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Gorth

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Everything posted by Gorth

  1. Aren't you confusing Swedes and Germans?
  2. I tried that advice, disabled v-sync and now I actually feel like I am in control of my mouse pointer. Weird
  3. "Lucid Dreams" Depending on your personality and strength of will, they can be an aweseome experience. You can model the universe around you, catering to your every whim and fantasy. I've had plenty of nightmares where all I've left is the memory of the memory. I remember remembering the nightware shortly after waking up, but even a few minutes after, the big eraser will have wiped my memory of the images and specifics. Only two nightmares ever left such strong impressions that I remembered them years after. One of them was rather bizarre (aren't they always), I dreamt that I was waking up because all my teeth were falling out of my mouth and landing in a little pile on my pillow. I desperately tried to shovel them back in my mouth, more and more frantically, but they kept seeping through my fingers and fall down in the little pile again. Like the sand grains in an hour glass... Maybe the concept of time scares me, maybe I just need to get an appointment with a dentist some day?
  4. So, now we are going to need some sand bags to build a shelter with... when the D&D 4th ed. MMO gets announced A WH40k game would be too good... Maybe that Seven Dwarves game?
  5. That would make you the right person to tell Volourn that NWN:OC isn't really *that* great? Congratulations Still playing Dead Space. Made my way to somewhere in chapter 3. More impressions: Not sure what to make of it really First off, the game is not scary and the game is not spooky (not by mid chapter 3 anyway). It doesn't do typical spooky like building up tensions gradually or play with your mind, it relies solely on startling the player with simple gimmicks. That means spawning enemies close to the player, just outside the field of vision. Combat is... simplistic? It is made slightly challenging because of the artificially limited vision and awkward controls, but that doesn't really count. On the bright side, I didn't really play the game for the same reasons that I play Red Faction or Unreal Tournament, nor do I play it to ruin a nights sleep with bad dreams. I play it mostly because I've been looking for a game where I can run around on a derelict space ship, discover stuff, figure out whodunnit and anjoy losing myself in a "believable" environment for a while. In that, it does a great job. The "mechanics" and the levels gives you the feeling of actually being on-board a huge derelict ship, the logs and videos gives you clues in a Kotor2/Peragus kind of way to something that is a moderately intriguing back story. I hate the save point system passionately, but otherwise, the interface has a lot of nice touches. I like HUD, that gives you access to info and inventory without taking your eyes off your surroundings, so it never really pulls you out of the game world. Nice touch that one Now, I wonder where one the oldest and most uninspired of video game formulas went... I haven't met a "boss" yet. I fear it might still come, but the game is much better so far for not having it
  6. One of the few movies that I can always watch again (and again...)
  7. It's called Jagged Alliance 2
  8. I haven't had a chance to go through it properly yet (I mostly know the old "Inquisitor" table top rpg). For what it is worth, WH40K has some kickass females. Female Inquisitor Lords, Death Cult assassins, The Adeptus Sororitas (which makes the Astartes Marines seem tame by comparison when it comes to uncompromising hostility), Adeptus Arbites judges and executioners etc.
  9. Disciples II + Archon = Disciples III? Crossing fingers and hoping, but to be honest, I'm a bit sceptical. Having never experienced a 2d game that survived the transition to 3d engines, I'll keep an eye out for it, not get my hopes up too high.
  10. Walsingham always had a strained relationship with cats. It goes way back...
  11. A funny scam indeed
  12. ...but why does he hate our freedom? Sorry, couldn't resist Some mechanics are bound to please some and displease others. Having a choice of mechanisms would be nice, but the ROI might not be worth the effort.
  13. You sound almost like an old friend of mine, who bought an old Vespa (late seventies model) and put it back in working order
  14. Aristes the Gadgetmancer I know very little of this game. Will just take a seat and observe. It (usually) never hurts to expand ones horizon.
  15. Not at hand (I'm at work) I'll check when I get home tonight. I think I just shortcircuited a pair of pins for a few seconds then let it boot up from a usb stick with the most recent bios version on it (which it was able to do after the "hard reset"). Edit: And switching off power completely while short circuiting it, as in disconnection the mains
  16. Maybe he "reset" his bios somehow? From personal experience with ASUS motherboards (something I have suddenly become very apprehensive of ever buying again), the bios doesn't recognise "newer" cpus out of the box and deadlocks after the first boot up. It simply fails to detect a valid cpu. My own fix was to hard reset the bios and boot up from a usb stick with a newer bios. (it would boot up fine the first time, update it's hardware table, marking the cpu as unknown and die at the cpu detection on the second boot) Don't know if it is the issue, but the symptoms sounds familiar
  17. You must be really old, if you predate Prehistorik. It is still true though. I remember when the first games came out with a "save" feature. They were crpgs (well, dungeon crawls actually) and strategy games
  18. We might want somebody (Ira?) to do a bit of quick scouting on C:12 and D:12, just to see what hostile activity there is around the Drassen mine. South Chitzena always seems harder than north Chitzena for some reason Edit: Never mind ths scouting, I just realised that our path of retreat is bocked by hostiles in central Drassen
  19. *taking notes... need bigger clues* Nightshape, we need to talk about those worm cans... and this has gone places far removed from Germany and videogames
  20. I feel the exact opposite way. It becomes all about metagaming. Planning trips between save points, creating an overall disjointed feel to a game, talk about "immersion" killers
  21. You could always send Ira out looking for Skyrider. If she runs into enemy patrols... no big loss But agreed, preferably we'll be able to look at all the surrounding squares. We could use a lot a milita in this game. Even on Novice, you need to replenish the militia regularly just to keep status quo. I sometimes use the M.E.R.C. mercs for that kind of rear guard action (and loot hauling). @Majek: What was that about destroying the SAM? Can you actually do that? Is it a 1.13 feature? Edit: Aww... poor Grizzly. The (or rather my) problem with Buzz is her nice round zero medic skills, which means she can't even unwrap a band aid and put it on her knee to save her life.
  22. We already have a L4D thread discussing the subject. But then, this didn't really have anything to do with L4D at all, did it?
  23. It's a bloody massacre! How can you not love this game?
  24. Well, if the counter attack could possibly be that devastating (I haven't tried 1.13 on expert), maybe Cambria isn't such a bad idea. What about Chitzena? Our expensive mercs probably aren't insured, so we better make them last all two weeks if possible
  25. The tiny symbols at B:13 and N:3 are airports. That means you can get supplies from online stores flown in and distribute to your mercs. Also, there is a freelance helicopter pilot in the game that can operate out of the airport and airlift your squads, either to or from where they want to go. Saves a lot of walking time. Not to mention if one of your squads have been beaten up badly, you might to evacuate them to a safe spot as fast as possible. The San Mona mine is a bit special, because it doesn't really have any gold, but is used by a mafia boss (Kingpin) to hide his cash in. You can grab it, but an otherwise useful, neutral town might end up being hostile. I do take a childish delight in, late in the game, to fill his house with C4, both inside and outside against the walls, then start pushing remote control buttons to see him and his goons turn into something akin to spaghetti bolognese that escapes a blender. But that is late in the game Drassen and Chitzena have the two easiest mines to take. Chitzena also has a couple of small quests, save the tourists and reposess the chalice (I've never tried the option of giving it to Kingpin). I seem to remember that one of your headhunting (literally) marks sometimes hides out there too. The only thing I remember in Drassen is to establish the food supply to Miguels rebels in Omerta with the help of the drunk priest. Edit: Red = health (hitpoints). If you take enough damage, you start bleeding and lose health automatically until bandaged. Blue = Energy. Activity requires energy and there is only so much to go around. If gets low enough, your merc will collapse on the ground after uttering sometimes rather funny comments. If they spend a lot of time running, they need short breaks to catch their breath again Green = Morale. Various things affect morale, the presence of old enemies in the team, deaths of team members and some mercs are just abject cowards. If the going gets too tough, some of them might pack up and run away.
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