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Funny/bad dialogue
Enoch replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
When you first encounter Cotta while doing "The Shipwright's Plight" quest, he appears to be delivering the punchline of a "The Aristocrats" joke. It's something like "'What do you call this troupe?' 'The Consuagli!" The voice actor for Talfor-- the character whose headshot is a painting of Josh Sawyer-- mispronounces "Vailian." -
Yeah, that's a challenge. You've got to come up with creative ways to justify actions that are somewhat metagame-necessary. Bringing unearned enlightenment to others is generally a no-no. But maybe you're doing so to serve a greater curiousity? If you view it as more of an exchange of information, that's probably OK, right? Perhaps you suspect that ingratiating yourself to the Circle will lead to the revelation of some bigger Secrets than what you may have found in those notes... That said, there are also some very satisfying opportunities to OBSCURE things properly. All of Aruihi's quests, for example, can be resolved with a lovely "Nothing to see here!" bluff.
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Even w +4 PL? The only illusions that a Priest of Wael knows are Mirrored Images, L's Displaced Image, Confusion, A's Wondrous Torment, and Gaze of the Adragan. Per this thread, +4 PL amounts to +20% duration for all of them, +4 ACC for the last 3, and +2 bounces for Wondrous Torment. Also, the first 2 already last longer than most fights do, and Confusion is almost never worth the action-economy to cast.
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Best part of playing a Waelite is the "Wael, take the wheel" moment when traversing a reef near Motare o Kōzi. Also fun: Board all Plagued ships. (Using Minor Intercession to clear the disease afterwards is neat.) Keep interesting secret information, like the animancer's notes and Beza's journal, even if you'd be rewarded for sharing. Don't do the quests for the mapmaker. Or do them, then murder him immediately thereafter. (Too bad you can't solve those quests by making stuff up!) Lie to the gods whenever you think you can get away with it The solo ending is best-- you're off to discover the secrets of Ukaizo for yourself, not share them with the world. Rekke, Grandmaster Aloth, and consumed-by-visions Xoti are the most thematically appropriate party members. Mechanically, though, I don't think you'll get a whole lot of mileage out of the +Illusions gear. Only about half your bonus spells are Illusions, and they just don't benefit much from Power Level boosts-- the self-buffs only gain duration, and the offensive ones gain duration and a little accuracy. (Maybe A's Wondrous Torment bounces more?)
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I suspect they're stepping up her involvement in DLC content, but probably shy of actual integration into the companion-relationship system. That would involve too much going back over all the stuff they've done for the base game, so that she can have a level of reactivity similar to the other Companions.
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This seems to be one interview weirdly split across two sites. https://www.mmorpg.com/pillars-of-eternity-2-deadfire/interviews/things-will-get-frosty-in-beast-of-winter-we-chat-with-brandon-adler-1000012883 https://www.gamespace.com/featured/pillars-of-eternity-2-interview/ Contains interesting new-to-me info on Trinkets, target level range (14-15), and Magran's Fires, among others. Edit: "Winder"??! I am an idiot. I'd appreciate it if a mod could do me a solid an correct this.
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I know the singing scimitar is great and all, but I kinda want to make my next character a dwarven Skald/Devoted War Caller who fights with either single-weapon or dual-wielded Warhammers. Warhammers do best-of Crush/Pierce, both the uniques are available early (you can get Last Word immediately after Port Maje if you can get somebody's PER up to 20), and both of them have interesting on-crit effects.
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That's some nice work. Part of me wants there to be more consequence to dispositions for Priests. Spiritual Weapon is just one optional ability among many. Holy Radiance is OK, but it's easy to lose sight of it in the myriad of new spells that Deadfire Priests gain as they level-up. In Pillars 1, it had the distinction of being per-encounter, separate from the per-rest spell pools, which gave players an incentive to keep using it into the late game. Now, it has a bigger AoE than Restore, and doesn't count as a 1L cast, but, for most combats, it's reasonably equivalent. I'd like to see them bring back abilities analogous to Pillars 1's Inspiring and Aggrandizing Radiance, to give Priests some more interesting build options (e.g., are you more about buffing your party, or yourself?), to make the ability more like other class-defining abilities, like Spiritshift and Carnage. On the other hand, some of the arbitrary-feeling disposition attribution in the game's dialogues makes me happy that a Priest can safely disregard the disposition effects of his/her choices.
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My guess is that Rymrgand probably wouldn't have any. He's all about not having a means of returning after death. Wael godlikes probably just look like normal people. Normal people who go through their lives unable to wear hats for reasons that they can never understand.
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Patch Notes for 1.2.0.0017
Enoch replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Poisons -
CC spells to look for: 1: Thrust of Tattered Veils. Once you learn what the little icons appearing over enemies (particularly enemy spellcasters) mean, and which ones suck the most, this will give you a very fast "no, not that" button. Interrupts are underrated CC. I regret it whenever I'm in a party without this. Chill Fog. Tekehu's version is better (foe only), but it's still quite good. Hidden benefit: blind enemies have the range of their abilities halved. Cast on the enemy backline, and they'll come to you. Arkemyr's Dazzling Lights. Cripples enemy PEN. 2: Miasma of Dull Mindedness. Huge hit to enemy defenses and accuracy. Binding Web. Situational, but lots of big-ugly-type enemies lack both ranged attacks and good REF defenses. This can totally neutralize them. Curse of B.S. Probably not worthwhile if you have access to Tekehu Chill Fog. But, otherwise, it's a decent foe-only debuff that you can hit the enemy front-line with. 3: Expose Vulnerabilities. Essential for high-armor enemies. (Which, on PotD, is everything.) Arduous Delay of Motion. Not essential, but it takes a good bite out of enemy action speed, which is nice. R's Repulsive Visage. Essential for melee wizards. Back-liners less so, but still worth getting just because Terrified is so strong. Arcane Dampener. It is sometimes necessary to undo enemy buffs before you can hit 'em with the good stuff. 4: Pull of Eora. Groups enemies nicely for nuking. M's Writing Tentacles. N's Shadowflame. It's good, but it's only available in 1 Grimoire, which otherwise isn't great for CC. 5: A's Wondrous Torment. Similar to Miasma, above, but a foe-only bouncer. R's Enervating Terror. Recently nerfed. Still valuable. As above, Terrify is just that good. Call to Slumber. More viable now with the nerf to R's ET. 6: A's Capricious Hex. Huge Foe AoE, but effects unpredictable. Good opener for boarding battles. Gaze of the Adragan. The Grimoire of Disruption is pretty good. It's a random drop at Ruined Towers (and, I think, for sale in Tikawara?). The Battle-Worn Grimoire (for sale in Port Maje) is a decent place to start-- good balance between damage and control, without much extraneous stuff.
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How to make money?
Enoch replied to Leafar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I find this really depends on how much you bother engaging enemy ships. If you're not doing random piracy, or only pursuing ship bounties for 1 or 2 factions, cash stays relatively tight for far longer. -
Patch Notes for 1.2.0.0017
Enoch replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Looks like the Rooting Pain nerf isn't quite as severe as it was in the Beta-- procs on 33% of Wounds, not 25%. What else has changed from .0009 to .0017?