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metadigital

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Everything posted by metadigital

  1. Unless I'm trying to do a Stephen King when he wrote the Bachman books ... "
  2. Furries? There are multiples of my cat?
  3. All the same it sounds pretty tedious.
  4. Not if you ain't getting any. "
  5. I know you mean that in the nicest possible way.
  6. [quote name='
  7. Well, you all may believe what you like, but I don't see the point in creating an alternate identity to plug my fiction. After all, it's not like anyone on these fora would know me from a bar of dermatologically improved and ph-balanced soap, so what exactly would be the point? In case the fiction was terrible? Well, we all know that that wouldn't be an issue with my writing ... "
  8. Yeah, they can't believe that they didn't think of it first, or that they can't get away with it with their partners. (Or maybe even do it with them. )
  9. Honest members don't need to answer questions of impugnity!
  10. The social satire is what's important. The way that the Fox News anchorman and journalists are portrayed, how they (like all the characters) verbalise their sharply incisive interior monologue and expose their characters' aspirations, foibles and embarrassing moments is a joy. A lot of the humour is observational and will only appear humorous to people who have met characters like those being lampooned, to wit: "Oh, I know a guy like him!" To illustrate, the fact that the right-wing propaganda of Fox News is ridiculed in The Simpsons, which is a Fox programme, only makes the humour more edgy. "How dare these manipulating senior citizens spend all our hard-earned tax dollars on selfish medical care in the twilight of their lives, when we could all be vacationing in the Riviera, instead!", etc.
  11. Dire-Chimps ate the gold pieces and magic armour and weapons? Good constitution, though Dire-Chimps.
  12. I saw a baby hit my car bonnet on a late-night journey back from a friend's place.
  13. Bingo. You are being too blinkered in your interpretation of character. Just because a character is evil, doesn't mean they value their own skin more than everything else. The greatest Sith Lord might very well sacrifice herself to bring about an apocalypse to destroy the enemies of evil, for example. As to the characters appearing again, they are too powerful to play as characters (unless the developers invoke the oldest technique in story-telling since stories were told, namely the old amnesia trick ... ugh). Let them die to balance the force, or something else non-specific and sufficiently far away from the gameplay. The "cook" in Under Siege was in fact an undercover Navy Seal body guard, so more like the "chosen one" than not; I wasn't merely implying that "the wrong man in the wrong place at the wrong time" theme was more novel, I was highlighting just how unbelievable it is to have Revan (the chosen one) and Exile (the other chosen one, who creates echoes in the Force) and a third chosen one in the third game: which one is the most chosen? Your evidence works against you, too: all the examples you quote are much better games for using the plot and character devices they do; I'd even add Half-Life and Half-Life 2, as well. Bastila is dead. I killed her in K1. Canderous is boring AND over-used. Revan and the Exile are overpowered for any game, unless they are an enemy. And how much fun would that be to all the bleeding-hearted whiners who love them so much they want to see them again? Yeah, I'll bet they'd like that. Leave the characters in the past, where their memory is unspoilt by meagre re-invention. If I were being cruel I would mention that, psycho-analytically, wanting to play a "chosen one" character is to compensate for being a complete non-entity failure IRL. But I won't.
  14. [quote name='
  15. You can always put it in your sig.
  16. I wouldn't bet against another tv series, though, especially if the DVD sales of the existing episodes are solid. After all, costs for a tv series are negligible next to a film.
  17. Catch 22: A situation in which a desired outcome or solution is impossible to attain because of a set of inherently illogical rules or conditions:
  18. I hate un-pert Jedix asses.
  19. It's faster to use the mouse rather than the keyboard? What's the world coming to? It sounds like the diplomacy has been improved out of sight. (I have never lasted more than a dozen turns before a nation on my continent decided that I was too much of a threat, regardless of my technology and military levels.) Sucks that ATi hardware is having trouble; they have just released a patch that apparently speeds up all OpenGL games by 35% (tested in CustomPC, only for the latest X1000 series models and possibly the X800s later, though).
  20. "I'll never trust a Klingon!"
  21. Not only worth playing, it should be mandatory. <{POST_SNAPBACK}> I hear it has been added to the Naturalisation exam just introduced in Great Britain ...
  22. There is no "i" in team. (But several in tiiieiiiaiiimiii.)
  23. Not Al Pacino in the dining room with a pistol from the lavatory cistern? How about Colonel Mustard in the library with the candlestick?
  24. Yes, but the proviso is that there must be at least one KNIGHT in the game, somewhere ... I don't believe that any developers will be looking for story ideas from any external source, much less from rabid forum fanatics. But that's just me: you go ahead and post your story ideas, if it makes you happy. I don't agree: a "knight" can just as well be defined by character, rather than some external frame of reference, like wearing a dress made out of a sack, waving a glow stick and mixing parts of speech around in spoken sentences. Further to this, (for argument's sake) there is an opportunity for some sort of archeologist-type character to come along after a period of time and "rediscover" the Force and Jedi (Sith) teachings, and perhaps synthesise them into a "Jedi 2.0" religion. Revan and Exile can be lost in the outer limits, or die heroically in some critical self-sacrificing manner to give the protagonist in the sequel a window of opportunity over the antagonists, or even turn up in the end-game to deliver some crucial bit of intel that will help the new protagonist to complete the final puzzle that will allow for the defeat of the evil / antagonists. See? Lots of options before one has to jump for the predictably obvious and decidedly tenuous "True Sith" plot device. And plenty of scope for a Force-Sensitive-but-ignorant smuggler or mercenary (or even librarian) to do "battle" (broad sense: as in wits rather than swords) with the universe (as they are beneath the radar of the baddies at the beginning of the game, and have developed some skill by the time they are noticed). I just hope any sequels are not surrounding a "chosen one".
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