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Everything posted by Sarex
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Ok, I understand this, but my question is why should they care? I mean there is xp cap, so it's not like the people who don't double dip will lose out on anything and if people find doing that fun why police them. It's a single player game after all, must everything be sacrificed to the crucible of balance? I get the feeling that Josh is trying to police the gamers...
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A large part of this game is killing creatures.
- 506 replies
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- experience
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Maybe in the first few hours of the game, after that most of the loot gets left behind. Though with the bottomless stash I guess you don't have to worry about filling your inventory so you can in essence pick everything up, but then again the merchants seem to have a limited budget so I guess it would still be just filler for your inventory. Oh so you think the beetles will care that your character doesn't want/plan to kill them?
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I really don't want to be right, I want this game to be great. I have such high hopes for Obs future in making these games. From reading everyone's comments on the bb, the consensus is that everyone liked everything except the gameplay and it's giving me that gut wrenching feeling. I know this is a beta and far from being finished, but I also feel that Obs took an unnecessary gamble with their "make or break it" game. They could have used the same formula as the IE games, used their own story and setting and once they had the "foundation" game out, they could have branched out in the direction they wanted. I really hope it's just me and that I'm worrying for nothing.
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Oh I could have sworn that this was a game for anyone who liked all the IE games (IWD included), must have misunderstood them... This is still primarily a combat game. There are other games being made for those who want to do pacifist runs and similar.
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Sensuki's Suggestions #003: Main UI Tooltip Stuff (with video)
Sarex replied to Sensuki's topic in Backer Beta Discussion
Too bad, was really looking forward to that. -
Sensuki's Suggestions #003: Main UI Tooltip Stuff (with video)
Sarex replied to Sensuki's topic in Backer Beta Discussion
How about the solid UI, or is that not available in the bb? -
I really do hope they consider overhauling the xp system. It really shouldn't be that hard especially because they have an xp cap. I think they should forget about people abusing the per kill xp system(it's a single player game and no one is forcing people to double back after sneaking to kill all the enemies), and just focus on character progression have the right curve progress. There is always the next game, where the can invest more time in to thinking how to prevent double dipping and exploits of similar nature if they feel it's such a big problem.
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Not really ok at all dude, like the first sticky in this thread says not to post anything unrelated to bug reporting. Why create extra work for everyone just to get some attention...
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Oh yes I watched those two episodes, I agree they were good, but then it went back to Korra.
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- Korra
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Last Airbender is vastly superior to LoK. I watched season one and after that gave up on the series. LoK suffers from a weak main character, that is very hard to like.
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Elf Portrait
Sarex replied to gamerdude130's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This, except I will be using the IWD ones. -
As opposed to which war the USA had: Vietnam, Iraq, Afghanistan, Bay of Pigs?
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Oh are we strawmaning now, ok... Where do you think the lore on the wiki came from? The lore was in the client and on the main website for those who where interested, maybe it's still on the main web site. It came out through weekly journals. People who are not interested in the story will just skip dialog and cutscenes in any game, people who are interested will read the lore (weekly journals) and watch cutscenes, what you did as a child does not equate to everyone else. This is all besides the point, he said there was no bare bone lore, I proved him wrong.