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Everything posted by Longshot11
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I had the following happen twice, both times with solo characters: - I have 0 cards in my deck - Barl Breaksbones' between checks power kicks in ("discard random card, then reset hand") and kills me (since I don't have enough cards to reset my hand) - I get the red "X has fallen!" death screen - the game then CONTINUES, with my 'dead' character still in the middle of the encounter - I then DEFEATED Barl (I had beaten his first check, and he was cornered), but he shuffled back into the location deck - I was then able to explore, encounter and play cards each turn; however, due to the almost complete lack of cards in my hand I was unable to defeat/acquire anything so I can't report on that behaviour - when the blessings deck ran out, I lost the game with usual 'running out of time' message Another point of possible importance: on my second check vs. Barl, my hero played Rogue Ape. The Ape usually works as intended, adding 2d6 to my combat, as I'm the only hero at the location; this time however, it only added 1d6! If a hive to make a random quess - maybe being killed by Barl's power somehow creates a living "copy" of my character. The 'death' of the original character makes Barl to count as 'undefeated', but the copy continues its encounter (and ability to play as a whole). In the same time, the 'dead' character is still somehow counted as being 'present' , which would account for the Rogue Ape bug... Yeah, I'm reaching, I know. Also, the whole 'die by resetting your hand, but not really' thing made be thing about the fact that the Shimmerglens location was present (I wasn't in it). I had previously closed the Shmmerglens and had triggered its bugged power prompt "Reset Hand/End Turn" - it's a long shot, but might also have some bearing on the matter.
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Aha, we have a strategic difference of opinion here. I stand by my original advice. If you send someone who's bad at diplomacy, they'll need to recharge cards to pick up allies, which means they'll either explore less or have to give up their weapons. Seoni, by contrast, can auto-acquire a good chunk of allies and spend every single ally and blessing in her hand to get as much of the location explored as possible in a single turn. The more turns you take to clear the Village House, the more opportuntities you give Black Magga to munch the Village House, and the greater the odds that you'll miss 1-2 allies from that location -- which has a snowballing effect in making the rest of that scenario just that much more difficult. It's great the game supports multiple strategies, but I'm with Brainwave on this one with sending the low-Charisma chars at the Village House - there's usually plenty on non-explore cards in any given char's hand to recharge. That being said, because you never know where the Magga is gonna feed from at the start of turn, I tend to put chars with the highest blessing/ally count at the head of the turn order - which profile Seony also usually fits - in order to maximise the Village House explore before the Magga has had a chance to decimate it.
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Bug: Giant Badger
Longshot11 replied to Sylverlock's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Does it allow you to move freely on you own turn? There was a similar bug reported for Cape of Escape, where the Cape couldn't be used at all outside of encounter. -
- My Merisield displayed Flask of Shock for Barl's first check. - Barl's power kicked in and he discarded a random card from "my hand" - the card happened to be the 'displayed' Flask of Shock - the bonus 2d6 from the discarded Flask remained in effect for the second check - incidentally, this spared Merisiel from banishing the Flask This seems to be a general issue with 'displayed' cards still counting as part of the player's hand, rather than with Barl himself. I remember a couple of threads that touched on similar issue, so that's what the devs might wanna look into.
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Flask of Shock issues
Longshot11 posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
- two Flasks of Shock can be played at the same time, and their effects stack (breaking the "only 1 card per card type per check" rule) - the card states "bury or succeed Arcane check to discard"; however, succeeding the Arcane check Recharges the card instead -
That's one approach, I guess, but it always strikes me as redundant to give an auto-success item to the person that's already strong in that discipline. Also, if I only go by the closing requirement to place my heroes - often some of them remain useless (or they otherwise risk encountering the henchman and busting the To Close check). So, in my party, Ezren gets the Amulet of Fortitude (and so he has no worries going into Deeper Dungeons if Thassilonian Dungeon is not available), while Harsk get compensated with Crown of Charisma and can merrily stroll into the Prison.
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wand of enervation + animal trick
Longshot11 replied to nsr's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The Wand reduces the difficulty of the check, doesn't add a bonus to you. So it's expected that your +X doesn't change at all, while if you used the wand against a monster with difficulty 8 or less - yeah, having the check difficulty become 0 should be possible. -
I'd like to ask people that experience this issue: do you try to play your support before or after the active character has attempted Wisdom check? If before - does failing or succeeding the check makes you skip the active character's Wisdom check? Also, if anyone's interested in trying to reproduce it - can you attempt to play your support WHILE the active character is attempting Wisdom check. I'm asking in relation to this issue: https://forums.obsidian.net/topic/87375-weird-heat-metalwarchanter-interaction-yeah-that-guy/?hl=weird
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Issue with inspired dexterity
Longshot11 replied to Hjqusai's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Is there any way to summon the devs There's a Loot card in AD5 ... -
Armor mastery
Longshot11 replied to Srvannor's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It applies to all Armor-type cards but it does exactly what it says - it converts 'discard for effect' to 'recharge for effect' , and since most armors either reveal, bury, or already recharge for effect.... Yes, it's like that in the physical game, and it makes just as much sense. EDIT: I don't expect Paizo to go back and change a couple of years old cards just to be useful (after all, it's not *bugged* - it works as intended, only the intent is useless), but maybe -if Obsidian have that freedom (they've changed a bunch of better-working cards already) - they could make this power work on 'bury for effect' too. You have my vote in support. -
Armor mastery
Longshot11 replied to Srvannor's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
No joke. But hey, take solace that at least you didn't take Meri's Magic Expert (use Charisma to succeed at Weapon or Armor recharge check, hahahha - can you think of any of those?) or Inspired Dexterity (an otherwise excellent power, that's currently bugged to banish your blessings...). Man, those Roles are more fun than a Russian roulette... -
For someone who feels entitled to tell people to "stop whining", I sure hope you start reading the threads you comment on. No one is asking to get the Treasure cards for free. It was exactly the opposite - people wanted to have an option to BUY the Treasures at a flat price, in case they're not interested in absurd grinding and in the ridiculous Legendary difficulty. Also, I apologize for not having handy a sarcastic "completely missing the point" emoticon.
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Armor mastery
Longshot11 replied to Srvannor's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Currently, the only armor that discards for effect is Spiny Shield, for its Ranged 1d4 to a combat check. If you don't have the shield and you've taken this power for Val - you're shield out of luck. -
Horsechopper +1 question
Longshot11 replied to Garv the Barbarian's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Yeah, works correctly for me too. -
Flask of Shock: bug
Longshot11 replied to magniTT's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Also, that same Flask has Recharge check as opposed to Discard check (per the card's text). Not that I'm complaining... -
Heh, there's some truth to that, but the real reason I *hate* the current system is - I feel like the game's *punishing* me for playing the *original* game. Right now, whenever I complete a scenario with any party other than the first one I have that lousy "reward: 0 gold" laughing in my face, and suggesting I should add submissive masochism to my OCD by playing Obsidian's crappy Legendary mode - which somehow appears to be promoted as "the one true mode* by being singularly worthy of repeated Gold reward. When the game came out, it was a bit more manageable - you had different difficulties that gave scaling rewards, so at least it felt *natural* (though *Heroic* still was the unwanted step child, that anyone ever played just to unlock Legendary). Then, among the first changes they released to the game (as opposed to, I don't know - fix the friggin' Seelah?) was their Gold 'rebalance', where suddenly anyone playing on Normal or Heroic was even more of a chump. Mind you, this was a conscious decision, so apparently someone thought this will improve monetization, аnd the only logic I can see is - "People who can't handle/can't be bothered with Legendary will be pressed into paying"; I probably don't need to explain everything that's wrong with that notion. I don't know who came up with the current system but it was definitely not their brightest moment. I'm running 6 parties at the moment, and the fact that 5 of them don't earn any gold rewards has completely desensitized me to the whole system.
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Horsechopper +1 question
Longshot11 replied to Garv the Barbarian's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
OP is saying that his NON-proficient characters are getting the +4 penalty, which would be a bug.