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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. In all honesty I think it's a pity Shadowstrider is not a moderator any longer, because despite one or two disagreements I believe he did a good job. Of course, I can't quite tell wheter he's actually happy or not with his loss of moderator status.
  2. Thanks for the vote of confidence, although I am not sure of being the right person for the job. Not because I wouldn't be able to moderate, but I don't know how exactly I'd fit Obsidian's criteria. Oh, and I listen. I can't promise I'll care, but I listen
  3. Must be an interesting dish. <{POST_SNAPBACK}> Goes great with bukkake.
  4. Best game since Torment.
  5. We can never get enough of snuffing friends. I should be a mod. It would be like 1984, except instead of Big Brother I'd be Numbers Man. Ha ha.
  6. Singleplayer = Diabloesque version of D&D. Multiplayer = Whatever module or persistent world creators want.
  7. You don't seem to understand what was in my post. This is why I've said: Because alignment, being a character's morality should influence his decisions. Of course a character's choices shouldn't be exclusively restricted to his or her alignment, one of the reasons being that any sense of free will would be severely limited. That's why I said characters should react according to their alignment more often, not always; and said they should be given more options based on alignment rather than generic good, evil or neutral choices, not that all choices which go against their alignment should be removed. Thanks for playing.
  8. Example? <{POST_SNAPBACK}> Like party NPCs noticing your alignment and reacting accordingly. This can be a simple reaction based on a static alignment, or a dynamic reaction based on a character's alignment changes. Ideally, it should be a combination of both alignment and the PC's actions. Another example would be to try and firmly establish the notion that an alignment is more than just a title - and is actually the character's morality - by making the character react according to his alignment more often. Someone who is evil likely has very little reason to perform good deeds or make selfless choices, for instance, and this could result in, say, giving him more options based on alignment rather than generic good, evil or neutral choices.
  9. It's a great concept but as a standalone element it's of little value to both the game or to the player. For the game, it's only about rounding up the number of times you've made certain choices and then present an arbitrary quality or title based on them; for the player, it's just a way to see how the game categorizes the character's mindset based on his or her actions... But that's where it mostly ends. I'd expect an alignment shift to have deeper reactions other than a different title in my character's sheet.
  10. ...That's pretty much how it got started with me. He was of the mind to buy a ZX Spectrum and so he did. While I also played, he was the main player in the house. We even tried to buy any and all Spectrum gaming magazines (our favorite was Hobby Consolas, a Spanish magazine that found its way over here and used to carry demos or full games), but as time passed he lost interest and I became the sole gamer in the house. He only cares about racing games mostly. Surprisingly he recently stated he was going to buy a PS2 but hasn't bought one yet... Seems like he's afraid to just let himself go when it comes to gaming, like he thinks its so addicting and time consuming he wouldn't have any time left for anything else. 'Course, he already doesn't have time for anything or anyone else other than himself, so I don't see what his problem is.
  11. Ah, I see. Thanks again, Darque
  12. Thanks for the info, Darque. By the by, have you played DS? Is it better than the original, or does it have any worthy extras?
  13. Quoted for great truth.
  14. Hopefully crafting in the game is going to be more involved and reliant on character skills rather than having to find a couple of items for some dwarf in a backwater village to forge an
  15. Speaking of which, nearly all the Resident Evil titles had a Gamecube version, right? From the main Nintendo site which-won't-let-me-create-an-account-because-I'm-not-residing-in-the-US-die-die-die: What are Zero and Deadly Silence all about? By the title I assume Zero is a prequel to all the zombie shenanigans.
  16. It did have something to do with Umbrella, what with Wesker in the background trying to restore Umbrella. <{POST_SNAPBACK}> You people should be marking spoilers. You all annoyed me and now I'm gonna sue!
  17. The power is yours!
  18. Metroid Prime! Without a memory card yet, though.
  19. Doesn't lessen the fact that it's still taking away a human life.
  20. If you're somewhat sure of what the thread was like, you can try the Wayback Machine.
  21. I wish I had the design doc for Final Fantasy VII so I could learn the exact formula required to make 40% of the gameplay hours consist of random encounters and summon effects. <{POST_SNAPBACK}> C-C-Combo Breaker!
  22. They'll stuff them all into NPC's basements, along with D&D geeks.
  23. Explanation. In other words, it's here! The Cube I ordered got here yesterday, so tomorrow I'll be picking up Metroid Prime, maybe some other title depending on availability. The GB Pak and Memory Card will likely only arrive sometime next week, though. Speaking of which, I heard about a way of playing import titles trough the use of a cheat device, is this true? :ph34r:

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