Everything posted by Longshot11
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Wand of Enervation resets dice
Longshot11 replied to Eldicor's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Hm. I lost the dice, but I was able to drag the discarded cards back into my hand (it automatically knocked back in my hand the revealed card) and then added the dice anew. Are you saying that if I press Cancel while the dice are gone - I won't get the discarded cards back in my hand and be able o play them again and make the dice appear anew?
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Alpha-Strike Screen shots
Over at Paizo, they reported some pretty wild numbers in WotR , but as you say - it doesn't really count when you can throw buckets of d20's. My best result in physical game was in RotR (maybe somewhere in AD4 or 5) - 161. My second best result ... also 161 ! I couldn't believe my eyes when I added all the dice. I mean, what are the chances of that?
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She's got it...
Longshot11 replied to CA_Obsidian's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Yeah. Sadly, Black Arrow Longbow dropped from a chest in my solo Lem game (Str d4). Because, of course that's how it's going to happen....
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{Bug} Turtleback Ferry movement not working
Longshot11 replied to PinkRose's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)You have tried using it during HCtF specifically and it works??
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Wand of Enervation resets dice
Longshot11 replied to Eldicor's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)What exactly is this 'cancellation' bug and why is it so bad with the Wand?
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Suggestion: add the "You gain the skill X" powers to Skills screen
Longshot11 replied to Longshot11's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Yup, that's what I'm saying
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Orik Shield
Hmm, the only thing I can think of - the fix in patch 103 wasn't retroactive. Did you complete any of these scenarios on Legendary *before* the patch? Did you do it it any *other* party than the one on the screen? If so - you might have activated the bug. Basically, try to replay all scenarios on Legendary with the party that first completed any of the Adventure 1 scenarios on Legendary.
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Barl Breakbones can discard displayed card
Longshot11 replied to Longshot11's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Confirmed also with Barl discarding a displayed Incendiary Cloud.
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Gallery: 4-1 Saindpoint Under Siege states the wrong reward
Longshot11 replied to Longshot11's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Hm, there *was* a mistake in my post, in that the bug that was reported (haven't experience it myself) was that Level 30 is *supposed* to give Card feat, but gives a Power feat instead. I believe several people confirmed that behaviour in that thread.
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Incendiary cloud can be used after a spell card is discarded
Yes, what I was saying is - currently the Cloud *does* break the "one card per type* limit, but by doing so it actually plays closer to its original intent, and as such I'm eager to disregard the 'bug'. If it was up to me, I wouldn't change the functionality, but I'd add a "you can play this spell even if you played another spell" to the wording.
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{Bug} Turtleback Ferry movement not working
Longshot11 replied to PinkRose's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Yeah, it's been reported already - this is specific to Here Comes the Flood
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Gallery: 4-1 Saindpoint Under Siege states the wrong reward
In the Gallery, the scenario states that the Reward is a Skill feat, while the correct rewards is a Power Feat. This possibly is also connected to the Quest Mode issue where Level 30 says it should grant Skill but gives Power feat instead. So, good news is - functions as intended, but the text is wrong.
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AD3 Sihedron Medallion has an AD2 indicator
What it says in the title.
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Suggestion: add the "You gain the skill X" powers to Skills screen
I believe this currently only applies to Harsk, who can gain Divine skill post-role, but in the next sets it's a rather regular occurence (and generally one of the better power upgrades). It seems to me it would be much more clean and intuitive, if the gained Skill is placed on the Skills screen (as it's a regular skill for all intents and purposes, as opposed to powers like "When you play a Finesse weapon, you gain the skill Melee: Dexterity +2")
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Experienced characters missing in story mode
Longshot11 replied to bouquetoftruth's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Well, I just deleted one 'experienced' character that was never used and suddenly the portraits of my experienced heroes in the Build Party screen got all wonky - like up to 9 of them missing at a time. If I press Story - I seem to have all of my Party profiles intact, and I seem o be able to start a game with each one. However, when I select a Party and on the scenario selection screen eneter the Build Party screen - I always have different characters missing at the top. Damn weird that is. EDIT: If I'm reading your post correctly - you never deleted a hero in the first place, so apparently that doesn't have a bearing on the issue?
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Orik Shield
Hold on a sec, this was supposed to be fixed with 1.0.3. OP, are you sure you completed all the AD1 scenarios on Legendary? EDIT: Also, looking at the skull icon shouldn't be necessary anymore. I think they fixed the scenario completion indicators (on the scenario selection screen), so you can just look at the checkmarks - if all scenarios have all 3 checkmarks (i.e. 'all difficulties completed') - that should unlock the shield, or otherwise, the unlocking bug persists.
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Orc's ain't right scenario is hard
Longshot11 replied to Rbsk216's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)Spread your people so you can temp close and minimize blessing loss from Mammy Graul's firs encounter (where she's always undefeated). Better yet, make sure all chars have some means to Evade (you should probably be doing that regardless of scenario) and just lock Mammy into her lcation when you encounter her. Then you can just close two locations (i.e. you only kill 2 Henchmen that raise Mammy's diffiulty) and spread you heroes back to cover all bases. While you dedicated boss-killer is grinding Mammy's location to find her, you make sure to optimize the other heroes' hands for max support (blessings, ranged weapons, support spells). And yeah, don't throw it all in on her first encounter - I forgot this a couple of times and it cost me the scenario.
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I would pay to reset powers in quest mode.
I don't think there's anything that requires Ranged to defeat, but it does make you eligible to add a Black Arrow Ranger to your check, for example (while at the same time it would increase the difficulty of Tsuto Kaijitsu).
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Ok, I have a question
I don't think it 'means' anything, just seems to be one of dozens minor UI artifacts. I believe it appears when one of my cards has been eligible for the 'blue glow' during the scenario, and afterwards it just doesn't clear for some reason. Ex: I close Fort Rannick and it's power kicks in; I have Father Zantus in my discard which now glows blue to indicate that can chose him to shuffle into my deck; at Deck Rebuild (and I think sometimes even during the scenario itself) Father Z will continue to glow blue for no reason.
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Experienced characters missing in story mode
Longshot11 replied to bouquetoftruth's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Well, it was mentioned on these forums (but nowhere in the game, haha) that there's a 20 characters limit in the game - maybe you exceed the limit so the game deletes your oldest ones or some such.
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Zombie Horde triggers location close attempt
Longshot11 replied to Eldicor's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Are you playing Quest mode? I never experienced this in Story.
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wand of enervation + animal trick
Wow, hahah. That's one awesome bug right there. 'Bout time we caught some break with those EDIT: Though, for the record, I don't believe you're able to have a +5 to Animal Trick at this point?
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Luckstone vs 2-combat Villain
Longshot11 replied to Maelwys's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)1) I'm not sure about how this should work. On the one hand - you're right about it breaking the "one card per type per check" limit. On the other - maybe the second Luckstone ability is treated as "triggered" , so it's always allowed when the trigger condition occurs (even then, in the card game, I would probably rule it as illegal play, as it says "may" , i.e. you're given a choice to *play* the card, you're not just following a triggered instruction) 2) This seems completely in line with this bug, and my working theory on it: https://forums.obsidian.net/topic/87310-barl-gimmeabreakbones-beating-his-fortitude-check-defeats-him-outright/ 3) This would be a great idea. Not in as much as would benefit from it as player, but it would seem we do a great deal of QA testing on the game (I'm not knocking Obsidian's own QAs, I realize the complexity and volume of the project), and indeed it would be easier for us to report correctly what and when went wrong, which in turn would make it easier to pin down and fix the issue.
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Black Fang Bug since New Patch
Longshot11 replied to Lenecallad's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Hmm, this does sound somewhat similar to Seelah's Inspired Grace bug...
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Not recomMENDING mending (locked gamestate)
Longshot11 replied to sheadaman's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)As a note on Mending, in case the devs browse here: the whole "Exchange 1 card from your hand with 1discarded card " tooltip seems a little confusing. Ttiphis is a two-part process, and it would seem more intuitive to have 2 separate tooltips: "Deiscard 1", which then becomes "Draw 1 from discard pile". This would also make it easier to track if the effect bugs out by not registering your discarded card as such, or by not allowing you to draw to appropriate replacement card.