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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. So is a phone call. Does it mean it's not a part of real life?
  2. It very much is real life. Just because the internet provides anonimity at large and most take it as a license to being jerkwads doesn't mean everyone should follow the trend and be the same.
  3. EV: Nova basically has a few elements which make it shine in comparison. While I could provide a summary, I've had a tiring day and have got a spliting headache; so instead I suggest you read RPG Codex's review, as it pretty much nails it down. Barring that, the demo should be a good indication of what is possible. I got hooked on the demo alone last year, and plan on buying the game as soon as possible. EV: Nova also has a modding community, if you're interested. EDIT: By the way, you could also try Space Rangers 2. Here's a GameDaily preview that mentions all the coolness.
  4. Closer to its final stages of development, Bioware actually focused more on exposing the singleplayer portion. This was particularly true in interviews. While anyone following the development cycle would have noticed that the amount of resources placed in delivering the multiplayer, toolset and Dungeon Master ability would likely take precedence over the singleplayer campaign, it's not really too dificult to surmise why many went into Neverwinter Nights's official campaign expecting a game in the same tradition of what Bioware had done before.
  5. Gfted1's kidding. You actually have to equip the ring.
  6. I know, but it would be a good idea to package them together.
  7. It can be called an RPG. It can even have its hair tied in bunches, and be called Rita if you want. But those elements aren't exclusively RPG elements, and as such shouldn't be considered as defining of the genre, or taken into a different context then what's presented (in this case, those elements are applied in the context of a management game, not a roleplaying game).
  8. There's several Icewind Dale compilations available at Amazon.co.uk, though I suspect there's also a handful of them on the .com shop, with Heart of Winter included. Too bad none actually has Trials of the Luremaster.
  9. Ravenloft is D&D's token Horror setting.
  10. If you've played Freelancer and are still willing to try another space-faring game, I suggest trying out Escape Velocity: Nova. Graphically it's quite inferior, but the gameplay generally blows Freelancer out of the water.
  11. Metal Slug Advance. Still fun, but somewhat disappointing.
  12. I don't really see the point for a Planescape remake. Even if it was remade with all the glitz of current technology, you'd still be recreating the game's feature which made it a cult favorite and also contributed to its lowkey commercial profile - the novel-sized text of it. Many gamers didn't like the "messy reading" back then, and with an increase of voice-acting in today's games it's almost guaranteed they'll like it less. Even those that do like to read usually prefer shorter bursts of text. Also, many instances in Torment were based on horror elements which were described in detail to the player, but never quite shown. I suspect pulling out corpse stitches, making incisions with a scalpel, and letting someone open the Nameless One's intestines (to name a few events) would be frowned upon by conservatives who may have a regulating hand in videogames. And wouldn't adding 3.5 rules make more sense if the game used them? Torment's use of 2nd Edition wasn't overly impressive or noticeable, and for the most part unecessary... Why would 3.5 really be necessary?
  13. I'd go a step further and say that replaying games that are worth replaying is a very worthy hobby.
  14. Here we go again...
  15. Just wait until I talk about elf bo -- is shot
  16. No, but the three of us are.
  17. I'll be the almighty...
  18. I wonder if this is unrelated or if there really is a pattern forming here.
  19. I might me mistaken but didn't IGN write up some articles which showcased E3 babes exclusively, while writing other articles about E3 itself?
  20. Haha, Oblivion is the pinnacle of roleplaying facial animations! Regardless I suspect it's going to be a good game, though not necessarily a good RPG, or an RPG I'd like.
  21. I don't know why I'm even bothering with this, but... Yes, a Lv. 20 character will easilly dispatch a Lv. 1 Goblin. So? Growing in power doesn't mean the game will be easy as you advance trough it, though it's going to feel easy when you've reached maximum advancement.
  22. The timer abruptly ends the gameplay because it's counting the time the Master and the Mutant Army take to find out where Vault 13 is. Since it's the Vault Dweller's duty to protect the people of the Vault as well as stop the Master's plan of mutating all the humans of the wasteland, when they reach the Vault so the Master can access it for its experiments, it ends. In that context I think it's a valid 'Game Over'.

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