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Gorgon

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Everything posted by Gorgon

  1. Lawsuits probably. Sony could be targeted for providing access to porn, or superman/mario kart mods. They would have to spend money on a takedown and appeal function. Like steam and Youtube.
  2. Dishonored: https://www.youtube.com/watch?v=3ZgnXjXk2N0 Based on state of alertness of an opponent and relative position of opponent and player, it tried to choose the most relevant animation. Failing that, the game just let the strike connect and do damage. It looked a bit awkward at times, nonetheless it's a significantly better approach than what the new Deus Ex games do. It doesn't look like you can fail for more than a second, just hit the button again and you will succeed. I mean if they are facing you weapons drawn, there should be no insta kills. There is a lot of potential for expanded gameplay here if you could parry or dodge. I guess an extended duel Tekken style doesn't lend itself very well to the first person perspective, but there are certainly options for doing more with it.
  3. was looking at the Deus Ex boss fight. I guess I was wrong about Dishonoured.
  4. lols. that's retarded
  5. Yeah well, it's nothing special but it is there. In the Deus Ex reboots you can run up to anything short of a mech or exo suit, press the button, and win just like that every time, no excitement about the outcome. Actually I don't know if you can win button mechs or exo suits, never tried. I'm pretty sure it didn't work like that in Dishonoured.
  6. In Deus Ex I remember that you could throw laser triggered bombs onto walls and jump on top of them giving you a tiny perch from which you could throw another and recover the lower one and so on bypassing the tiles that were blocked, then jumping straight onto the exit tiles bypassing the first city hub and possibly breaking the game. It's not really advisable and a difficult feat as well but you have to try it at least once. We were kinda missing the introduction of the bad guys that will graduate into boss fights this time around. The big bald guy with the three eyes didn't do it for me. In the first game they start out as your allies, then you have to either escape or kill them, and what's good about it is that there are options for both. In Deus Ex city hubs were not much larger than the mission maps, but there were a LOT of mission maps and they were well made. I find i prefered it this way. I got tired of Prauge eventually, and yes, it didn't really feel like you accompilised anything at the end other than reacting to what was put in front of you. Best gameplay experience ? I dunno, it's certainly good but for sheer gameplay the takedown is still a 'win button' mechanic and a cop out. Bring back melee attacks and melee weapons. Between that and the consolficiation of certain features I guess a lot of people would call it the second best Deus Ex game and I would tend to agree. Those that are old enough to remember the first game anyway. Is the suggestion here that I am not old enough to remember the original? Trust me, I am. It also used to be the game I had the most completions in before Mass Effect 2. Anyway, I'm not sure how your examples of breaking the game are examples of brilliance, tbh. Deus Ex had a lot of kludgy design elements Deus Ex had the riot prod, which was basically the same thing as the takedowns. So, while I agree with you in that the original was, at least when the evolution of the games industry is considered, the better game (in fact it's probably still my best of all time), I still believe that from the point of view of actual design vs. happy coincidences of emergent gameplay, dxmd is better. Deus Ex had an electric sword, and batons and whatnot and an actual melee attack system other than a cutscene. I kinda assume people on here are old enough to have played Deus Ex. It would probably be too ugly to look at for someone going from Mankind Divided though.
  7. People are modding the PS1 into a CD player, well it already is, but prettying it up a bit, because they put in a really good DAC by accident. Apropos of nothing. https://www.google.dk/search?q=ps1+cd+player+audiophile&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwib_-iV_oHPAhVjDMAKHWkfAsgQ_AUIBigB
  8. In Deus Ex I remember that you could throw laser triggered bombs onto walls and jump on top of them giving you a tiny perch from which you could throw another and recover the lower one and so on bypassing the tiles that were blocked, then jumping straight onto the exit tiles bypassing the first city hub and possibly breaking the game. It's not really advisable and a difficult feat as well but you have to try it at least once. We were kinda missing the introduction of the bad guys that will graduate into boss fights this time around. The big bald guy with the three eyes didn't do it for me. In the first game they start out as your allies, then you have to either escape or kill them, and what's good about it is that there are options for both. In Deus Ex city hubs were not much larger than the mission maps, but there were a LOT of mission maps and they were well made. I find i prefered it this way. I got tired of Prauge eventually, and yes, it didn't really feel like you accompilised anything at the end other than reacting to what was put in front of you. Best gameplay experience ? I dunno, it's certainly good but for sheer gameplay the takedown is still a 'win button' mechanic and a cop out. Bring back melee attacks and melee weapons. Between that and the consolficiation of certain features I guess a lot of people would call it the second best Deus Ex game and I would tend to agree. Those that are old enough to remember the first game anyway.
  9. I dunno, would it be so terrible if she just kinda sat and nodded like Vito Coleone in godfather 2 while her advisors took care of running the country. You know, like Trump would do. Then she could have a stroke in the whitehouse garden while chasing her grandchildren and die happy.
  10. Aaaspaaaraaaguus ♫
  11. Bruce is your subconscious gay lover ?
  12. The Peter Molineu mindtrick. Best part is it works every time, even when people really should know better from past experience.
  13. I noticed I had a 'Jensen story' somehow, pretty sure I got the regular editon. Tried playing and lost interest immediately. Anyway if it's just that type of standalone chapter, like the DLC from Human revolution, I'm not interested at all. Stop messing with my augs and my inventory every time I have to play a DLC. Take your cue from how far I am in the main story and set the difficulty from that instead. Or make a new hub area and make me care about that. No good reason to remove it from the main story at all except I think it was supposed to have been a pre order bonus. That's not really a good reason either.
  14. The same mission is in the first game, they even ask you what version you are. I mean homage is all well and fine, but more or less doing the same thing ?.
  15. I had chop in the unskippable cutscene after the first mission, after that the odd texture popping, I would open a locker and there would be nothing, then look again and there would be pickups, probably why most of the lockers took you directly to an inventory menu. One time I had a prolonge dialouge with an invisible NPC. Load times were fine for me, I never messed with the settings.
  16. Can't say I've ever read many of the optional books scattered around RPGs. Showing is better than telling, the more you can do with the level design the better. If books are rare I tend to read them, if there are too many I tend to give up on them.
  17. Aren't they already censoring. Anyway your link has Ted Cruz's name in it. I mean I suppose it's possible he might have struck on a worthy cause just by accident, still, Ted Cruz. I guess we can hope for a true extra governmental organisation with respect for free speech in its charter. The bad thing about that is that it would have no public mandate of any kind. No accountability. Think FIFA levels of corruption. I was unable to find a founding document or general mission statement anywhere, but I didn't look very hard. Maybe it doesn't matter if they intend to have no politics one way or the other.
  18. Went to the dentist for the first time in 6 years. One cavity. Expensive fix though, for some reason Danish dentists have us all by the balls. Still, pretty good. Pro tip, don't drink pop and don't put suggar in your coffe/tea. Makes all the difference.
  19. Why does he do the silly character on a podium. It would be better without. Anyway he's always good for a bit of antiestablismentarian pro consumerism.
  20. Big means bland, whether we are talking about the latest Marvel movie, Transformers 41 or Ascreed 61. They are all made by committee with the intent of trying to please as large a demographic as possible and by their very nature are unable to develop into something genuinely interesting or controversial. I'm not saying game developers necessarily attempt to create great art or unique games, just that with the current climate that's impossible for a large production. Now of course all those games play and look much better than anything made 25 years ago, all that money has to go somewhere, and if you are just playing a FPS maybe the rest doesn't matter that much. As for actual RPG games (an RPG is not anything with an inventory and looting) or games with dialouge or all the little creative indie niche games, things are pretty dire. They usually, in the majority anyway, do not have the resources to hold your attention for more than a day or two after you got them.
  21. I was following the development of Procreate and a few similar Ipad apps and they were commenting on there being good reasons for the lack of PSD support, lots of convoluted bloat and stuff only an Adobe engineer would know what to do with and a complete nightmare building a parser for it if they were to believed. If you don't need layers then don't use the native format. You can even have layers and not use PSD although sometimes they don't all export correctly or you have to save each layer individually, which doesn't matter as long as you are done with layer editing of course.
  22. Finished it, it was OK. Yes there was too much hacking and they phoned in the dialouge. A maximum of four options because there are four buttons on the controller keypad, same reason you can only have 4 augs active at the same time. Fallout 4 style, albeit a bit less dumb. One aug is litterally a cheat sheet that allows you to pick the more desireable outcome. As in Fallout 4 a huge disconnect between what you want to say and what you are allowed to. One particularly jarring example was one of the major NPCs complaining that you had killed his men while breaching his lair, and I had been extremely careful not to. After that I stopped caring about lethal force and killed guards left and right, the game didn't seem to care either way. No one commenting on Jensen's trail of bodies. The gunplay was good, sneaking around inbetween short hectic engagements felt good. Exploration was good, the game didn't hold your hand too much or place clues that were too obvious. Loved the last bit of Golem city, died a bunch of times in the escape but I kept finding new approaches. NPCs weren't that engaging, again probably the weak dialouge is to blame.
  23. I see

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