Everything posted by Diogo Ribeiro
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Whatever happened to F.E.A.R ?
Nice images. Unfortunately I never got interested in F.E.A.R..
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KotoR 3: Ideas and Suggestions
I'm sure they'll all have trouble sleeping because of that.
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KotoR 3: Ideas and Suggestions
Grand Theft anything sounds more appealing than anything Star Wars right now.
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Next Gen Consoles
What? I'm the one lacking the rape port?
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Next Gen Consoles
Don't worry, neither can I.
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Next Gen Consoles
Correct. The X-Box 360 pic image is missing the rape port, the port especially designed for when you just want to screw the console. As for getting any next gen console, I can't be bothered to think about it now but if any of the previous consoles were any hint, I'd go with anything Sony or Nintendo has to offer. Sony for the large assemblage of third party developers who've found a new home with them, and Nintendo for some downright enjoyable, charming and exclusive titles they always seem to launch (Zelda and Metroid come to mind).
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What are you playing now?
Metroid Metroid 2 Super Metroid Metroid Fusion
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KotoR 3: Ideas and Suggestions
Not only what is generally passed off as "deep" and "immersive" open to debate, it's also quite secondary when it comes to overall importance. Japanese RPGs by and large feature storylines which many believe to be deep, complex and immersive - yet there's only a handful that actually succeed in allowing gamers to roleplay. A good story, or even a story for that matter, has dubious importance as far as games, and especially RPGs, go. All that's needed is a set of controls and objectives that point gamers in the right direction; for the most part a story is only there to give players a greater degree of illusion and to lull them into believing that they're not playing Glorified Dungeon Crawl #967. In regards to the roleplaying bit, back in the day where the pen and paper roleplaying games were coming around, they all suffered from poor stories with one dimensional characters - yet no one can deny roleplaying wasn't possible. It was there, and it was vast, simply because a player had infinite options open to him. And nowadays, as it was back then, all that a player really needs to properly roleplay is a simple notion of gameplay available to him - action and consequence. This can obviously be expanded into categories such as character archetypes, character skills, abilities, etc. which will enable each player to create unique characters with unique skills and so on. But at its core, roleplaying is nothing more than making it so a given, player-defined entity has a meaningful, definite role in a gameworld. And by role I'm not obviously talking about something like a character's class - that's his profession - I'm talking of the degrees of interaction and importance his actions have. This takes precedence over any story a writer can come up with for a game.
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Metroid Prime.
Ridley is back in Prime? I found so much satisfaction in destroying it in the previous Metroid games, especially on my recent Metroid (re)plays, and now all my work is undone. Sigh. Speaking of which, are the Prime games good? My only problem with them stems from the firstperson handling, it never feels as intuitive as what I get from a PC... Still, I'm intrigued enough to consider getting a GC.
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Bloodlines is making me Angry
:D
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Bloodlines is making me Angry
Hell, Neverwinter Nights probably got one of the buggiest releases in videogame history and how many reviews brought these up? Hype and favoritism in the game critic scene? WELL I NEVER!
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Ive learned a terrible truth...
Wheter Fionavar is a man or a woman...
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Dungeon Siege film trailer surfaces
Wait until he gets to do Fallout. That's going to unleash armageddon.
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Dungeon Siege film trailer surfaces
A good movie.
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Mario Soccer is fun.
I dont think grown ups do. Teens with image issues maybe. <{POST_SNAPBACK}> Zing, in your face, and all that. Recently I had the chance to play it for a couple of minutes. Seemed to be a fun game but I didn't play long enough to have any strong opinions on it.
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Movies you've seen lately
The Machinist Big Fish
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Zelda ocarania of time help.
Edited for clarity.
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Bloodlines is making me Angry
I'm a dumbass. http://www.gamefaqs.com/computer/doswin/game/914819.html It's the second FAQ/Walktrough.
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Bloodlines is making me Angry
By comparison, Brujah are one walking can of whoop ass. The reason why Gangrels tend to be on the sucky side is that Animalism and Protean are pretty worthless in most cases, with Fortitude being the best discipline they have. Animalism is only worth it for Level 4 (Bloodsuckers' Communion) and Protean is only worth it in Levels 4 and 5 (Hunter of Night and War Form respectively). Then again, a Gangrel with High Fortitude and War Form can shred most things thrown at it, moreso with the adequate boosts in Brawl and Strength. The best way is to invest in Fortitude and combat skills. Hard but definetely not impossible to succeed. True, but whatever ending path you choose there will quite a bit of combat regardless. Melee works great (especially with Disciplines that allow you to hit hard and fast) but there were some ocasions where I found it wasn't enough.
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Bloodlines is making me Angry
This doesn't mean the game isn't built for Gangrels. It just means some character builds can go trough certain things better than others, or get different rewards and results. You could have an entirely feral Gangrel or a smooth talking Gangrel - but you will be able to play trough as either. Even without Persuasion, stealth, intimidation, bribing and brute forcing your way into things are quite possible. If you want to see how a Gangrel can be developed into a well rounded character (even with Persuasion) I suggest reading this guide, unfortunately with some spoilers: http://db.gamefaqs.com/computer/doswin/file/vampire_tmb.txt Unfortunately, no.
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Games that make you think
Not sure I agree. Some randomized elements can sometimes help a game gain a certain level of replayability and leave players without knowing what to expect when they replay. While I agree that random, critical game events (such as puzzles) are a bad idea; things like randomized dungeons, quests and non critical game situations can enhance a game, especially a CRPG. EDIT: I think this concept of randomized situations derived from your conversation about adventure games, though I thought I should support randomization itself in other fields
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Looking for CRPG
It's as much of an action/adventure/RPG hybrid as Deus Ex or System Shock 2. San Andreas tracks down statistics for the main character like physical skills (muscle improvement will influence how much melee damage CJ can cause, while stamina improvement will determine how long he will be able to run without getting tired), as well as vehicule control (the more you use a vehicule, the better the character will handle it) and weapon statistics (again, the more CJ uses a weapon the better he will be at it and can influence speed reloading and the ability to use it while moving). It's basically an 'improve by use' system like that of Morrowind.
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Looking for CRPG
Grand Theft Auto: San Andreas.
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Fable:TLC
^I'd be inclined to buy it if it went below
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Interesting top 10 at gameplay this week.
I still remember when gamers scoffed at this concept when it came 'round. Unfortunately (or fortunately, depending on where one stands) these things aren't a novelty and they will likely grow within the next few years. With the amount of publicity and money these stars generate, it's only fair to assume they'll keep croping up in videogames which are only meant to be vehicules for self-advertising. Which wouldn't be bad, but for the most part they don't offer any substantial gameplay or any element that makes them stand out.