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Sarex

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Everything posted by Sarex

  1. While there were such roles in the IE games, they weren't strictly defined. In IWD2 I never had a cleric or a fighter, not even in "heart of fury" mode, my party comp was Paladin/druid/rogue/bard/monk/wizard. I used my paladin/monk/wizard as tanks, I used my paladin/druid/bard as healers, and I used all of them, except the bard, as dps. So yes while you could say there were those kind of roles, they weren't set and were as flexible as you could want them. To compare it to any MMO or rpg today is a travesty.
  2. I was ok with the mind-flayers, their attacks were psionic and I think that the spell counted amongst attacks too, but some high level casters still managed to dominate/confuse my paladin. If only I remembered which ones those were it would be easier to figure it out. edit: now that I think about it they probably cast lower magic resist and I just didn't catch it.
  3. Hollywood is literally Put...I mean....Oba...I mean Hitler.
  4. Is dominate and confusion not subject to spell resistance? I thought magic resistance mean % to negate a spell being cast on you.
  5. Point taken. If the combat fails again, it's going to be agony. I too prefer RTwP, but am not against a good TB game.
  6. But combat was atrocious in Torment, so it's not really adding or taking anything away from the game. That being said I don't have the slightest interest in the game they are making.
  7. In my latest play through I improved the hell out of it. Once I edited out the mistake of it being 1d10 instead of 1d12 I went on setting the magic resist to be +50%, instead of set to 50%. With the rest of the item my paladin was 100% magic immune, what is funny though is that sometimes the spells would still penetrate. I really hope PoE will have a holy avenger type of sword for the Paladins.
  8. I am really hopping for another IWD game or something to that effect. IWD2 remains my favorite game to this day, the gameplay and setting remain the culmination of the IE games to this day. The soundtrack was epic too.
  9. But I still don't think pirates deserve the punishment/time they get, that makes it obvious how much influence Hollywood has over the government, so they get 0 sympathy from me.
  10. That didn't stop you from 100% agreeing before.
  11. This interview is gonna backfire on him so bad if the game underperforms. But it's nice that he is so confident in what he is making.
  12. To be honest I forgot about that claim.
  13. http://books.google.rs/books?id=i9JJAgAAQBAJ&pg=PA91&lpg=PA91&dq=does+unity+4+feature+real-time+lighting&source=bl&ots=xPhmDv5Zeu&sig=IK2UjtU8wsTLh8wMnJhV9jMYnzY&hl=en&sa=X&ei=yW01U5yZO-n-ygO6_4GIDA&redir_esc=y#v=onepage&q=does%20unity%204%20feature%20real-time%20lighting&f=false Pretty sure it says real-time lighting. I am not downplaying Obsidian's work, I am only saying that PoE is not a big budget game and that there is nothing in it that would justify a big budget. Also while I may have downplayed the work, you are definitely exaggerating it. No, I am not saying it is easy, I am saying that it is easier. There is not that much animation in this game if we compare it to 3d games today. So what? We weren't talking about Obsidian. We were talking about games being harder to make 15 years ago(specifically about the budget for BG). They(Bioware) had to make IE and then remake it afterwards for the IE games we know today. Obsidian hasn't, in any update so far, told us that it was struggling to make Unity do what they want, in fact all I heard from them is praise for it. You are making up tangents to the story in which I haven't participated. If they had infinite computers on their network, they could install infinite copies. The admin computer would hold x number licenses and they could work on the x number of computers at the same time. X being the number of seats they payed for. I am not claiming they need less then they have now, I am claiming that making games is easier today then it was 15 years ago, I am claiming that they have enough money and that there is no reason to worry about it. You are somehow imagining that I am trying to belittle the work Obsidian is doing, which is far from true. The whole point was that it is easier for them to make the game now with the superior tools they have.
  14. Didn't Bosnia vote no too?
  15. Yeah I don't know if there will be enough colors to make it work. Joking aside, the endings in ME3 could have worked, if they had more effort put in to them. Story wise they were 3 very different endings, animation/video wise not so much.
  16. If you read what I wrote you will see that I did in fact say exactly that. As for the lighting, I described how it is done, no magic mentioned. lol
  17. Come on, have a heart, that last part was funny.
  18. That is what I have been trying to tell him, the software is not that expensive when you consider the budget. Also this is purely hypothetical, but aren't those animators and programers working on more then one game? In that case the cost of software splits even more.
  19. Easy=/=easier Those are all PC and then I don't understand what you meant by none of them is next gen.
  20. Where did I say it was easy to create a game? I only said that it's easier that it was 15 years ago on the infinity engine. Platforms? I thought it was just PC.
  21. Multiplayer does not equal singleplayer.
  22. Ah then you're in for a treat...or not. The opinions are polar opposite on this one. Personally I'm waiting for part 4 before I make any judgements.
  23. Did you watch Rebuild of Evangelion?
  24. https://www.youtube.com/watch?v=LO2Rx8YlSWY&noredirect=1#t=714 Pretty good.
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