Jump to content

Darren Monahan

Developers
  • Posts

    189
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Darren Monahan

  1. Hi Citizen_X, as I understand, there won't be a DRM-free retail disc version (but if you were a backer, you would have gotten one ), so GOG will probably be your preferred option. Cheers, Darren
  2. Not sure, but hopefully! This one is pending a patch from Unity, but we'll keep checking in with them!
  3. The thing is, some of the big issues are actually fairly nasty and time intensive to fix and test (especially ones that involve fixing people's save games retroactively), and we have a number of other people on the team who are able to fix other issues. Also, there was probably about a week of other fixes included in this patch that were done after we locked down our 1.02 initial launch build. We didn't work up until it shipped on things - we have a lockdown process that we go through, and then the rest of the team keeps checking in fixes so those also got incorporated into 1.03. There are already a few things fixed for our 1.04 patch, but it's not safe to dump them all in without at least a few days' testing.
  4. We really are working hard. I've been reading some other threads and they're definitely getting me down, but I hope our commitment to keep releasing patches, responding to those of you via support, and regularly fixing as much stuff as we can shows for something in the long run. I know this is going to sound like I'm whining, but RPG's are really some of the most complex pieces of software to write because of how many different ways people can do things, and we wanted this game to offer a huge amount of options. We only have so much money to spend on our resources, be it QA or whatnot, and we've spent a lot of our own money too trying to make it as fun and robust as we can. One of the unfortunate things in our industry is having to set a release date so far in advance to make sure everything comes together in the retail markets, etc. These sound like excuses which I understand if they're interpreted that way, but we really really do care about this game and wanting it to be as good for everyone as possible, and hopefully we'll prove that in the coming weeks as we continue to fix and improve things. Thanks for listening! Darren
  5. This is not GOG's fault, to be completely honest. It's just a matter of how the builds are published on GOG versus Steam. GOG handles the publishing of the builds themselves, so we turn over a full build to them, and they generate patches. As mentioned before, they are in a different timezone, and we're getting very close to the weekend. We'll get the build to them as soon as we can, but we also don't want to release a build to them that hasn't gotten at least a run of testing.
  6. Hi everyone, please check out the patch notes for the upcoming 1.03 release here: https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/ We're working *very* hard to get this out as soon as possible. We apologize for the relative silence - we're game developers and most of us are working nose to keyboard on getting as much fixed as we can. We definitely understand everyone's frustrations and we appreciate your patience. As Roby said, the patch is in test at the moment, and once it's gotten a sufficient amount of testing, we'll release it as soon as we can. Thank you! Darren
  7. These are the patch notes for patch 1.03. This patch is now available on Steam, and will be available on GOG soon. Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests. Second Note: We have also fixed an issue where people were unable to open certain doors due to the Fog of War. "Big Ticket" Items Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke. Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired. Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue. The crash in Raedric's Hold has been fixed. Fixed the looping audio sounds that can occur if you play with minimized tooltips. Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue. The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher. Features Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled. Added pro tips to the Glossary. Many new icons for items. Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task. Added indicators on the loot screen when looting crafting and quest items. Party can now use lockpicks that are in the Stash. You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location. Balance Monk unarmed attack buffed by 1 point at the top end. Arbalest damage has been lowered. Fast melee weapons do slightly more damage. Slight bump to sabre damage. Tuned down Mind Blades. Tuned ranges of many Wizard spells to be higher. Slicken spell is now a single hit AoE. Chill Fog is now a friend or foe spell. Curse of Blackened Sight is now foe only. Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila. Fixed the price on Seal of Faith. Adjusted price on figurines. Adjusted price on rings. Tuned up the Goldrot Chew. Reduced the penalties for Bonded Grief. Tuned up Bulwark of the Elements. Modified attributes of companions and Itumaak. Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit. Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back. Rebalanced fight difficulty and spell selection for the Old Watcher. Lowered the scale of the Defiance Bay reputation by 15%. Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2. Changed duration of the Flagellant's Path defense penalty. Adjustments to the Mantle of the Dying Boar. Reduced the price of the Brighthollow Hearth and Courtyard Pool. Heart of Fury will now apply to all damage types. Tuned damage on Brilliant Radiance down. Systems Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game. Changed one of the fatigue status effects to not end with combat. Fixed save game issues with spells and abilities that place down traps. Fixed issue to prevent Ciphers from casting abilities without the required Focus. Restored modal flag for Reckless Assault. Set Transcendent Suffering to not be combat only. Fixed duration issue with Plague of Insects. Fixed companion audio triggers for some status effects. Hunting Bows had the wrong speed descriptor. They are now listed as Fast. Character Hit Autopause option should be working as intended. You can now close the Grimoire and Chant UI with a hotkey. Fixed issue with summoning magic items while unarmed. Fixed delay issue on Knockdown. Fixed a few issues with Dominate and Charm spells. Fixed a bad item mod on the Ring of Protection. Fixed issue with the Terrible weapon mod. Changed bad data in ranger summons. Made Takedown to be consistent with Knockdown. Fixed multiplier on Blooded. Summoned weapons will be removed when Spiritshifting. Fixed issue with bouncing reflected melee attacks. Party members will no longer switch to different weapons after being Charmed or Dominated. Ancient Memory is now Ally only. A summoned weapon will not unequip the grimoire. Fixed Spellstriking mod. Fixed trigger count issue with the Prone reduction mod. DOT spells should clean up properly when combat ends. Fixed Deflection +10 mod. All Exhortations are now combat only. Only play weapon ineffective VO if the attack is hostile. Aggrandizing Radiance will now last until combat ends. Holy Radiance is now combat only. Carnage now works better. Quests Fixed issues with factions and super friend quests with Lady Webb's dialogue. Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene. Fixed issue with the Winds of Steel quest line. Fixed a trigger outside the First Fires Keep that could have been avoided. Many fixes to music, audio, and VFX to a scene near the end of the game. The prybar should now display the correct image in the Raedric's Hold moat scripted interaction. Changed faction on the Hall of Warrior's containers. Fixed scripted music for the forge knight combats in the keep. Visual effects in the introduction cutscene should now be triggered properly. Fixed conversation of the guards in Raedric's Hold to not repeat. Added cape and armor to the loot for the Fampyr boss. Fix to Osrya's starting timer not being attached to the trigger in the area. UI Fixed sound issue when collapsing the tutorial UI. Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats. Fixed issue where camping supplies were disappearing when added to Stash. Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default. Fixed cropping on a few portraits. Fixed issue with highlighting dead bodies and containers in the fog of war. Fixed item stacking issue that was stacking items inappropriately. Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be. Small UI updates to the journal screen. Reworked the enchanting UI to work better with multiple lines. Fixed UI sorting issue in store. Fixed UI sorting in crafting menu. Fixes to Capitular glyphs in end game slides. Fixed issue with stronghold alert widgets not hiding properly. Fixed an issue with weapon mods were incorrectly being displayed in some cases. Drag select should work properly when starting the drag over an enemy. Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements. Fixed some control issues with holding down keys. Shot on the Run recovery value should be now displayed correctly. Fixed issues to how the HUD fades out during conversations. When the party receives or loses items, those log messages now go to both logs. Cleaned up the character sheet formatting and made more items clickable. Store item names can now take up two lines. Spells now show DT bypass in the description. Consumables now show per-Rest and per-Encounter usage limitations. Other Fixes Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state. Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze. Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game. Fixed possible issues with disappearing items and weapons. Minor fixes to a few select voice over lines. Fixed size issues with equipped capes on Godlike characters. Changed Explorer achievement to check for 152 maps rather than 160. Fixed many issues where combat would not end properly. Updated credits with more backer names. Updated paperdoll level up lighting. Scripted music should now be restored properly after loading a game. Updated Temple of Eothas render. Fixed some rendering issues with Fog of War on some areas. Fixed sounds on movie that plays near end of game. Reduced antelope feet sliding. Fixed issue with weapon caching causing issues when weapons are swapped. Interstitial music no longer loops. Fixed issue where party members could take damage in cutscenes. Fixed voice cues during looting for full inventory. Fixed transparency on ghost characters. Fixed issues with cutscene pathfinding if the game's process is halted. Fixed issue with Expert mode settings getting saved improperly. Fixed issue where characters were not properly stopping at the last waypoint of their path. Adjusted Skuldr scream vocals. We now handle some edge cases in resolution management on some hardware configurations. Fixed issue with the party member Knockout achievement not reporting the correct numbers.
  8. A number of users have reported they are seeing black screens when playing the game, usually when switching resolutions, or toggling between windowed mode and full screen. We've also had reports of similar behavior when trying to use external displays. We've looked into this issue extensively on our end, and we've found a reproducible case within the engine and have sent it off to the folks at Unity to investigate further. In the meantime as a workaround, you can generally press Command-F to get yourself into a state where you can save your game, quit, and restart. Pressing Command-F toggles between windowed mode and fullscreen (and back if you press it again). Pending fix in version: Unknown
  9. Hi Rubarack, looking at your account, I don't see a connected pledge with it. Without a connected pledge, you can no longer make new pledges since the game is out. If you do have a pledge that should be connected, please use the Link Pledge options on the Backer Portal page and that should help you connect a pledge that maybe assigned to a different e-mail address. If that doesn't work, please contact us at support@obsidian.net and include any e-mail addresses that you might have associated with Kickstarter and/or PayPal that we could use to check our unredeemed pledges. Thanks, Darren
  10. Hi guys, I don't have my Mac here in the office today, but do any of these things work: Command-M Command-Tab F11
  11. Hi guys, I've passed this along to Brandon to consult with Steam.
  12. Hi guys, I posted in the other thread here, but for those of you with the $140 tier, I just added an additional Hero key to your accounts. It'll take about 20 minutes from the time of this post to appear, but you can redeem it in the same spot - the Products tab of your Account Profile. Thank you! Darren
  13. Hi guys, for those of you in the $140 tier, there should be an additional Hero key in your Products page soon. It'll take about 20 minutes from the time of this post to appear. Thanks, and apologies for the inconvenience. Darren
  14. There appears to be an issue on some machines where certain network adapters can contribute to the game running slowly, hitching a lot when doing common things like opening/closing inventory, and voice over playback not playing when it should. We're investigating this issue on our end, but some of the folks in the community suggested disabling any extra network adapters you may have, such as Hamachi, VMware, VirtualBox, or your corporate VPN adapters. To do this, visit the Network Connections control panel on your computer and try disabling one extra network connection at a time and try running the game to see if you still experience the issue. More information is available in this forum thread: http://forums.obsidian.net/topic/71857-game-constant-freezes-and-voice-delay/page-6 Update, May 28, 2015: This item should be fixed in 1.06.
  15. Regarding why the Digital Download Plus maps to the Hero edition is because the Royal also comes with the Almanac and Prima's Strategy Guide, which aren't included in the Digital Download Plus.
  16. I was supposed to have those on my account as well, and they are missing from the Products page here on Obsidian's site. Hi guys, thanks for letting us know. This should hopefully be fixed in the next 15-20 minutes or so. It was indeed an issue on our end with the Digital Download Plus tier, specifically. Visit the Products tab and they should show up in a bit. Apologies for the inconvenience! Thanks, Darren
  17. Hi Chris, You completed your survey too late for us to make the initial game cutoff, but we'll nab it up in a future patch. Thanks! Darren
  18. Hi Stryker, please visit the Products tab of your Account Profile. You should be good to go now. Apologies for the delays!
  19. Grumpymouse, on behalf of everyone here, thank you most sincerely for the kind words.
  20. Pre-order items, Kickstarter backer items, Champion Edition and Royal Edition content are all considered "DLC" (or, downloadable content) in Steam, and are stored locally on your computer. To find them: Open Steam, go to the Library tab, and right-click on Pillars of Eternity in your game list. Select Properties and click the Local Files tab. Click the Browse Local Files... button. The extra content should be in a variety of folders, such as "Almanac", "Ringtones", "Soundtrack", etc., based on the SKU of Pillars of Eternity that you have. If you don't see the folders (or files inside the folders) there as you expect: Go to the Library tab, and click on Pillars of Eternity in your game list. You should see a DLC section underneath the Achievements section for the game. In this section, it should show a number of DLC items, such as "Pillars of Eternity - Pre-order Item and Pet" (depending again on what SKU you have), and it should indicate an install status for each of them. For the ones that appear missing, click the checkbox for each, doing this slowly as it will delete the files and folders from your machine. Exit and restart Steam. This isn't always necessary, but we suggest you validate the integrity of your game cache (see instructions below). Under the DLC section, click the checkbox next to each DLC to turn them back on, and you should see the content being downloaded again. Use the instructions in the section above to navigate to your local file content to browse your rewards. To validate the integrity of your game cache: Go to the Library tab, and right-click on Pillars of Eternity in your game list. Select Properties, and click on the Local Files tab. Click the Verify Integrity of Game Cache... button. This will take a fair amount of time, depending on the speed of your hard drives. Backers of Pillars of Eternity may download most of the extra content directly from our website, by visiting the Products tab of your Account Profile. Update: Some folks have reported that they still can't see their DLC items in Steam after trying the above solution. Please visit this Steam forum thread.
  21. This is indeed the "day one" patch. There is no new patch coming today (unless there's a crazy hotfix issue.) We are working on 1.03, but that's not locking down until next week. We'd like to collect issues reported here and elsewhere to make sure any immediate stuff gets resolved. Generally, that number at the end (508) is the daily build number. We don't fire off lots and lots of builds - it would take way too much time too do that. They usually only occur once daily, sometimes 2-3 times a day depending on the situation.
  22. Just made a post about this here: https://forums.obsidian.net/blog/7/entry-175-location-of-save-games/
  23. Pillars of Eternity stores its save games in the following locations: Windows %USERPROFILE%\Saved Games\Pillars of Eternity %USERPROFILE% usually is something like C:\Users\your-name-here OS X For Steam, GOG, and DRM-free backer disc versions: ~/Library/Application Support/Pillars of Eternity/Saved Games If you bought Pillars of Eternity from the Apple App Store, your save game directory is located here: ~/Library/Containers/com.mpdigital.pillarsofeternity/Data/Library/Application Support/Pillars of Eternity/Saved Games Linux $XDG_DATA_HOME/PillarsOfEternity/SavedGames If $XDG_DATA_HOME is not defined, it's stored in ~/.local/share There is one other folder that you may find in your temporary locations where we build and maintain the current game state, but this is not intended to be shared / used if you go to play on another machine. For the Backer Beta, save games were stored in non-standard locations, such as roaming or temp folder locations. Those were changed for the final game release.
  24. Yep, that's the one for the Backer Beta. I think that's the one used for the backer beta, because I have it too and the creation date of the folder is way older than the release of the full game today. Yep, that's the one from the backer beta.
×
×
  • Create New...