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anameforobsidian

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Everything posted by anameforobsidian

  1. Why not just pick Hermit or Hermetic then? Or Animist? Or Numinate? The name indicates that he fights for/with the Cross, which is very much Christian thus religious. Of course many words are being used outside their original meaning, but your statement does away completely with that meaning. Not according to webster Check the etymology section next time you look at Webster's dictionary. It's right there: blend of Middle French croisade & Spanish cruzada; both ultimately from Latin cruc-, crux cross. That said, I think much like Jihad, the word's meaning has changed enough that it fits well with Paladins.
  2. There was a big thread on this. And I had a massive post I won't repeat here. (BTW: It's interesting that they did not go in alphabetical order, and picked fighter first.) Here's my feelings: Fighter names are solid. Howler for a Barb / Chanter is a bit silly. I still think Skald or Skop would have been better there. I'm not super-keen on Ravager for Barbarian/Monk either; besides the silliness, it's like naming a class "the rapist." Other than that, the names are decent. Warlock, Witch, and Shaman are pretty good choices. The Cipher is decent. Oracle seems more priest-like to me but whatever. Liberator is a silly name for Druadins. Universalist isn't great either for druid priests. Holy Slayer for Paladin/Rogue is a bit silly. Votary is so-so. Contemplative isn't a great class name. Zealot would probably be better replaced by Cultist but isn't a bad fit. Geomancer for Ranger/Wizard is ok, not great, but that's not a natural class combination anyways. Explorer might be better. Spellblade is perfectly fine. Put it together and I think they did a decent job. I only think 7 out of 55 names really need to be looked at. That's a high B.
  3. They're only sort of a race, but in Pallegina's case, her character is very tied up with her godlike identity. I think weirdly enough the most unique race right now is ogres.
  4. You wouldn't need that many changes, because if it can stand by itself, it can stand in a full party. The one thing I would say is that this build is designed to outlast fights, and use a combination of blind and dragons thrashed to wear down enemies. You might be able to remove some of the defensive feats if it became a back row character, and move to a buff / dragons thrashed combo. The author includes a guide to changes for a party build in the OP.
  5. Here's an idea for Priests: have them automatically learn a small core of diety specific spells each power level, and also allow them to choose a few on top of that. This makes up for not having Grimoires, and makes sense from an RP perspective too (I think). This is a good idea, especially since I can't ever see skipping heal on a priest unless I'm respeccing the lower heals away. That would mean I would lose out on a heck of a lot of priest spells, because I would basically only be able to do heal and some buffs/ status cures.
  6. Well, here's what I know the dev team has said so far, and I may be wrong: 1. They're working on it. But high hp enemies get boring after a time, try playing the Seiken Densetsu 3 bird boss 3 times in a row. 2. They're working on it. 3. They're not doing this. In fact, they're removing the health endurance split even though the designers aren't sure it's a good idea. Forumites are split over the decision, I am against. 4. They're working on exposition vomit, that will come with actually doing a second pass, which they didn't for the first game. 5. They're working on making enchantments more unique to the weapon but it comes at a cost, you are less free to enchant a weapon with anything. 6. No word. I doubt it fits the whole pirate theme. Also, where are you getting the souls for those constructs? 7. I'm not sure. They're reworking skills.
  7. Big head mode is something they stumbled on by accident when testing character models. Keep in mind I tepidly support both, but it's not like they put a ton of extra work in to put it in.
  8. My first thought when I saw that stretchgoal was "what?" A large portion of the community would prefer the same amount of VO and second or third pass editing rather than dialogue locked in by an expensive VO budget. I know I would. But then again, their stretchgoals felt like stuff they were already planning to implement until halfway through the campaign people really started complaining about boring stretchgoals.
  9. Odrna has domain over sea storms. If you piss her off in PE: The oceans proved no safer. A barrage of squalls pounded the harbors along the Dyrwoodan coast for months, sending many ships to be forever lost in the depths of Ondra's domain, either mourned or forgotten- both to the Lady's liking.
  10. I loved my moon godlike / one stands alone barbarian back when that massacred, but the reason to skip a moon godlike comes much, much, much earlier. The Munaccra Arret provides such power to non-ciphers that I can't see trading it for moon healing, except in Dragon fights.
  11. I did my run with a Chanter. He started with guns and axe/shields, and moved more and more to guns as the game went on. There are three things to remember about TCS: metagame, metagame, metagame. If you have too much integrity to cheese the saves, then do a side-by-side run with another character with the same build that is not permadeath. At that level of self-imposed difficulty, the game is cheap so you have to be cheap too. My chanter run boiled down to this strategy for most non-bosses: get the gun attack to start; run like hell; use muncra alet to charm enemies into tanking each other make up any gaps with figurines; use DoT chants like soft come the winds of death and then dragon slashed for most of the damage; corpse explosion is a great clean up. Lore is essential for solo runs, prayer against scrolls can prevent a lot of hardship.
  12. I would never use the feature because I like careening around the city at full tilt, but it's probably not that much work to put in given that the animations are already in. Count me on team walk.
  13. Abydon and Wael would be pretty interesting, I agree. I can sort of picture the latter as a Residents member (though, not really). I can't really picture what a Wael Godlike would look like though. I mean, the Gods based on natural concepts are relatively easy. But for the Gods based on human concepts (Wael, Skaen & Woedica), it's a bit more tricky to come up with. Also, considering how mysterious Wael is, I'm not sure he would make Godlikes. He'd prefer to keep people guessing Yeah, Devil of Caroc is my idea of an Abydon Godlike. I don't know if Gods get to choose whether godlikes are made. My personal guess would be no, as godlike sterility would be antithetical to Hylea's portfolio yet Pallegina exists. An Abydonian could be covered in steel. Wael's godlikes could be surrounded by mist that only lets you see the eyes, hands, and feet; or they could have weird color striations. Woedica's godlikes could resemble her headsmen, or be unnaturally tall, think, and wrinkled. Skaen's godlikes could have muted features that were always covered in "blood." Or be rat people. Something about him strikes me as having an affinity to rats. The talents write themselves. Abydon's godlikes get dr and poison dr reduction. Wael's could have a concealing fog that gives them defense bonuses and lets them disengage from combat. Woedica's could get a barbarian like bonus for being alone. Skaen's could get an extra backstab, temporary draining attacks, or an accuracy boost after you miss (fighting more powerful enemies).
  14. It would be good as npc encounters or companions maybe, 'cause having to implement npc reactions/unique dialogues for player godlikes would take much time and I'd rather they do it right with the current ones than add more and leave it as it was in Pillars 1. Not if they just did base reactions to godlikes of any type. Really, I want it more for the mechanics and visuals. Lore/flavor is a cherry on top.
  15. I too would like to see more varieties of Godlikes: So far we have Berath, Hylea, Ondra, Magran, and Galawain (or possibly Gaun) represented. I think it would be really fun to have godlikes of Wael, Skaen, Abydon, and Woedica. My favorites would be Skaen and Wael.
  16. The system is serviceable, not great. Exploration is the selling point, but the combat is decent enough (especially in later games) to make it worthwhile. The enemies and battles can get quite varied, but frequently your character will do the same things over and over again, especially if they're a summoner. It's a somewhat loose class based system, where your classes give you advantages on skills everyone can take. There are three archetypes to aim for here: warrior, spy-mage, or summoner. The spy mages used ranged weapons and a lot of magical spells, particularly damage. The warriors use physical weapons and self-buffs. The summoners obviously summon creatures and also buff. Maintaining a summoned creature takes a permanent chunk out of your mana, and you can unmake them to get it back. As you explore, trainers and canisters (that rewrite your DNA) can improve your summons, eventually letting you summon an upgraded type of creature. However, creatures level up if you keep them alive, which can make them substantially stronger, so there's a neat tension between summoning new creatures and leveling up old ones. I you could only play one, which one would you play? I read a long time ago 3 was really well done... or maybe it was 4. For setting I would like to see a Medieval Europe dominated by a Vampire caste that came to power 200 year earlier. Thier power has weakened with the coming of the Plague. Do our heroes help the Vampire lords they serve, or betray them for thier own kind. 1, 2, & 5 were probably the best in my books, but not everyone would agree. I personally enjoyed 1, 5, then 2 the most in that order. That said, for a single playthrough, I would recommend two the most. It has the exploration of one, but with a lot more factions and powers that carry through the series. Five has better writing, but a lot of the experience is aided by 3 and 4. Also, aren't you describing something like the Legacy of Kaine?
  17. I think the question is a bit outdated considering that several of the most popular tabletop names have come to PCs repeatedly. Shadowrun, D&D, and Warhammer all have multiple good videogames. Other popular settings havel also made the translation. Vampire has two, Numenera has one, and Pathfinder has one coming (after a disaster of an MMO). Fallout started as a GURPS imitation. Many of the later pnp systems I've tried actually would make worse translations than the older ones. That's because a focus on collaborative story-telling and speeding play has led to looser rules in many newer systems. 4e would have made for better games than 5e for that reason. You can see the problem this posed for TToN, which never had satisfactory combat. I like D6 quite a bit, but it would make a terrible computer game. I wouldn't mind trying an Ars Magica game. I think Paranoia as a setting would be really fun, but would require Alpha Protocol style reactivity and people would think it was a reference to portal.
  18. Not to pile on the original poster, but considering the time period they're emulating, things should be more overtly nude/natural. This was a noticeable characteristic of Renaissance art. As an example, consider Donatello's David which is also made of bronze:
  19. Dark Angel! I was more thinking Geneforge. If you haven't played it, the graphics are crap but the writing and exploration of the series is fantastic. It's one of the standout rpg series of the last 20 years. I have looked at them a couple times, hows the combat? The system is serviceable, not great. Exploration is the selling point, but the combat is decent enough (especially in later games) to make it worthwhile. The enemies and battles can get quite varied, but frequently your character will do the same things over and over again, especially if they're a summoner. It's a somewhat loose class based system, where your classes give you advantages on skills everyone can take. There are three archetypes to aim for here: warrior, spy-mage, or summoner. The spy mages used ranged weapons and a lot of magical spells, particularly damage. The warriors use physical weapons and self-buffs. The summoners obviously summon creatures and also buff. Maintaining a summoned creature takes a permanent chunk out of your mana, and you can unmake them to get it back. As you explore, trainers and canisters (that rewrite your DNA) can improve your summons, eventually letting you summon an upgraded type of creature. However, creatures level up if you keep them alive, which can make them substantially stronger, so there's a neat tension between summoning new creatures and leveling up old ones.
  20. You're in the wrong place for news. The console port is handled by a second company.
  21. If you are a high-enough level, when you go to the White March the first time or Twin Elms, it will give you an option to level scale. This gives enemies tougher stats, which kinda works. I think the real question is, what difficulty were you on where you did the Bog Dragons at level 12? You might just want to punch the difficulty up a notch or 3.
  22. Wraiths in general have waaaay to many abilities for an early game mob. They teleport, they damage, some shoot frost bolts, some make copies. They should have been built up as a mid game mob.
  23. true, but not necessarily for the correct reason. am getting the humor o' gifted response, but am certain the irs would be shocked to realize paizo is a billion dollar publisher. got ~50 employees at a single location in washington. generate a bit better than $10 million a year. so unless their office happens to be resting on the richest unobtanium deposit within 200 klicks in any direction, am not seeing how they is a billion dollar publisher. HA! Good Fun! My.com not Paizo. Go to Owlcat's webpage, and its logo is in two different places. They're the ones who publish Warface! and Armored Warfare. I assume that's how MCA was introduced to the team. Next time do a bit of research before dismissing a point out of hand.
  24. Dark Angel! I was more thinking Geneforge. If you haven't played it, the graphics are crap but the writing and exploration of the series is fantastic. It's one of the standout rpg series of the last 20 years.
  25. I beat the game on the Ultimate and I still think the priest list is somewhat confusing. Part of the reason for that is that the priest list is the best counter for most status effects. All of the counter effects are spread out on different levels, sometimes in a way that doesn't make sense. Prayer against infirmity counters two very different status effects. Prayer against restraint doesn't affect paralyzed, which is healed in the more powerful prayer against imprisonment. Isn't imprisonment by definition restraint? Prayer against bewilderment is far too high-level, especially since it's next to litany against minor afflictions. Same is true for litany of major afflictions. And bizarrely, stunned is the most powerful debuff in the game since it can't be healed. The whole thing is a bit haphazard.
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