archangel979
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Everything posted by archangel979
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Have they? Why are they adding bestiary and trap xp into the game than?
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And I am the 2% that hates Skyrim. Does not matter, the developer needs to decide which group it wants to cater to.
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Well, then it's even MORE rewarding if it is fun AND you gain XP from it AND you gain stat points from it AND you gain new abilities from it AND you gain gold from it. Where do we draw the line on that train of thought, I wonder? We draw it where it is a problem to balance or outside the design scope. If each combat would give you something cool like some traits based on enemy you killed that would be very cool but it needs to be balanced and part of design. XP is easily balanced as they have been using combat Xp for a long time now and they also know players like it.
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Or combat is more rewarding if it is fun AND you gain XP from it.
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Combat XP - What Just Happened..?
archangel979 replied to Immortalis's topic in Backer Beta Discussion
Because JESawyer is not Santa Claus. -
Talents what would be wanted, and what is needed.
archangel979 replied to Ganrich's topic in Backer Beta Discussion
I would rather have feats less often like in Fallout 1 and 2 but being more meaningful like higher level Fallout perks. -
Combat XP - What Just Happened..?
archangel979 replied to Immortalis's topic in Backer Beta Discussion
er...it hasn't (?) - Combat xp 70-votes, Bestiary xp 90-votes (?) It's been catching up to it but isn't over it. archangel is probably referring to the bars in the histograms I poster earlier. But those bars don't show the cumulative score, they each reflect only the votes cast during the corresponding time segment. In other words, of the people who voted on (roughly) the first day of the poll, a higher percentage selected Bestiary than Combat. But among the people who voted on (roughly) the second to third day of the poll, Combat was more popular. Overall, Combat still scores lower though. Yes, I didn't compare your graphs with the poll, I assumed (incorrectly) that you put total percentages for each time, not only percentage of that time. -
Combat XP - What Just Happened..?
archangel979 replied to Immortalis's topic in Backer Beta Discussion
It is good that combat XP has gone over Bestiary XP, because Bestiary is just a poor man fix for lack of combat xp. -
List of Prios to Fix until the Early 2015 Release
archangel979 replied to IndiraLightfoot's topic in Backer Beta Discussion
OK, but people there would still not call them Elder Lions as elder already has a set meaning. -
List of Prios to Fix until the Early 2015 Release
archangel979 replied to IndiraLightfoot's topic in Backer Beta Discussion
Or Alpha Lion. Or Pack Leader. Or Prime Lion. -
List of Prios to Fix until the Early 2015 Release
archangel979 replied to IndiraLightfoot's topic in Backer Beta Discussion
I'm not really arguing against that, per se, but DnD itself has wolves, worgs, and dire wolves. I do think that sometimes it can come across as a little bit of WoW naming if you have three categories of each monster or the like. However, as long as it's not glaring, I don't think it's necessarily bad. Elder Lion kind of sounds like someone running a town hall meeting rural Massachusetts to me, though. That is what I complained about after first beta build. Elder is MMO naming, in old RPGs designers tried to make sense. Elder Lions are not pack leaders, lions don't follow old weak lions, but strongest ones. -
List of Prios to Fix until the Early 2015 Release
archangel979 replied to IndiraLightfoot's topic in Backer Beta Discussion
Are stronger Lions still called Elder Lions in latest beta? If they are, MMO naming being removed from the game needs to go into things to fix for release version. -
So you are complaining that there is too much content for the early portion? Maybe the complaint should be that they make that content more fun j/k It is hard to make it fun where it is so large. It needs to be cut 30% and what is left will be fun. It starts as "what is this" and turns into "well this is interesting" and then goes to "ok, I just need to do this and this" and ends up as "when is the end of this already?!".
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Not with that attitude there's not. That's like running around punching everyone you see in the face, and saying "There's no such thing as a peaceful meeting." What happened to you, archangel, to make you so cynical and bitter? Sincere question. I had too many discussions with people like PrimeJunta.
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Combat XP - What Just Happened..?
archangel979 replied to Immortalis's topic in Backer Beta Discussion
Is there a peaceful way to defeat the spider queen? -
Delayed to early 2015
archangel979 replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Only game I had to start over after 10+ hours of playing was Diablo 2 where I ****ed up my build and could not progress in Act 4. -
Delayed to early 2015
archangel979 replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh, that post wasn't for you. It was for whoever's reading. +1 for using sound logic and patience to clearly dismantle clichés and common fallacies. Lol. Another guy that wants to win the internet. -
Combat XP - What Just Happened..?
archangel979 replied to Immortalis's topic in Backer Beta Discussion
I clicked on all options. I want as many sources of XP as possible :D Does that make me that special snowflake? -
Delayed to early 2015
archangel979 replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We're clearly disagreeing, whether we agree about it or not, and yes, I agree that some of that is due to different preferences. We can still discuss the respective arguments on each of our sides. For example, "I don't care about degenerative gameplay" means "I don't care if the systems in my game are broken or exploitable." That's about equivalent to "I don't care about design." That's a perfectly valid position to take, but IMO it kind of disqualifies you from talking about the subject to start with. It's a bit like someone saying "I don't care for music" but insisting on discussing the latest performance of Wagner's Ring at Bayreuth anyway. Second, "limiting my options through game design." That argument is fundamentally nonsensical, as has been pointed out to you by several people already. A game is a created artifact. It is defined precisely by the limitations it puts on your options through its ruleset. Remove those limitations, and you have no game left. It's like starting with a group of people playing a tabletop game and then throwing out the rulebooks and deciding to tell each other stories instead. That can still be brilliant fun, but it's no longer a game by any reasonable definition of the word -- and, of course, since things on a computer are made of rules -- programming logic -- that cannot, by definition, exist on a computer. I.e., whatever your preferences are, your arguments are weak. If you really want to conclude the discussion, just say "I like exploitable systems." To that there really is nothing to add. I know you are really trying but should have learned by now that you cannot win the Internet. You presented your opinions and I presented mine. They are pretty opposite. The best you can get out of this situation is that we can agree to disagree. -
No, no, just ... just no. I know it's tradition, but I am so, so tired of that tradition. A ranger is a guy who roams across the wilderness. There is nothing linking that archetype to fighting with paired blades, other than giving players a way to play the Drizzit (and that wasn't even related to his being a ranger! 1E drow were all ambidextrous!). You want a ranger? This is a ranger. These are some rangers. And you know what, fine, this can be a ranger too; but he fights with a blade in each hand because he got a racial feature or spent some feats or whatever, not because he's a ranger. /nerdrage From your examples only Aragorn is one true Ranger. And D&D rangers were based on him. He is not a ranged weapon specialist. Later dual wielding rangers become popular and then it became part of their base design. For a game that is a spiritual successor to IE games where all 4 combat ones had dual weapon rangers, there is nothing wrong in asking for a dual weapon rangers. The focus around animal companion is already a unique twist on the classic archetype, no need to remove dual wielding "just because".
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Is Obsidian trying to rush this game?
archangel979 replied to ctn2003's topic in Backer Beta Discussion
I never played wow and I still feel that Fighters and Rogues in cRPGs are boring. And I need to highlight that, that they are boring in COMPUTER GAMES derived from PnP. In fact fighters and rogues (especially the latter) are great in PnP. I have been playing a Rogue for ages in my earlier campaigns and they get a lot of tactical choices either in the social scenario or the combat one through magic items, traps etc. Actually I have played a ton of MMO's and I can tell you playing a "Warrior" tank in WoW is one of the least boring things you can do in a MMO. It required a reasonable set of abilities, but you had to use most of them constantly, there was tons of movement in any fight that wasn't throw away, and many of your abilities were positioning or reactive based so you had to pay some level of attention to what was going on to use them correctly. Playing a fighter in BG1? Yeah, that is some boring stuff. Good thing you can play up to 6 characters in BG and not just your fighter. And managing the whole party is way more fun than playing one in MMO (unless you prefer playing with other people more than single player games) -
Prebuffing was kind of OK in BG1, but in BG2 and later in NWN games it became terrible. It was so bad in NWN2 you had to use mods that would cast all your buffs you set up with one click (and use up all the slots) instead of your waiting few minutes until it was done. I never used that mod but after a while I lost all the will to prebuff and would rather load the game and do the fight again if I lost.