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Aridea

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Everything posted by Aridea

  1. The only thing I'd change is lock the progression behind major plot events. But at the same time the main plot is so painfully short you will still think they are jumping on to you too fast. My favorite romances from Obsidian were KOTORII and Mask of the Betrayer, because they went through the entire game following the plot progression and revealing details about characters, ending up at the game climax. As for example Safiya is a piece of someone's soul, self-absorbed Gann deciding to stay with the MC regardless of the path you choose (even serving Kelemvor in the afterlife), Atton turning darkside if you make wrong choices etc, Handmaiden having a mystery of her origins, Visas being connected to Nihilus, etc. I think Deadfire suffered not because they jump onto you too fast, but because there is really no mystery about the characters and no changes to their personalities. We pretty much know all about them, so there is very little to discover and very little to talk about. Xoti is probably the only one who can go darkside, but she is still her old righteous self. I understand its probably a design choice to make the ending as open as possible, since there will be further installments, but I feel it does very much limit how interesting the characters end up, and coupled with the short plot, how much drama they can bring to the table.
  2. I kinda view it like real life. If you assault someone and take their stuff the payoff will be high, doesn't mean its legal and you should do it. Granted ofc the rules of the game are not as harsh as reality - you are not sent to jail and/or given death sentence, you don't stand trial. Still the feature is there and you have a choice whether to make use of it or not. Plus, as have been mentioned before, you are given freedom to make yourself whatever you want - pirate, privateer, bounty hunter, pacifist captain etc.
  3. I... don't even want to ask what was seen as pervy there...
  4. Speaking of... I am surprised we can't enchant clothes in Deadfire, since we were able to do so back in POE1. I would have certainly wanted to use Principi clothing on my more morally-questionable Cipher.
  5. I thought Miscreant's Leathers that you get from Benweth were pretty fancy. Not obnoxiously fancy like frock coats, but not shabby either. Also, Legendary versions of leather armors generally make them look even more stylish. Barring that if I recall correctly Vailian, Aedyran and Principi clothing items were pretty nice looking too, esp Principi. Or you could always go with Dancer's outfit
  6. Oh for sure I'd like to fully beat them too, with wits instead of raw power. Power wise the Watcher is an ant in comparison to them, which I am completely fine with. That said I would not be too heart-broken if there was no way to completely destroy them, even if all you did was just convince them to stop meddling in mortal affairs. I wouldn't mind these options too, but I think the reason they don't attack the watcher is purely political, as we are still extremely important and present potential to be utilized in the future. Adding those options would mean greatest politicians and schemers that did this for years would lose it in front of some schmuck. Not to say that it would add an additional layer of choices/consequences to an already complicated web. Idk, its a fine balance...
  7. Same. It was refreshing to feel like a loser for a change instead of another power fantasy.
  8. Except that the Warden, Chosen One, Vault Dweller and the Courier dealt with far smaller fractions of the world. Yes the quests seemed semi-epic, but they were still dealing with antagonists which were relatively "grounded". The Watcher has to somehow manage literal Gods - immortal constructs that can affect forces of nature, make volcanoes explode, absorb souls en-masse, and insta-kill our sorry butt. There is so much that one puny human/elf/dwarf/aumaua/orlan can do against them. And we are not playing a demi-god like the Child of Bhaal was in Baldur's Gate. As much as I like DA2 I admit Hawke on the other hand messed up everything they touched, so I'd say its a bit different to what we experience in Deadfire.
  9. Pallegina is an interesting case. I've read somewhere (wiki i think) that godlikes are considered genderless, due to their sterility. I feel like right now as of 2 games, sexuality isn't applicable to her all, so you can't really call her by any definitions. Her only love is for Republics, nothing else. She may have a preference somewhere deep inside, being in the male-only order and all, but I feel like you never see it. And I am too afraid to flirt with her to find out :D As for the OP question. I believe I saw some characters that I thought were gay, but I don't remember 100%. The Innkeep Gyntel (Wild Mare) gets kinda flustered with Tekehu when you bring him for the first time and have a conversation about his shenanigans. But again I haven't encountered other situations with him to be sure.
  10. Nope, I double-crossed the Principi and killed both their leaders, Serafen didn't bat an eyelid. I think he only cares about slavers.
  11. I named mine Heart of Winter, or Winter's Heart, don't remember. My character is a pale elf with frosty exterior, so it kinda fit. Also IWD reference.
  12. Well they are goody-two-shoes for their respective factions. I'd assume doing something evil for the opposing faction will not tick them off. Serafen only hates slavery, but he will happily help Principi and do evil stuff for them. Maia is a cold assassin, and Xoti can be turned murder hobo. I think the only genuinely good companions are Tekehu and Eder. I think the key would be to rotate the team according to what sort of acts you do towards which faction.
  13. True. I remembered this concept by Obsidian (which was i think posted in other threads as well) The first one looks like sun/Eothas godlike, but this was an early concept in 2013. We certainly kinda got water, so who knows...
  14. I seem to recall Eothas godlikes were supposed to have glowing heads. There is some concept art with them. But I don't remember how they are called.
  15. Ohh I see. I don't remember, it was a while ago. Maybe I did get a messenger when I entered the district, but I don't think I got any notification in my journal. Probably a bug then, you are right.
  16. I played this quest some time ago, so maybe it was patched to indicate when you need to return. In any case I didn't have any update in my journal saying I should go there. I just showed up occasionally after major story progressions and one time ran into the attack on their building (had to enter the building). As Parasol_Syndicate said I think it was after Ashen Maw.
  17. Played at launch. Spent 100+ hours. Maybe there were bugs but I didn't notice them, completed the game without any issues. Nothing game-breaking on my side. (I don't really consider possible companion conversation bugs as such, so I am not counting them) If anything I've experienced more bugs in Skyrim enhanced edition some time after release.
  18. Haha, whenever I see an RP character post, I already know its you For me the obvious "more fun" choice would be #2, because you can actually rp a drunk properly in this game. Options 1 and 3 are kinda what you can rp anywhere.
  19. Maybe its just a mechanics case. Having a full blown Fampyr in the party would probably be OP.
  20. Brilliant encounter, I adored it. Especially since you have another camp-sharing encounter with a group of normal adventurers, and I've met those guys shortly before I had this one, so imagine my surprise. I was playing Pale Elf Ranger/Rogue, had souls given to children with Hylea, and had Handsome Eliam "die", although when checking ship roster he was alive and well. Didn't think it was Wael, but now that people are mentioning it, it makes sense. I don't think the crew member is supposed to die for real. Wael is the keeper of mysteries, not a murderer. It looks like it was supposed to be more of a trick to spook you from showing too much curiosity. After all curiosity killed the cat I've no idea how Wael choses who is to die, there doesn't seem to be a pattern to it.
  21. Technically you don't have to, you can just go to the shipwright and pay for the cannons yourself completely subverting the Principi. The shipwright likes you more and you get a higher discount too I think, 10% vs 5% if you coerce him to work with pirates. You can also threaten the wolf with your own animal companion (wolf in my case), basically saying my wolf will wipe the floor with yours. Its immensely gratifying, but Eder still disapproves like crazy.
  22. I don't think its explicitly stated. Sometimes it feels like he is aware, and sometimes not. He definitely talks to her and you can make them talk between each other when she fully emerges in the Sanitarium. So I think its generally the battle of wills. Sometimes Iselmyr completely takes over and Aloth zones out, and sometimes the other way. Most of the time I feel both of them are present in a certain capacity and are aware.
  23. I seem to recall there were couple of voiced lines in Bioware games that never made it into final games? Mass Effect I think had it, or Dragon Age Inquisition? I may be wrong though and those might have been simply written dialogues.
  24. I never said Iselmyr was NOT Aloth. Yes, its a memory, but its still a conscious memory. Besides, souls in Eora lose and gain parts during the cycle, so Iselmyr is still not 100% Aloth. And that consciousness still takes control, because its a different memory and a different life. Just look at what happened to Maerwald, and how his awakening and his multiple lives drove him mad. Its not Aloth's consciousness making decisions, its Iselmyr's consciousness, and yeah it does make it creepy, no matter how you put it. Also, from what I understand Aloth standing up for himself in Deadfire is affected by the anti/pro-Leaden Key ending, and has nothing to do with Iselmyr.
  25. Certain options, like asking "why do you need a Watcher to do this" were treated by him as showing Pride. Technically they are innocent and you may pick them without thinking that you are too good for this job. It makes sense and at the same time it doesn't. You do lose rep that way though. Other times when there were random occurrences which made zero sense, I checked with console, and they didn't affect his disposition. So even though he sighs, rolls his eyes, massages his temples or whatever else, the disposition stays the same.
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