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Everything posted by Rosbjerg
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Ring of fire comes to mind.. In India I tried some of the delicious curry people recommended.. As an American (Alabama native) so nicely exlpained to me - I was trying to write checks with my mouth that my ass couldn't cash.
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I'd never heard about it and I'd never seen it. So thanks for the find!
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Is that all? I thought more was removed... I heard something about the European version being darker and moodier (lighting wise) - but I don't know if that's true.
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nudity
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I've had some hilarous fun playing an archer in this game.. it's like being on the field in a Medieval Total war battle! If all of you knew this game how come you didn't mention it here!? I would've loved following this game through it's development.
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This game is great fun! It's bit rough around the edges and there's really no story holding it together (so far) - aside from some very poor quests.. but it's immense fun just riding around wacking people over the head with a big club or shooting people down with arrows.. Great combat! I most surely recommend everyone to at least download the free beta and try it out. + It's only 300 mb!
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Just thought I'd post some screenshots (from the website) for your viewing pleasure.
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Nice, I'll most definitely try it then. I just got a little skeptical when all the user reviews said "greatest game evaaar!"
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Have any of you heard about this game? I stumbled upon it on Gamespot when I was reading about Storm of Zehir. It's gotten alot of good reviews from the users there (but that could be friends of the delevopers for all I know ). I've never heard or seen anything about it. Apperantly the Beta is free to try, so I'm gonna download it later today.. just thought I'd share my find with you guys. There aren't alot of open world RPGs floating around.
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Your Top 10 Favorite Games of All Time
Rosbjerg replied to jaguars4ever's topic in Computer and Console
Sure, I played it alot on my Amiga. It's a great game, but it's not on my top 10. But definitely on my top 100. -
The GTA series for PC (Never finished any of them) Neverwinter Nights 1 Assassins Creed (A better game came along) Medieval Total War 2, it's one of my favorite games, but I've never finished a playthrough. As Kaftan says, it gets too easy after you've gotten over your initial expansions. ToEE I actually never played more than 20 minutes of the game in total, I liked it very much, but I got distracted at the time and never picked it up again. The Witcher I only just started it a few weeks ago, it was so broing I decided to play through Neverwinter Nights 2 and Mask of The Betrayer instead. Oblivion I've tried.. I really have..
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I'd be more than willing to show you how Danes can drink, if you ever make your way by these parts.. Besides I mostly don't drink these kind of beers to get drunk. We have the cheap and strong kind for that.
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Your Top 10 Favorite Games of All Time
Rosbjerg replied to jaguars4ever's topic in Computer and Console
I'm not suprised, it really is one of the best games ever made. Highest score, from online game reviewers, have Diablo 1 as the best game as far as I remember. -
Agreed to take car of 3 dogs for the next week.. pay-off - me and the gf gets to spend the time in their house.. conclusion: I never want to have dogs! altough I wouldn't mind living in a large house.
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I kinda thought that was the point (the bad acting), since The Rock is playing a bad actor.. which he does suprisingly well.. heh but yeah - I saw it in India with alot of people and me and my friend were the only one who stayed to see it.. I don't blame the others, it is quite wierd. Fantastic film, but I still think Donnie Darko was better.
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Those are some hardcore stats for a level 6 char.
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Moved to WoT because of the direction of the thread.
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Your Top 10 Favorite Games of All Time
Rosbjerg replied to jaguars4ever's topic in Computer and Console
1. Baldurs Gate II - Shadows of Amn : I've never spent more time playing a game than I have with BG2 - and there are still quest that I haven't discovered and done. This game is legend and the best I've ever played! 2. Sid Meier's Civilizations II : The possibilites were endless, or so it felt at least. I've sacrificed many nights on the alter of Civ 2. 3. Medieval Total War (original) : It combined the best of both turnbased and real time strategy into one cool packet. Shogun was awesome, but Medieval blew me away. 4. Freepace 2 : The story was deep and engaging and you really felt the hopeless struggle. Space was dark and brutal, as it should be. 5. Knights of the Old Republic I : Good story, memorable characters and universe. It did alot of things right and came together so well that it'll be my favorite Star Wars game for a long time to come. 6. Europa Universalis 2 : I took me 6 months to really master this game. Being able to play over 400 years of European history is cool enough, but when it's done as good as this you wonder if all the other game developers are just lazy or if Paradox are just that talented? 7. Neverwinter Nights II - Mask of The Betrayer : NWN 1 and 2 didn't really impress me that much - but for the first time since BG 1 and 2 I felt really immersed and awed by the fantasy setting. 8. The Longest Journey : I don't know why I have so much respect for this game - but the whole mythology and the story just blew me away. 9. Half Life : The story was amazing and the sheer horror of some of those labs were enough to give me nightmares. 10. Galactic Civilizations II - Twilight of The Arnor : It combines my love for Civ-type strategy and space. That merits a place on this list. - Man, remembering all these games made me happy. -
KotoR 3: Ideas, Suggestions, Discussion, Part 25
Rosbjerg replied to SteveThaiBinh's topic in Star Wars: General Discussion
This is a good discussion, but perhaps you should talk about it here in a new thread? -
I expected better voice acting for one - VA was pretty good for the game (maybe except for Shephard himself at times) and the main bad guy really dissapointed me. I also expected some update to the situation once I finished the mission, but there was none.. I didn't even get any info that the mission had been added, it was just there in my journal.. How did my character know where to go? It left with a "that's it?" feeling, to a degree because it didn't seem to have any effect on the game world (which even the smaller subquests had - you know, info from the 5th fleet etc), but mostly because they took so long in getting it to the PC. But it was free for the pc, so I'm not complaining that much.
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Thailand bans Grand Theft Auto IV
Rosbjerg replied to Deadly_Nightshade's topic in Computer and Console
He could've played it at a friends house - if he was trying to mimick a scene from the game obviously he's tried it. But seriously normal people don't go out and kill people because they play games like that.. and if they did, then what about movies? or books? why - even going out late at night might expose you to violence.. My God! we should fill the streets with cops and cameras just to keep the insane safe from exposure to violence - it's cheaper than helping them anyway! -
I have no idea - I played it on the PC.. I didn't expect some grand extra 50+ hours campaign.. just something more rewarding.
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darastrix83, you're right sometimes it fails hard (the preplanning) and I've learned to go more on gut feeling and be flexible instead. The reason why I did what I did for that campaign, in regard of the psych profile was because I knew that they could handle it.. I didn't try to teach them anything, just played on real emotions to get a deeper emotional response in the campaign. They decided to go with it and resovled the issues on their own accord without further interference from my part. It wasn't actually my idea either, we had all been flirting with the concept for some time in our discussions on roleplaying. I had built in some contingency plans that allowed the players to get around the issue if they wanted. But since we had discussed it previously and everyone had seemed excited about the idea I was fairly sure it was gonna work. Which luckily it did. But you're absolutely right, it's not something I would recommend or plan to do again - it's too risky and you need to know the players very well, as you say, to even have a remote chance of it not going very sour. but the reason I mentioned it was because I thought that a very mild version could work. Like an emphasis on internal conflicts between ingame characters. My example (the bad relationship) was also the most serious of my implementations and I only choose it because I knew they'd talked alot about it and could handle a conflict - the others were minor personality traits I played on. Like a dislike of authority versus weak leaderskills. It was just too tempting not to try it at least once - and I had a "dream team" of sorts with very mature players.
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My biggest problem as a GM is always finding a realistic way for the characters to actually wanna be near each other.. but that's mostly because my players are heavy on the RP and usually make some really interesting characters with alot of depth - this however also means that they're quite likely to walk away if that suits their characters. The most succesful campaign I ever made took place in a huge swamp area (the size of Germany I think) in the Eberron setting. I modified the place a bit. In short there were 5 characters.. The atagonist; a scholar/wizard who wasn't that good at his craft, but had stumbled upon an old scripture dealing with the imprisonment of some very powerful beings from another dimension (part of the actual setting). He learned that a few artifacts had been left behind, though he didn't know exactly where other than it was in this swamp. I had a session with him before the actual game started were he was going over his plans and how to achieve them. We concluded that he would need a flying transport - which was available, but very expensive - so we roleplayed him going to various banks and money lenders in order to get the finances in place. First off we are alot of friends who roleplay - so we usually swap game masters and players depending on schedules and such. In that spirit I decided not to reveal to the various players that I had chosen them for this game and asked them not to reveal to each other that we were playing. I roleplayed with each of them how they came to the place they'd all meet individually for a few hours. All of the encounters ended with them being arrested on various charges - some framed, some actually guilty - depending on the characters. The reason behind this is part of the story and not so important (this would be a very long post if I had to explain everything ) Then I brought all of our friends together, even those who weren't actually to be in the game. I made characters for the "new" players and then everyone played a session of being in jail in the courtyard. I'd set it up so that the atagonist would need the skills of my selected players - but would have to choose them himself. Which, fortunately he did. The others left and the game began. To make this story a bit shorter - an earthquake broke the prison wall down and our "heroes" escaped with the antagonist leading the way. The prison was a hell hole and everyone wanted out - this ensured they stayed together, but I needed a plan that would keep them together for the rest of the game. The made their way to the flying ship, which A (the wizard) had bought and flew away. On the ship A laid out his plans of glory and riches - each of the players, they were given the option to join or be left at the outskirt of the next swamp town.. needless to say everyone joined. At this point I hadn't actually done much, I'd set up the setting so that most of the prolouge would play out by itself, which it did just fine. Then the horrors began. I made a system were the enviroment would be a constant thread. The swamp would corrupt any magic, making it more powerful, but draining the life of the caster (which couldn't be undone). I also made it so that players couldn't actually die .. they would simply heal normally (even at -150 hp) until they reached +10 hp and wake up. But until that happened they would be trapped in the dimension of madness. Which needless to say, wasn't that pleasent, on top of that - each time they did they would bring something back with them - which only they could see and which only they could affect and be affected by. I made a psych profile of all my players - mapping their real life conflicts with each other and integrated that into the game. So real life conflicts would result in ingame conflicts .. for instance 2 of my friends had a rough time when A started dating B gf after they broke up. I made it so that A was arrested for Bs crime in the swamp village - raping a girl. That way I had ingame dynamics pulling my players away form each other, but external factors pushing them together for survival. And a corruption system that made sure they didn't try anything shifty to get out of it. All in a way that I felt made sense within the setting. I was quite an experience, but mostly because the players became so involved in the intrigue and drama. While still being forced to move on ingame. Plus we actually resovled some real life issues along the way.. A happy ending in a horror setting!
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I wasn't that impressed with Bringing down the Sky - but I expected more. I thought it would've taken place after the main campaign. But you only get one moral choice that's a bit forced imo..