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Sarex

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Everything posted by Sarex

  1. Different rooms give different buffs, the buffs are a boost to attributes, they last until you rest and the buffs are the same for everyone. There is no level scaling in this game, at least not for the trash mobs. That means that creatures don't have levels, so that means that all the creatures of one type are the same (of course with variations like wolf/dire wolf/starved dire wolf/etc.), plus all the creatures are hand placed.
  2. I agree, the xp system is not the be all end all of part of the game and it shouldn't take a disproportionate amount of time from the devs, that is why I want then to switch the system to something they already know, let them give it another shot in the expansion or the next game where they have the time to brain storm and give it more time. Whatever they decide to do with the xp system, I doubt that the game will meet it's deadline, the question is will putting in the IE system take longer then taking the time to figure out how offten they should award xp with the current system.
  3. Heh, you must not have read many of his post on the topic of PoE. Well I'm not looking to make things easy for them, I wanted them to make the best system possible. If they aren't up to the task, well then they shouldn't have messed with the original system.
  4. I disagree, I don't think that will be enough. But this system is worse design if you wanna put it that way. This was mentioned way, way back, maybe not even in this thread or on this topic, there is no bulletproof system. You think that there won't be exploits for the system you described? Think again.
  5. The problem with removing trashmobs is that those maps start to feel empty. That is a problem when you want to make a game with exploration.
  6. By erratic I mean that there is no character progression for doing things you want, but only for the things the developers feel won't harm the ballance of the game. Or to put in more simply you don't get any instant satisfaction from the game. But let's be honest, how many people double dipped in IE games? I never did, did you find yourself forced to go back and kill enemies? Also more importantly how much more xp could you really get for it,as far as I remember only something like one level worth. I think that the problem is blown out of proportions. None of the IE games did this. The power curve was set that if you did all the quest (normally) the game would have been easy.
  7. Do we even know how many quest will have multiple solutions? Aluminiumtrioxid makes it sound like every quest will have a non combat solution, that is something I very much doubt will be the case. That still wouldn't solve the problem, the character progress curve would still be erratic.
  8. Ok, I understand this, but my question is why should they care? I mean there is xp cap, so it's not like the people who don't double dip will lose out on anything and if people find doing that fun why police them. It's a single player game after all, must everything be sacrificed to the crucible of balance? I get the feeling that Josh is trying to police the gamers...
  9. Case in point, stubborn. The problem is lack of xp, if you do it per kill xp or encounter xp is another matter. I personalty prefer xp for every single enemy as opposed to encounter xp.
  10. Poor Stun, he poured his heart out trying to explain the same thing throughout 25 pages now, not counting different threads, but there is no accounting for people being stubborn.
  11. A large part of this game is killing creatures.
  12. But removing the choice to do that is not the way to go either. Like Indra said, you are essentially railroading the player in to a specific style of game play.
  13. Maybe in the first few hours of the game, after that most of the loot gets left behind. Though with the bottomless stash I guess you don't have to worry about filling your inventory so you can in essence pick everything up, but then again the merchants seem to have a limited budget so I guess it would still be just filler for your inventory. Oh so you think the beetles will care that your character doesn't want/plan to kill them?
  14. Anything really that rewards dealing with trash mobs.
  15. I really don't want to be right, I want this game to be great. I have such high hopes for Obs future in making these games. From reading everyone's comments on the bb, the consensus is that everyone liked everything except the gameplay and it's giving me that gut wrenching feeling. I know this is a beta and far from being finished, but I also feel that Obs took an unnecessary gamble with their "make or break it" game. They could have used the same formula as the IE games, used their own story and setting and once they had the "foundation" game out, they could have branched out in the direction they wanted. I really hope it's just me and that I'm worrying for nothing.
  16. Oh I could have sworn that this was a game for anyone who liked all the IE games (IWD included), must have misunderstood them... This is still primarily a combat game. There are other games being made for those who want to do pacifist runs and similar.
  17. Too bad, was really looking forward to that.
  18. That is exactly what Stun and few other said would be the case, lo and behold it happened. I imagine that in the full game with more quests it wouldn't be as bad, but the basic problems would still be there...
  19. How about the solid UI, or is that not available in the bb?
  20. I really do hope they consider overhauling the xp system. It really shouldn't be that hard especially because they have an xp cap. I think they should forget about people abusing the per kill xp system(it's a single player game and no one is forcing people to double back after sneaking to kill all the enemies), and just focus on character progression have the right curve progress. There is always the next game, where the can invest more time in to thinking how to prevent double dipping and exploits of similar nature if they feel it's such a big problem.
  21. Not really ok at all dude, like the first sticky in this thread says not to post anything unrelated to bug reporting. Why create extra work for everyone just to get some attention...
  22. You have incentive to do both (all) and if properly implemented I don't see the problem.
  23. Oh yes I watched those two episodes, I agree they were good, but then it went back to Korra.
  24. Tbh, I don't even think most of those guys are repulsed by combat experience, I think they just feel the need to defend the game for some reason. I say this because the system we want, where kills/stealth/talking/etc grant xp, wouldn't take away anything from them as this system does for us.
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