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Everything posted by Aramintai
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Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Do you want me to try it? If so, post proper 210x330 size portrait without any of the extra stuff. -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yea, I can only work with what you give me, I'm not an artist to be able to repaint portraits. Some portraits though look quite close to ingame ones because of similar art style and their watercolored versions usually come out amazing. -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You can change companions portraits, they are in a different folder: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\gui\portraits\companion -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You can import your own portrait, if you don't have a watercolored version of it the game will use your usual portrait in conversations and interactions. Here are the details how to do it: https://forums.obsidian.net/topic/94345-portraits-folder-for-custom-player-portraits/ The game doesn't have any super-duper automatic filter to watercolorize your portrait in the game and I doubt you can make it even in Photoshop. Hence all my work here to watercolorize other players custom portraits requests manually. -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ok: -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Made a version of these two: -
How I hate when there is one thing in a game that is bad and devs nerf everything else to the same bad level, instead of tweaking that one bad thing. It's not gonna be fun, trust me, I've seen it many time.
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Engwith and the timeline
Aramintai replied to Tagaziel's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
From what I've gathered from POE1 is that Od Nua was a king of pre-gods era, so ruins under Caed Nua are some untold thousands of years old. By that time Engwithans mastered animancy and knew all about how to mold souls into whatever they wanted. The gods were made about two thousand years ago with Thaos being at the head of that grand experiment, so his organization probably was even older than that because obviously such a grand undertaking required somebody to manage all the careful planning, building of Sun in Shadow and bringing an untold number of willing converts to sacrifice their souls to the machine. For some centuries after that Thaos and his inquisitor goons converted the rest of the world into their man-made polytheism. And then after that some gods decided that Engwithan civilization needed to die (probably cuz they knew too much about the gods creation and manipulation of souls), so Ondra drowned their cities and tried to pull the smallest moon down to Eora to finish the job. What was left of Engwithan civilization were only ruins that stood abandoned for some centuries and about a thousand years before the game starts nomadic Glanfathans came to settle the territory. -
In BG everything was in percentages and rogues had most skill points than any other class to spend on skills. So even low, you had a chance to succeed in a task, in POE if you don't meet the threshold you're screwed. And since rogue was the most skill based class in BG it had more than enough points to be good at any rogue based task after a few level ups, especially with generously available buffs from consumables and gear (some gave a whooping 50% boost). As for Deadfire skills - you barely scrape enough points for 2 skills for a rogue to be able to do all tasks related to them, while larger half of purely roguish skills are left behind. Silvertongue is everything persuasion related - persuasion, intimidation, bluff. Not enough points to be good at all three. As I've stated above there was one persuasion check which can only be passed if you put all points into persuasion. Insight and intellectual skills such as Religion, Metaphysics, History are left behind, not to mention Streetwise and Survival.
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Because players like to have a well rounded party? Because seeing failure messages is demotivating in a game? Because players want to properly roleplay such popular archetypes as rogue or silvertongue? Right now we can't have either. Either you pick some skills you want and make your whole party invest only into them to pass all the difficult checks, or spread out thin and fail all of them. So basically, if you want to have a proper rogue, your whole party have to work for said rogue when it comes to skills, without investing into any skills that may be more appropriate for their class.
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My rogue failed all athletics checks and had no skill points for pickpocketing or bomb throwing. So he was stealthy, but at the same time clumsy as an oaf, had nimble enough fingers for trap disarming and lock picking, but not for picking pockets and even with 18 DEX had bad hand-eye coordination for throwing bombs In conversations my party succeeded in Persuasion check (it is 7 or 8 iirc) to free lagufaeth only when one character heavily invested in it from the start and others helped.
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I don't agree, skills are as important to gameplay as combat abilities. With right skills you can gain an advantage or avoid combat altogether and that's as valid alternative to progress in the game as combat. I gave similar feedback with similar idea for the previous patch and I agree with the OP - there are too many very useful skills and too few skill points. Athletics is a a musthave - it not only gives a bonus in combat, but is also a frequent skill to check in narrative interactions. Various rogue skills are also a musthave both in and out of combat - traps disarming, sneaking, pickpocketing, lock picking, bomb throwing. But I can't get even half of those to decent level because there are too few skill points to spend, so no proper rogue roleplaying for me. And you certainly can't raise more than one, maybe two conversation skills to sufficient level to pass most checks. Companions lending a hand makes no big difference as their contributions are small or nonexistent in some situations - maybe this needs to be adjusted if devs aren't going to give us more skill points. Or, since all classes are starved of new abilities, maybe each class should have passive abilities that give extra +something to certain skills. Anyway, too bad people are not talking about this issue more and everyone just focuses on combat.
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Damn, I tried spell casters in the new beta patch and I have to agree - they still suck. It may have sounded good on paper to make spell casters slower but more powerful, but in reality when they stand toe to toe with melee classes they get completely outclassed because of how sluggish and impotent they feel. Devs need to either significantly buff spells damage and/or penetration or make spell casting significantly faster. Personally, I'd prefer the latter, it worked well in POE1.
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Endgame Ideas- bounties and randomly generated dungeons?
Aramintai replied to blitzbaud's topic in Backer Beta Discussion
I agree, but you don't have to be a **** about it. I'm not, I'm just voicing my opinion colored by numerous encounters with randomly generated features in games, which at best are inferior to handcrafted features, at worst are lazy and cheap cashgrabs. -
Endgame Ideas- bounties and randomly generated dungeons?
Aramintai replied to blitzbaud's topic in Backer Beta Discussion
Eew, POE is not some MMORPG or rogue RPG! This is a pure single player RPG with handcrafted maps and quests, not some randomly generated crap, and with a finite ending(s). It doesn't need endless randomly generated endgame, its endgame is another playthrough with a different race\gender\class(es) and different story decisions. -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I too would rather people made requests here only for portraits that they're gonna use, not just for the collection, because it always takes time to photoshop them properly. -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Portraits overload! I'll check on these when I've free time -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's mostly Stroke mixed with some handwork. -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm sure he already got his portrait secretly watercolored by their artist, we just have to ask for it politely -
Portraits
Aramintai replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Here's my stab at these portraits: P.S. Love the elves' portraits and it is worth mentioning again - elves are awesome!