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Aridea

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Everything posted by Aridea

  1. Hmm I don't blame him for being socially inept. The guy shares his head with someone else that sometimes takes over and does things he would never do.
  2. Well he does have a type. Regardless of how you play your watcher maybe the watcher is just not his type. I mean come on, is everyone here physically attracted to their best friends irl? As for the gaps between games, im actually quite happy its left to player’s imagination. You have room to come up with anything you want.
  3. If you don't import, the game is perfectly playable, even with import it is. The reputation and conversation bugs can be annoying but they are not game-breaking. At least we don't have dragons flying backwards and shooting fire out of their rear end. Not that I didn't enjoy it mind you.
  4. I agree, but I also think whats getting everyone is the lack of closure. We know what happened and what Woden fought and died for, but we never get to discuss it with Eder especially since it was such a huge issue for him. At least some sort of aknowledgment would have been good. But I guess you can’t have everything because budget and resource linitations.
  5. Muhhh.. I just wanted to retire rich..and that guy making me broke... Kidding aside , good to know you don't lose much not saving the crate though . I am pretty sure it was Eld Engrim the drunken surgeon, Chitupec is loyal like all other NPCs that you can save from death (except that cannibal cook). Also the game throws so much money at you you can buy all ships, all upgrades, AND still retire filthy rich.
  6. I think its normal. We always oversimplify things when we ask our friends for advice, while the actual question is far more complex in our heads. The friends are asked for the sense of general direction, everything else we usually figure out on our own. Maybe thats the case with Eder as well. He probably still has a giant mess in his head.
  7. I wish we could be shown some of their better and more successful research, because we need reason to keep them around. The only way they get better is if you empower them with Eothas. For the record, I do always support the practice because science, but the reasons are kinda dubious aside from a couple of great concepts. Although, the last experiment did transport you in a cave, so it was pretty cool that they figured out adra travel. Hmm I empowered Berath because she won me over, but it was so underwhelming I didn't feel so bad even after ME3 ending. Maybe the Dawnstars were Deadfire invention... I don't remember them the first game. You are right, perhaps they do kinda lessen Watcher's powers, even if they can't see souls and just wave those lanterns around.
  8. Is it after the patch? If so they may have decreased positive rep gains and kept the negative ones (or increased/redid), so picking lock on the guy's cell couldn't override all the positive stuff that you did. OR its bugged.
  9. Yeah he never got a proper resolution with Woden, I am surprised there was nothing you could do about it in Deadfire, especially not asking Eothas. Hey, maybe next game we will go to Readceras and find clues about him there. Or maybe by this time it simply doesn't matter, because we actually know what Eothas was trying to do and what secret Woden discovered. Still, it would have been nice to discuss it with Eder at least. Other than that, I think Eder was fine. He was definitely a bit more depressed, but I kinda thought it was due to the ominous things happening and the end to status quo. Everyone would be depressed. I did miss the little conversations when companions asked you how you felt at rest, that you had nightmares, couldn't wake up etc, both Eder and Aloth. But I suppose having piece of your soul stuck in Eothas for a while didn't have as much impact as you going crazy in the first game? Idk...
  10. Re- point about ciphers. I am replaying poe1 as a cipher and I keep on thinking that cipher powers are so similar to watcher powers that they sort of make each other redundant. I know GM explains the difference, but she is... vague. If you play any other character not connected to souls, then yep your watcher powers make you special, if you play a cipher - the conversation options are so similar to watcher that if you switch off metagaming info you can't really distinguish between them. Its imho more interesting to play a ranger or a druid or whatever and have special Watcher talent, than play cipher. As for animancers. I do like their concept, but unfortunately in both pillars 1 and 2 they are represented as always f***ing something up, and need someone to clean up their mess. All their achievements happened in the past. In both games they are either outsmarted by someone else (i.e. Thaos) or the Watcher. So tbh I am not sure that at this point they can operate anything. Priests - i think Xoti was just made special. I haven't seen anyone mentioning that they do what she is doing.
  11. Oh in that case yep, more content would have been so much better - dialogues, interjections, relationships. Unfortunately sacrifices had to be made. Honestly, I'd rather they scrapped sidekicks and gave more stuff to the main companions. But I don't know if companions vs sidekicks was a zero-sum situation. Plus a lot of people seem to like sidekicks because waifu/husbando material. Another thing, weren't there past complaints that POE1 was too verbose and that GM and Durance were way too long-winded?
  12. Are you sure? Because on my second playthrough I didn't even pick Xoti and most of the souls I came across just came up to the Watcher and vanished. They said the would be following. The only ones that didn't vanish were the two souls on the beach, for that you need Xoti yeah.
  13. Its interesting because its not the romance content that makes me like the companions, its actually the other way around. I am in a large minority here as I prefer Obsidian's "romances" (as unfinished, small, and bug-ridden as they are) to Bioware's, because I prefer Obsidian's characters to Bioware's. I just find them more interesting, idk they click with me better. So any romantic content, even as short as we are getting, is a nice addition. Yes, I even liked the "Old Owl Well" Casavir. The guy had so much potential, if only he didn't have his quest cut.
  14. Hmm, you don't have to take her along for souls. She actually doesn't do anything other than, from what I understand, store those souls in her lantern. She doesn't help them move on until she actually releases them. The difference between the Watcher and her from what I've gathered is that the souls follow Watcher like a beacon, so that they could find their way back to the wheel through Adra or whatever, and Xoti stores them in her lantern.
  15. Do you mean his romance only has 2 conversations? I admit I could only trigger it by using the console, so it only actually happened right before the end quest, so I put it down to having missed most of it. Its... not really that there are two conversations, its that its extremely low key. Its adorable though, if anything I prefer it over Tekehu's (and I love Tekehu with all my heart). Since its so not "in-your-face" it compensates with quite a bit of ambient dialogue from Aloth which is only romance-related, as well as changes in his reactions to certain places and situations. The last conversation in Ukaizo is unbearably sweet. Idk its definitely not Bioware scale or even Tekehu/Xoti in terms of content and flirts, but it fits his character, and if you like his character its good enough imho. If anything it revolves completely around your PC. Of course there could always be more content everywhere, but I thought its worth having even as is. But then I am biased towards long-term companion friednships and history so Aloth will always be default for my character. If you are looking for more written content then it could seem underwhelming. If you tell her you are interested in her then yeah, you are automatically locked with her until you break up. She shows interest in +1 disposition convo as far as I remember.
  16. There should be 5 pieces. The reason you can't merge it is because you are missing a piece. Once you get all of them the "merge map" option will work.
  17. Woden's memories in PoE 1 describe Waidwen as a man with a halo of blinding light around his head, so I imagine Eothas' godlikes would take on similar characteristics. The whole three stars motif would probably be incorporated somewhere in there, too. As for Eothas' god form, it may be extremely non-canon with that we know right now, but I've always enjoyed this fanart's depiction of him: This is... much better than the game art. Not that I dislike game art, but this is wicked. As for OP. Didn't the Watcher see what Waidwen looked like when possessed by Eothas? It was basically a head full of light, you can't really see whats there. I was assuming that Eothas godlike would be basically light. Nature godlikes I always associated with Gaun, but thats because I somehow always rhymed it with Faun in my head, which is pretty much what nature godlikes are, which is ofc wrong.
  18. Actually there is one with Tekehu just in this pose. Its hilarious.
  19. I'd say it totally depends on the crew and their dispositions. I have 120 hours already with couple of unfinished playthroughs and one completed game and my Watcher had been propositioned ONLY ONCE by the crew, while Orlan's head came up at least 15 times.
  20. I think "getting through to him" means you just convince him not to drink it. He will be bitter in any case because he is young and he got super brainwashed. If anything I thought this was normal, you can't expect someone to change their beliefs just based on one conversation.
  21. If your average gamer is what you say it is, then by default your average backer would be similar purely by proportion. Unless of course this has nothing to do with "pleasing the backers" and more to do with the direction the independent studio is taking. The first pillars didn't have and never promised such content, it was targeting lovers of Infinity engine games, and yet it beat all stretch goals. I don't see why the situation should be different with the second game, and why it suddenly "caters to a certain demographic".
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