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Sandro G Meier

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Everything posted by Sandro G Meier

  1. Have anyone played the pyongyang racer? A great game... (I mean seriously,really seriously ... )
  2. Well,it could be if your protagonist was dead, but you got other companions still breathing,the game will not be over, just use your companions who got resurrect skill to revive your character, or just grab your protagonist's body to the nearest temple (what? you mean how? just call a taxi, I mean, a cart or whatever, for a fee. Or make a item like strectcher which would be useful, when you got someone down...) Or you can make the dead protagonist's soul following your party(may give you some situation in some case...), until you got someone can revive him/her.
  3. I was just save my game when my party was in yuan-ti temple at IWD 2 yesterday, as you all know, then the tragedy happened... Sigh...
  4. If they really want to regain their reputation, or make a...should I say good game, they need show more details of the game than others', and make a kickstarter funding, give the players who donated the money in a high level a promsied free copy, pledge goals etc... otherwise, all of things what their saying is very suspicious...
  5. huh...a good weapon when dealing with the annoying hair, eh, I mean heads.....
  6. Well, IMO, Ranger usually should be kind of a survival type warrior, and aside the D&D rules, I'd better ranger got non/low spellcasting skills. Let's talk about more commonly, for a ranger, normally, s/he should have either or both melee skill and archery - the basic point of survive. And a low/medium rank healing skill which not good as cleric and druids, and as a difference, normally, their healing need use some external materials, such as herbs, bandage,medicine etc. And not the spells. Which in the other hand, cause them had a good knowledge of herbalism(may as good as druid, or not such good as them but can be developed later...) Extra damage will deal with some familiar enemies, components(human,animal etc.) Then, like most of you guys been mentioned, a trap set(even disarm) skill and tracking skill is the points of the class. And hiding skill, of course, I know it sounds a bit like rogue, but actually it is, a rogue is actually a city survivor. So in particular, For those players set characters, which exactly your character, not companions. The choice of melee or range can be set as, let's say, 2 points, for example, to spend on this two parts for making this class have extra bouns than others, and the difference is, you can spend 2 points on one mechanic(I don't know if this words going right,sorry about my English) to get a extemely advance on that mechanic. And you can spend 1 point on each to get a balanced ranger. And for companion, it comes more easily, they may provider two or more ranger who have different types, but that depends on the storyline and some else... And for the hiding, I'd say it should be a little different from rogue, as a ranger or a survivor normally can use the enviroment wisely, so if they can got a camouflage skill which related to hiding that would be great.(like pretend as a bush, a wolf(I mean not shape shifting)) Last, let's talk about the animal skills, first of all, the ranger must have a deep knowledge about the animals, which help to identify their features, the weakness,the strength, and may be what they like to eat. So relate with this, a trap skill can be used wisely. For example, You meet plenty of wolves, what you do is put some trap over one side, use the meat as a bait, so you don't have your characters taking risk, or you may throw the meat to the place away from your path, some them may run away for the meat, and you can pass through or kill them one by one when them focusing on meat, or even them wil fight theirselves for the meat.... Second, pet and animal companions, normally a animal charming/control skill, or summoning skill can be added with no doubt, And for the pets or someone mentioned permanet animal companions, I think that could be kind of idea. But I prefer get a pet from storyline(like doggy in Arcanum and Fallout), which have more should I say feeling about that... ------sorry for such a long term......
  7. Which you do know is a play off of Bill Gates right? Stole the technology of another, made millions? I love that game... Aye,and do never forget his competitor - Appleby, haha
  8. Galdur‘s Bate...somehow remind me Gillbert Bates of Arcanum.................
  9. The common reason is to play as a different people in a different world, have a different experience of stories or something others, say,I may be a knight till last month, but for this month, I am a "Living one" with a gun. Another is put character's of one game into another systems based game sometime may be fun. Than there also be some special reason and that was depended by some unanticipated features: like the world setting of Arcanum, maybe some combat systems, a good look 45 angle camera plus a fine UI, even a good look screenshot would made me just have a check...
  10. I d'like multiple ending due to the behaviors or actions you may have done during the process of the game,or also can be some "main" choice was made (for example: at the end you may choose stand with boss or with your companion, kind of that). But not to much, a number under 10 can be accepted. And maybe can do like arcanum's ending, introduce any place you've been, that how it became after your did something over there.
  11. Arcanum will be a game you are trying to find, just don't be so annoyed by its combat, and Planescape: Torment is also recommended if you got enough time and a heart of researching philosophy.
  12. yeah, really got some same as that time I hadn't got involved into the game industry. Got that thinking when I was in high school, that time in China the PC game was just become popular, and most families still haven't got computer, so did my family. The chances that I play the games is in others' home and internet bar. So when I at home I have to copy those games in a pen and paper version, such as Heroes of M & M and Civilization. And like most players, always got such "that could be better if put this in..." or "if that story could be..." thinking, then I decided to be a game designer in my rest life, and as there's no such a education for game making(especially for designer) in China that time, I chose a computer major as a path for what I want to be, and when the university time I finally got my first computer, and then catch up lots of games that I should've played at early time, and as I want to be a designer not just a coder, I began to analyse games when I was playing, which is good, which is bad, and use some editor try some modding. On the other hand, after 4 years muddling, I graduated, then try to find some game designer jobs, I've sent some resume to 2K, UBI or kind of that, but no reply, I know I may not be qualified, but I still feel lost, don't know the future of mine. With a coincidence I took my life to Australia, after another muddling life, in the end of 2011, at the point of my 25, I make a thought of my life again, I still want to get into this industry, no matter how hard I would be. Then I back to Shanghai start my plan to get into the industry, I start apply QA jobs and other job that need low qualification, and also began getting some game developing knowledge. Luckly, I found a translation job in a small game company and then getting doing the executive designer work after some weeks. So as you said, Sometimes it really feel great if you can realize the dream, yes, some one might say that job won't gets lots of money, and look at that lawyer, earn some much. But I was happy when I making games, that's it. Now what troubles me is how can I move on, to make some games I really interested, not just make some IOS or Andorid nameless trash(as most Chinese Company does).
  13. It's really doesn't matter whether there is a mini-game or not. As my own, the only matter is does the mini game(s) fit into the game properly. Actually for RPGs, which may include the puzzles(like the lightning launcher puzzle in IWD, and Tulla Puzzle of Arcanum), and those puzzles IMO can be regard as mini-games, just without a performance, as basically RPGs are meant to be leveling up, combat, talking, whatever; and all are under a calculation. And a lockpick one may be works well as in the TES there was such a mini, but according to there should be a skill of lockpicking, the problem is if there is such a mini how should perform the adventage of high level lockpick skills, also Compare the whole game is that worth to put it in as it might affect the whole game. Crafting is a good idea for putting as a mini, if you can decide the performance of the item will be splendid....but that need lots of work, dude.... Another minigame I recommend is the card/gambling, I still remember in Arcanum when you doing the gambling, especially for the ship quest, it's really not exciting when you gamble with just dialogue. Actually even there is a luck or gamble skill, that still can affect the cards or some kind of probability of the gambling.
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