
- How you got to Peragus mining facility and why
- You must have predicted all to well that the jedi masters would try and strip the force from the exile again
- that you were going to end up on malachor v halfway through the game
-Kreia manipulating you during the whole game for her own ends.
Dont call it shallow...because everyone in this forum liking it or not, knows it isnt. That's why people were wondering what happened when they got to Malachor V the first time through
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Hmm.
I hate to break it to you, but:
- The story of all the companions, EVERY DETAIL I found tedious. I DIDN'T -- and DON'T -- CARE about them, THEY'RE (mostly) BORING.
- I found out how I got to the Peragus mining facility and why, by the first planet of my first play-through of the game.
- I didn't predict that the jedi masters would try and strip the force from the exile again, but this plot device is totally destroyed by the fact that whether you are LS or DS, male/female and whatever dialogue option you choose and whatever choices you make in the cave, you still have the same narrow plot progression at this juncture.
- I did suspect that I would end up on Malachor V halfway through the game; and
- I definitely suspected Kreia was attempting to manipulate my character from the moment she woke up. (Check out some of the posts we were all discussing on the LucasArts KotOR 2 boards back before the US Xbox release date, if you require proof.)
Quite frankly, as a few have already said, there were some good points (game engine enhancements; more realistic morals resulting in murkier LS/DS effects) and some bad points to 2. My main issues with 2 are:
- it wasn't finished, riddled with bugs and ommissions
- the end was confusing not because I had failed to follow sub-plots, but because so much of it was missing and obviously forced
- it wasn't (more) fun to be a (different) character
- the beginning was ponderous to the point of turning me off (so linear and long-winded).
It doesn't matter if the story is novel; there is nothing new under the sun -- it's all been written before. I have to be entertained, to feel empathy with the characters -- feel their hurt and want to help them win. I didn't feel that. It felt formulaic. It annoyed me. The plot and direction needed a few more months' work, each; which would have given the testers time to get the bugs out, hopefully.
NwN OC is okay -- I think the HoU expansion is best (the second expansion, SoU module, really was woeful) ... I must say, though that the community of developers have created some cracking good modules which put the OC and KotOR 2 to shame.