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Sarex

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Everything posted by Sarex

  1. Don't be sexist, just because I play as a girl doesn't mean I should be treated differently. Women in Japan are being denied their rights because of their menstruation and you make a post like this. You monster! GIRL POWER!!!
  2. You misunderstood, PS:T writing was average compared to stories you read in books and so is Infinites, I was not comparing the two. To be honest while the story of PS:T may be better (in some parts), the character development in Infinite blows Torment out of the water. Though I must admit it has been a long time since I played Torment, so the story and characters aren't really fresh in my mind as they are for Infinity. Maybe I'll try and do a replay and see if I can do an honest comparison between the two. edit: To add it's striking that infinite causes such polarizing opinions, I haven't met a single person who didn't either like the game or hate/think it was pretensions.
  3. Hmmm, I can't be like that, because then what's the point. To be quite honest, while PS:T had a great story for a game, it was maybe average for a story on it's own. If I want a great story I will read a book and no game or movie will match what my imagination can conjure from it. A game should have good game play, that is it's purpose, if it fails at that then it fails at being a good game no matter how good the story is, which is not to say that story doesn't matter. Bioshock Infinite, for an example, had above average game play and a great story and it made for a fantastic game. It wasn't the most revolutionary game play but it was fun and it had a great story to pull you along. Games are a media that require interaction from a player and just having a good story can't accomplish that.
  4. So much photoshop in this thread, underneath all that make up and digital editing you could hide an alien. Other then that, hawt as hell. XD
  5. It could have been a visual novel and not suffered for it. The combat mechanics didn't add anything to the game, in fact they detracted from it.
  6. Face palm, I'm dumb. edit: there you go, I wanted to keep the paladin but not enough boob-plate for me sadly.
  7. Referring to more that just the one post. Also it's hard to talk to you when you selectively read through a thread like always. I even quote the parts that you need to read to understand what I'm saying, but somehow you seem skip them. We went from he wasn't discussing BG, to he didn't specify a hard limit, to he didn't mean what he said, it was just a metaphor. Always a fun ride with you Lephys, it's like going down a rabbit (troll?) hole. I am not familiar with that term.
  8. Try and get the guy who did Bastion. That would be so awesome.
  9. It's more like this, "The game should have one magical item and your PC should stick with it". So it's not even 5, according to him 1 is the magic number.
  10. You've concluded that on your own did you. XD
  11. Whaaa... ...aaat?!? Well that sure as **** is how he described it. You either have 2 or 3 magic items or it's just too much to be "magical"...
  12. You have no idea how hard I am laughing right now. This coming from you is rich.
  13. He is intentionally being vague. In his first post he tells us how he doesn't like when every item has magic properties in a game and pretty much describes BG2 among other games, in a later post he says how BG1 did it right and ToB did it horribly, as quoted above (so in fact he was the first one to reference the BG series (and like usuall Lephys, you should read the whole thread)). So when I asked him to confirm what he was saying, he comes up with this "That just means I like BG1 more in respect of quantity, usability and atmosphere". Also where did I reject any other argument? edit: I don't know how I could misunderstand what he said in the quote, you can either have a system where you have only a few magical items a la BG1 or you can have a **** ton of magical items like you have in BG2. He expressed his preference for the former and dislike for the latter in his posts, or did I misunderstand that?
  14. So you do like how BG2 handled loot? Don't **** foot around it and answer straight up.
  15. Hi neighbor. Could be, or at least they like obsidian more.
  16. Cough...Tolkien...Cough... Serbia btw.
  17. HERESY!!!
  18. Easy way to sort this problem, ask TrashMan. As for Diablo, Borderlands, and World of Warcraft, why are you even mentioning them? How are they connected to this argument, are they CRPGs? Now that is a strawman argument. Also to illustrate my point because you obviously need pictures, here you go: BG1: http://mikesrpgcenter.com/bgate/melee.html http://mikesrpgcenter.com/bgate/armor.html http://mikesrpgcenter.com/bgate/ranged.html http://mikesrpgcenter.com/bgate/wands.html vs BG2: http://mikesrpgcenter.com/bgate2/armor http://mikesrpgcenter.com/bgate2/weapons.html http://mikesrpgcenter.com/bgate2/wands.html
  19. I am trying very hard to stay polite, because I am positive that you can't be that limited of understanding. TrashMan said and I quote "I found BG1 to be almost right.". Now we know that BG1 and BG2 are polar opposite on the loot scale. If you need proof for this I have links with pictures and everything. So that means, and pay careful attention here because this is the important part, that he thinks that BG1 handled the loot a lot better. Also I only replied to other peoples strawmans, so I really don't see any attempts on my part.
  20. My top 10 based on their list is: 1)Icewind Dale 2 2)Baldur's Gate 2 3)K.O.T.O.R. 2 4)K.O.T.O.R. 5)Dragon Age 6)Baldur's Gate 7)Mass Effect 8)Deus Ex: Human Revolution 9)Neverwinter Nights 2 10)Planscape: Torment
  21. So does that mean that we should model the magic system around LoTR too. That means almost no wizards, and magic being used rarely, ie. no fireballs and flashy stuff. In LoTR magic is used rarely because every time you use it there are consequences to it, while in PoE magic is flung around constantly. For every world there is a chosen setting, so I don't really see a problem in there being lots of magical items in PoE.
  22. Yeah he has a point, but I think that is more on a long term scale, I was addressing the resent influx of RPGs.
  23. It's mostly because of the kickstarter.
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