Jump to content

JediEastwood

Members
  • Content Count

    17
  • Joined

  • Last visited

Community Reputation

0 Neutral

About JediEastwood

  • Rank
    (1) Prestidigitator
  1. Does anyone have the modules for the HK Factory... If so just attach it to your post... Thanks in advance...
  2. How exactly did you get there...? On the Droid Planet (M4-78) I'm just stuck sitting there on the landing pad... Do you need to warp and if so what are the coordinates?
  3. Like the question implies; if Obsidian and Lucasarts were to re-destribute KOTOR 2 as a "newer game", with M4-78, the HK Factory, and other multiple aspects, would you pay an additional 50$ or so for it???
  4. I've just played the remnants of the level, and it seems to be exactly as the sound files depict it to be. The files relate to a planet that has been overcome with industrialization, and covered by droids. 3 distinct characters are named, (listen to the files yourself) and the quest as it may of been was to "restart the planet"... Numerous files discuss restarting the planet's core reactor and another .wav file confirms it... (StreamVoice/GBL/Testlip/gbltestlb002.wav) Hear for yourself...!
  5. Dialogues from M4-78, the cut android planet, have been poping up everywhere... Such as a intro to the planet by IS24? (See: Streamvoice/802/IS24_01.wav...etc.)Does anyone else have anymore additional information on what this planet...?
  6. And all you got as a neutral power is Force Wave... Seeing all of those morphing waves over and over again gets really boring... TSL should include like 5-10 more offensive neutral powers...
  7. But in KOTOR I, Force Wave got really annoying after using it like 20 times on a group of enemies... TSL should include like 5-10 more offensive neutral powers...
  8. But the cost for using it (Dark Side Power) is higher...Not like it's much, but the fact that it's so one sided towards the Dark Side or neutal is annoying... Light Side players should get some other advantage...
  9. Now I know that the Light Side is all about defense and aid, but shouldn't KOTOR II feature a force power, (out of the 30 new ones) that is both oriented to the Light Side and also does some sort of damage unlike KOTOR I...
  10. uh-oh... a few too many posts... stupid internet connection... errors... Anyways... I know it's all defend and aid, but there should be at least one sort of new offensive power... you can't expect Light Side users to always survive with only a lightsaber, while the Dark Side users have both offensive powers and a lightsaber... it's too one sided... Light Side users should get some other advantage...
  11. In KOTOR I, there were only several Dark Side or Neutral Force Powers that could actually damage a "human" enemy like Force Wave or Force Storm... Will any of the new 30 Force Powers in KOTOR II actually be Light Side orientented and still do damage???
  12. In KOTOR I, there were only several Dark Side or Neutral Force Powers that could actually damage a "human" enemy like Force Wave or Force Storm... Will any of the new 30 Force Powers in KOTOR II actually be Light Side orientented and still do damage???
  13. In KOTOR I, there were only several Dark Side or Neutral Force Powers that could actually damage your enemy like Force Wave or Force Storm... Will any of the new 30 Force Powers in KOTOR II actually be Light Side orientented and still do damage???
  14. In KOTOR I, there were only several Dark Side or Neutral Force Powers that could actually damage your enemy like Force Wave or Force Storm... Will any of the new 30 Force Powers in KOTOR II actually be Light Side orientented and still do damage???
  15. In KOTOR I, there were only several Dark Side or Neutral Force Powers that could actually damage your enemy like Force Wave or Force Storm... Will any of the new 30 Force Powers in KOTOR II actually be Light Side orientented and still do damage???
×
×
  • Create New...