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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Well, thanks for the suggestion Llyranor. I'm glad I took it. It's really great work. I agree the second is definitely way above the first in terms of quality.
  2. The only controller I use for my PC is a Logitech Dual Action. It works pretty well for emulation or with games which are mainly console ports (ie, Soul Reaver, Metal Gear Solid), although I had some initial problems configuring it properly. Also, since it was a long time since I'd use a N64 controller I can't tell if the configuration I'm using is as intuitive as the original setup.
  3. Maybe if I send it in 10 separate PMs?
  4. Well I have Super Mario 64, Legacy of Darkness and the Zelda titles emulated. With community-made Texture Packs that increase the texture quality, and the ability to play in higher resolutions, it looks pretty good. But still it's not quite as owning the actual thing. If I knew for certain that they'll be available for the Revolution, I'd wait. But that would still only account for the Zelda titles, not the others. I knew if I tried getting back into consoles I'd go into a frenzy like this
  5. A pic of mine wouldn't fit in a PM, either.
  6. If you're serious, try this Wikipedia article.
  7. It was marginally funny up until Ryu knocked out Liu Kang, but that scene between Ryu and Sakura just rubbed me the wrong way and I couldn't keep it up.
  8. I've recently found myself with the chance to buy a second-hand Nintendo 64 in very good condition. The thing is, is it worth it? Since I have also recently purchased a Gamecube, I'm divided between starting to increase my Cube software library, or put those on hold and quickly invest in the N64 and a couple of its titles before it disappears. But the only titles I'm (currently) interested in are: Legend of Zelda: Ocarina of Time Legend of Zelda: Majora's Mask Super Mario 64 Paper Mario Star Fox Castlevania: Legacy of Darkness Pilotwings 64 F-Zero X and I'd also have to buy Memory Cards and an Expansion Pak. I'd probably buy a Nintendo 64 for the Zelda titles alone, but I'm divided. I would really want to own some of these titles, though. I know I can resort to emulation - I've got at least half of those titles emulated - but from a collector's point of view it just isn't the same. Thoughts?
  9. Metadigital, Gromnir and 213374U come to mind. So would alanschu.
  10. Don't you mean how big?
  11. If there is grass on the field, PLAY BALL!
  12. I saw one video where they showed off multiple ways the main character could solve a problem, but that was about it. All else seems standard action game with a couple of RPG elements, and a dash of hype.
  13. They screwed up.
  14. Scary thing is, that is my face
  15. *cough* Dark Sun *cough*
  16. Fortunately there's still someone out there who isn't trying to be trendy.
  17. My ugliness is now smeared all over your directory. Ha ha.
  18. That's a nice touch, however there already is a secondary character with a similar ability. Sorry At this point there are three secondary characters planned which have abilities which can be used for interaction with the gameworld. One of them is a girl named Pandora which, if the name isn't a clue, carries a mysterious box which only she can open. When used it can frighten some characters or creatures. The other two don't have a name yet - although they are based on pretty simple horror movie archetypes, only as children - and are based on strenght and guile. Can't add much more than that, sorry Suffice to say they will have their very own space and time and won't be controllable all the time.
  19. Probably, but until Deathy looks like Cartman, I can't see a reason to do so.
  20. The Dagoth Ur example was only meant to illustrate that imagination doesn't succeed in conveying a sense of roleplaying if the medium doesn't support it. I'm sure that selecting a dialogue option and mentally acting out how a character would say something might be seen as a worthwhile and fun option for some, but doing so simply has no bearing on the fact that gamewise characters are only asking for a topic without any sense of credible characterization that dialogue choices often provide. To a degree this is the problem with Morrowind't roleplaying: the inability to convey a sense of character trough dialogue. ?I don't think anybody is need to lighten up... People are just going about what they think about the game, not much else than that.
  21. This has no meaningful application in computer roleplaying games because the game can't react to what we're imagining. I could choose to imagine that my character would side with Dagoth Ur in the final stage of the game but that would still not make a difference because no matter how hard I'd imagine this, it wouldn't matter to the game. It can only work with what it was made to work with, in this case predetermined choices and consequences, not imaginary ones. Imagination can only be fully used in roleplaying if the medium actually works with imagination, as is the case with something like pen and paper.

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