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Everything posted by Gorgon
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The communal stealth thing is a terrible idea.
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Fire department have been trying to put out a fire in the next building over. For the last 4 hours... and it's still burning. Amateurs. It's offset by a fair distance to our complex so I should be alight, but boy it stinks to high heaven of molten plastic and I can't exactly open the windows.
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umm.. The nexus doesn't cost ME anything. It's not even a nuissance with an ad blocker installed.
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Not paying for mods either. End of story. If that makes me an angry old man, so be it.
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The cool factor is gone now though. Now and forever ?. I noticed they are pushing Skyrim legendary edition for 5 pounds. It's clear to me that the long term purpose here is to turn the skyrim workshop into a puppy mill for mods and make up the difference that way. Time to move on to the next thing I suppose. I wonder what that is going to be.
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Ted Cruz ? As in he's playing a persona, doesn't actually believe in anything he says.
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I wonder if he is completely Colbert-ing this.
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No, it's in whenever battery capacity and processing power increases enough for that thing to be feasible. It's a watch that can barely do what the cheapest smartphone can do and can only hold juice for a day. Watches are man jewelery. Unless you are Italian or something a classy mechanical watch is about all you can get away with. Good craftmanship is manly. That thing cant do anything well.
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That sounds like a terrible idea for an ad campaign. I'm imagining the guy on the banner is a real muslim for some reason and that he's feeling rotten about doing this for a paycheck.
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I remember a work coleague telling me about working on a Half Life zombie mod, I don't remember the name. Once the idea got started to turn it into a propper product contracts had to be signed and work allocated. It turned into **** almost instantly with legal threats and splitting into factions, most people leaving. Will Skyrim modders be able to band together and handle all that pressure. Not hopeful. Most likely it will just be the death of the comunity with everyone scrambling for the scraps thrown out by STEAM. Why couldn't they have done this to Call of Duty or some other crap I don't care about.
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The undisputed king of the 80s. Not seen as much in the wild or in the movies anymore.
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Free market in this case would mean that you had some other venue to sell your skyrim mods besides steam.
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So it got taken off because of FNIS. (that's the mod that allows for new animations). Every mod requires FNIS. Well, 90%. That will make Fore a rich man, or simply get 90% of mods removed as a matter or couse. Maybe it was one of the stock animations in FNIS idles, but I was pretty sure those are just lifted from the game idles which are already there.
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Modding has never been very open-source anyway. From what I've seen, most (PC gaming) modders... work alone have huge egos keep their source/work files and tools secret seem allergic to the very concepts of collaboration and sharing I.e. it's the norm for mod authors to forbid other people from even redistributing their mod on other download sites than the one they themselves have chosen. And don't you dare make your own mod even compatible with another person's mod, without personally asking that person for permission first - then all hell will break loose. So yeah, the modding community has a fundamentally different culture and mindset than the open-source community. I always thought it depended on the mod community specifically. Most Infinity Engine mod communities were/are usually pretty good in these regards, whereas...say...Warcraft 3's...well...it's utterly ridiculous the lengths modders (map-makers) went/go to "protect" their assets from anyone else using them for anything - particularly coding techniques, where you had to learn an entirely different coding language if you wanted to read most "protected" map's coding, and you had to learn it after it's been obfuscated and mangled beyond belief. that's not really the case with skyrim though. You usually install 5 or 6 mods first whose only purpose is to make other mods work. If each of those, UI framework and extention mods had to get paid first, well. Skyrim modding simply wouldn't have happended to the extent it did.
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The established price for getting money for doing practically nothing is set by Kickstarter I should think. 5%.
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That horse armor that was made by a guy that works 35 hours a week and wishes to make a living doing what he loves...but yeah let's say that it is evil for one person to make mods on their free time and try to make a living out of it. Also, if steam is taking 75% then **** those guys. Some kind of quality ensurance is inevitable. I don't think we will be seeing any horse **** mods on the workshop, not when Steam is taking a cut. All the wonderful crazy is going away. Perhaps for good ?. I mean when all the talented guys are making horse armor.
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Well I've made a landmark decision so to speak. I'm getting Witcher on GoG. Not buying on steam anymore if there are other options. I tend to agree that their market dominance is becomming a negative.
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Modders with real talent should be making their own games. It's easier now than ever and game engines only asking for 5% as opposed to 75, and they would be owning their work as opposed to being locked into an indentured servitude deal with STEAM.
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75%. Lol. Did I read that right. They get 75% and the modders get the rest. luls.
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Traditionally it's where would be indie developers get their feet wet. Do you really want to be paying for the efforts of people who are very much still learning everything. Donations are fine of course, but. I dunno. Why can't we just have this one thing to ourselves outside of market forces and considerations. Not an unfair objection I think.
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Borrowing off eachother's assets, using someone else's code with permission. It's all going to end sooner or later with the introduction of a profit motivation. People are going to get more careful and jealous with their work and fewer people are going to do anything just for kicks.
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So this is going to be what finally kills off the skyrim modding comunity. Well it's been a hell of a ride.
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Witcher 1 had stances and blocks, it was so long ago I don't remember how many, but they were poorly implemented. It basically came down to timing and spells, like withcer 2.
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Maybe 2 people here are going to get this, and it's a really terrible cover, but anyway
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Thankfully there was only one resident 'Dakkon' where you had to pay close attention to advance. Not as good as the circle of Zerthimon, but what is. Pretty close though. Strong voice acting too.
