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Sarex

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Everything posted by Sarex

  1. Not going to even comment on that first statement. You are a funny guy. So we should take your taste as the base line, then toss out the characters from BG according to it, and then we get 8 characters? Well then, why stop at BG, we could have done that for every game ever created then. Hand made characters?!? O_o As opposed to characters from others games that where done over seas in China. Must be why there where so much more in other games (cheap labor). As you know this game has 5 slots for companions, and it would be nice if everyone could fill them with characters they like.
  2. This so much, I got through most of SRR but right now it's on a n indefinite pause. The save system is so bad.
  3. pausing is the essence of tactics? (IOW you have a real time game, not a turn based one) Wait, what? Then what is the use of pause, if you are going down that route? Further, more pausing is the essence of IE games. I'm very confused with your statement there.
  4. That would have caused such a ****-storm.
  5. But that doesn't mean that I would not want for my self to like the companions in the games, as that would only add to my enjoyment. That I can ignore that aspect of the game, if push comes to shove, doesn't invalidate anything I have said in this thread. I must say man, you are very abrasive. And if you just figured that out now, it means that you haven't even read the thread...
  6. Can't believe I forgot legion, those ****ing bastards killed everyone.
  7. Well, yeah I get what you mean now, text is needed, especially because there won't be much VO. Idk, I fear that the game won't be a success if it puts all its eggs in one basket (character wise). As I mention in my first post in this topic, bad characters (the ones that I don't like) don't faze me much, I tend to ignore them and pick the best skill wise. To be honest that is how I played PS:T the only interesting characters where the main character and the skull/succubus. For me PS:T was far more about the story then it's side characters, at least that is what got me to play it through. To each their own I guess.
  8. Okay aside from you being wrong(obnoxious, isn't it), Baldur's Gate is not the only game with more then 8 characters and tbh when BG is mentioned, usually it's thought of as a whole series not just the first part. Not to mention it was the best/most successful game in the IE branch, and as such should be treated as the number one model for PE. As for the characters in the BG series being bad, well there are a ton of people that will disagree with you on that, me being one of them.
  9. You are confusing books and games, in books the characters are considered most important, in games the setting and plot is considered the most important because the PC is the main character. I personally have never played a game where "a player will see only a fraction of the dialogue for a well written character.". Could you name some of those games. (excluding Japanese Visual Novels)
  10. This is a bit of a rude thing to say. Different people have different preferences. Sometimes this quality ends up with companions in a game I don't like at all (MOTB). That is the whole point of my argument, the character can have very good quality and depth, but if someone doesn't like him it's all for naught.
  11. There you go again with that quality over quantity. Ok, then I will say variety>quality, anyone with taste will tell you that. As for class saturation, there will still be 2 classes missing from the companions. Even if there were 4 classes to 8 companions, people would still chose the character they like and leave his counterpart with the same class behind, I don't see the problem in that. I don't know where you got that 80% number, but using your logic, those people would make their own characters in the adventurer hall if they were looking for the best skill wise npcs. You can make all the analogies you want, it's simple logic that not all people will like all the characters, and the more there are the more chances there will be for them to find the ones they like.
  12. For me Morrigan was the most memorable character from all those games, a close second is Moridin (I will never forgive those bastards for killing him).
  13. Everything a character says is dialogue with something. You know what I mean, dialog as in monotone talking to the PC where you chose from 6 different answers. What I meant doesn't require multiple answers (or any answer at all), it's just a comment that the character (NPC) makes.
  14. Yeah but what makes companions deep is not the dialog, or it's not just the dialog, it's how they react to the environment, how they react to each other, how they react to the PC, sprinkle in some banter talk and they are deep and have character. Give me more characters with less dialog (which is time consuming) and just give some reactions and banter talk.
  15. Characters having more dialog doesn't make them more in depth, it just makes them have more dialog. As for being only slightly better then adventure hall dummies, could you elaborate how you came to that conclusion?
  16. BURN THE THIRD-PERSON SHOOTING BLASPHEMER! XD
  17. If it was you there in the crowd, I think you would be singing a different tune now. That is no way to talk to anyone, least of all to a fan.
  18. I agree, what would be the point of races then. I would go as far as making more of a difference between races then in IE games.
  19. As for the whole Phil Fish thing, I will just leave this here and you can judge for your selves. http://www.youtube.com/watch?v=RMPIcV6zsPw
  20. Tbh, I want the Watchers Keep 2.0.
  21. I hope I didn't come off as a fanboy in this thread (I do love the game (BG), though I associate the term "fanboy" with only bad things). The whole thing that got me started was the repeating of the "quality>quantity", which simply wasn't true in this case and simple logic was proving the fact. But alas people will be people and they will make a thousand twisted analogies to suit their points, which was the main reason why I abandoned this thread. The sad thing is that I think some people here are just being a white knight for Obsidian. As for the ME, I have to defend ME1 which was a RPG. As for it sequels, well let's just say that they succeeded in finding a wider audience. On the topics off jRPGs, there are good ones there are bad ones, the flack they get is mostly Americans thinking too much of them selves and their game developers.(not to mention that they are games directed at an entirely different culture)
  22. Agreed, I hope they nail it. They are probably only going to get one bite at this apple and if its poorly received because of too much "vision" and not enough fun... Tbh, that is my greatest fear.
  23. Yeah, I pretty much turned off any expectations I had for this game, and I don't mean that in a bad way (or a good way). I realized that they are not striving for the IE games, but for their reimagining of the IE games. Take that how you want it, but what it means is that P:E can be worse or better then the IE games. Kudos to Obsidian for that, because they are taking a huge risk. If the game doesn't deliver, it will stain their image for years to come. Here's to hoping that they deliver.
  24. This was already talked about, there will be a delay but not too big of a one. Why? Because delays cost money, ie. paychecks for the people who are working on the game. So in short they can develop the game as long as they can (which I'm sure they will do), but only if it's within their budget.
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