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Everything posted by Rosbjerg
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That's pretty creepy!
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On the southern tip of India, the full moon rises exactly after the sun sets, only twice a year, according to the people there it's one of the only places on Earth it happens.. Also I've never seen the moon rise in the same spot as the sun had set here in Denmark.
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Six is pregnant and Thigh is the only one who's been spending alot of time with her. Plus he didn't refuse that he had sex with her, but didn't confirm it either. It could be Baltar's though. Since I believe it's Caprica Six.
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why stop there? Maybe you'll have a monkey with FIVE asses!?
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I've been thinking about getting that for some time. Is it any good? Gameplay/storywise
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which full Cylon child? You have Hera (I never quite understood if it's Caprica 6 + Baltar's or Athena + Halo's?) which is Human/Cylon and Tyrol + Cally's kid, which is also Human/Cylon.
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They were over 2000 people and the boy seemed quite happy. Also, I thought this thread was about the moon?
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I once saw an red/orange moon rise above a jungle, while I was standing in a boat being rowed (or what ever it's called) over a river to an ancient temple, where a young boy was being initiated into the priest caste. And standing in that small boat, with a pale orange/red light covering the jungle and river, seeing the ceremonial lights, fires and painted elephants on the other side, was quite a unique experience. The funniest part was that the moon was the most interesting part. I'd never seen that particular colour mix before.
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Wrex, Kaidan or Ashley can die.. but per game it's max 2 members, Wrex + Kaidan or Ashley. As far as I know anyway. oh and I'm interesting in hearing about the endings as well, I've only seen the "human joins the council"
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[sarcasm] You know, it really is a nice way to welcome someone, by spamming his thread. [/sarcasm] Xavura, Steven answered your question, but if you would like this to reopen feel free to contact me.
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Cut the chatter cadets! And stay on-topic.
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and of course they landed in New York.. Obviously the rest of Earth is still intact, it's just NY that's been destroyed so many times that finally we gave up rebuilding it.
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I don't mind the descryption thing, though my computer seems to lag when I enter them, so I always have 2-3 seconds less to finish it.. when I reach level 20+ I usually have enough omnigel (sounds so disgusting) for it not to be a problem.
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I died twice in the final fight (due to severe stupidity on my part).. I really really hate, that you can't skip the cutscenes!
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KotoR 3: Ideas, Suggestions, Discussion, Part 25
Rosbjerg replied to SteveThaiBinh's topic in Star Wars: General Discussion
Unstable? I haven't played NWN2, but in TSL's case I'll chalk up to LA pushing the deadline and publishing a game that is unfinished in my book. I'd call it stable. It crashes and has bugs at points, yes, but then again, what game doesn't? Indeed, that Obsidian was able to finish TSL and make it workable in about a year is a marvel of an achievement. As for the graphics, I honestly don't care that much. Nicer graphics would be, well, nice, but it's not that important to me. Besides, since LA will always be the publisher of a Star Wars game, they could just cash out for a nice graphics engine, if it's really that important. NWN 2 had problems, it had glitches even after alot of patches and TSL still does. I've never had either game crash on me though, but I hear that's a problem for some users. I had alot of wierd problems with NWN2 which made me stop playing the game entirely, half way through, I only picked it up again because I hate unfinished buisness. So granted, in my personal experience Obsidian makes ok stable games save some quite annoying glitches, but judging from what people have posted here, there are issues with stability. And while it's true that LA is the main reason for the cut content and some of the stability issues as well, I still have to place some of the blame on Obsidian - even if I don't want too, they made the game after all. Don't get me wrong, I'm a fan of this company and will buy anything they release. I mean, I'm spending some of my time moderating here for free! But that doesn't mean I'm gonna be blind to the obvious problems staring me in the face. I do believe it's a temporary problem though, which they'll adress as they get more experience and grow as a company. And because they need to grow and develop their own IPs, I think they should stay away from KOTOR3, for their own sake. Otherwise they are gonna be that "Knights of The Old Republic Company" -
Obsidian Entertainment - Five Years Old!
Rosbjerg replied to Adam Brennecke's topic in Obsidian General
pictures or it didn't happen! -
Don't worry guys, we are aware of it. For now just delete the thing.
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KotoR 3: Ideas, Suggestions, Discussion, Part 25
Rosbjerg replied to SteveThaiBinh's topic in Star Wars: General Discussion
But that's the point, of course we buy their games, and probably will continue to buy their games (though some won't due to the SecureRom issues), because they are technically great games - stable, good graphics, innovative in design and approach etc. And the story is still good even if we've seen it many times before. They just lack replay value. KOTOR was a bit different, because it felt somewhat deeper. But still it was a copy of NWN to a degree. And Obsidian makes somewhat unstable games, don't have so great graphics (they are adequate though) - they are however innovative in their interface design as well. Their stories are fantastic, or at least the prospect and potentiel of their stories are fantastic. Their biggest mistake imho is they're too ambitious, in what they want in their games. Making it hard for them to finish it properly. If they can keep that attitude as they grow (and I believe they will), they are gonna have a very bright future. And that's why I like them, they have massive potential. But I think I would rather have another company make KOTOR3. Because sometimes it takes a new approach to make a series shine. -
KotoR 3: Ideas, Suggestions, Discussion, Part 25
Rosbjerg replied to SteveThaiBinh's topic in Star Wars: General Discussion
I've been reading these posts for a long time and pretty much everything has been covered in the past 24 70+ pages long threads, which have kept me from contributing myself. But I'll give it a go. Prolouge: Knights of The Old Republic, the first game in the series, was somewhat an eyeopener for me into the Star Wars history and really showed me the potential in the SWs licence, which I feel have been squandered by many companies before. But Bioware's games lack depth, this has always been a problem for me. Both NWN, KOTOR and the newest Mass Effect are great games, but only for so long. They are repetetive and often follow the same story arch. Generic Unknown Unique Indvidual is put in a situation where he must save the town/galaxy/universe, either by good will or selfinterest, he gatheres friends, discovers something from his own past and is betrayed either externally or internally - and usually by a friend or mentor. It's cool enough the first time, not so great the second time and a little boring the third time. Obsidian Entertainment did the same in the TSL expansion. Where they differ is the fact that they true to explore the nature behind things, question the nature of the force, morality and push the players expectations. I love when game developers are trying to make you think instead of just focus on entertaining you - we can argue wether or not they succeded, but at least they tried and are still trying in their current games. Their games suffer from bugs and missing content, which is just as bad as a generic story arch. It has more potential, but if it's never fufilled... If KOTOR3 is ever released, I'm not so worried about tiding up the story from the former games. It doesn't even have to be the same era. What I would like is kind of a Bioware/Obsidian hybrid. A good stable game, with a strong story. But a story that goes beyond the normal Space Drama. One that really makes us look at Star Wars in a different light. What is the Force? - A look behind the curtain of this mythology. Why do we Fall? - Is it invevitable for those who indulge in feelings and what are the consequences? Impact on the Universe - Here I'm not talking about simply revisiting the Plantes you've been to and see the difference, but rather play out a part of history or shed light on some of the more unknown pages of the SWs history, make us feel that what we do in the game has something to do with the overall mythology. Consequence of Choice - Needless to say somethings will be forced on you when you make specific choices, make sure the game will punish and reward behaviour according to the setting. Forcing people to fall to the Dark Side, if they don't stay clear of temptation, would be a daring and brave element, I'm not sure it would be well recieved or even work, but I would love to see it tried. A more dynamic approach - Levelling is fun for sure, but it's unrealistic, with the setting, to go from level 1 to 30+ in a matter of days or weeks. Either give us fewer levels (which are harder to attain) or reward us differently. Better gear is realistic enough. In the end what I want is a game that's story driven like TSL, which dares to question set beliefs. Exploring the "grey", being gritty etc. The Star Wars universe is somewhat Good vs. Evil - and no middle ground. Which is why it's important to look at that area in between. I could go on, but I think you get the jest of it. Thanks for reading. - Rosbjerg -
Obsidian Entertainment - Five Years Old!
Rosbjerg replied to Adam Brennecke's topic in Obsidian General
oh my, they grow up so fast the little rascals! Happy Birthday Obsidian Entertainment! -
I feel so appriciated!
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Yeah I "missed" the first fight.. is it though?
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hmm 53% chance of survival. This test should be issued in schools, so kids could be prepared.
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the female voice is better, but not that better.