" love roleplaying leaders. Actually, if you want any sort of historical simulation going on in your mind, RTW's 2-turn system really kills it; RTW's movement rates and the level of detail on the campaign map means that each turn is rather like a month than a year. Yet increasing movement rates means it's too easy to "go around" things, as it's not simultaneous turns (and can't be, probably, due to CPU constraints), and decreasing the level of terrain / land detail would cheapen the new map system. That, and things like raising armies and buildings would take a lot longer in the number of turns, so that the focus of campaign gameplay would become tactical movements, and I don't think they want TW to have too much of that.
A pity, but should still be good."
With the old system it would have taken 20 years to march an army arcross Europe.