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Amberion

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Everything posted by Amberion

  1. For the record, WoW didn't introduce it - it was a fan-made mod that first created the quest objective tracker and Blizzard adopted the feature, because so many people were using it.
  2. It's an interesting question. While I believe in value for my money, the price of a product has historically been based upon the retail fee. In retail, everyone along the chain of production, from developer to the storefront, gets a cut of the price. The developer would actually only get a small bit of that, if any, depending on the publisher agreement. So what are we paying for? The product, yes, and also, we're advance funding the next product in the line. Does that mean we get the next one pro bono? Of course not! We'll be funding the NEXT one down the line, and so on. And of course, the developers should probably get a profit, after expenses, too. I've said all that to indicate that I would be very very surprised at a 60 dollar price tag for a digital release. I would be moderately surprised by a 40 dollar price tag. Ultimately it's up to them to figure out a good price point wherein they can make a reasonable profit. I hope this game does well!
  3. First, no one ever said it was a niche to play with a controller. Anyone who does say that is delusional or ignorant. This game was kickstarted and advertised up front as a PC game which would play in the style of Baldur's Gate and Icewind Dale. Obviously, from the number of people who put forward money for it, this is something people want. If you don't like it, you don't have to buy it. The design decision to go with keyboard/mouse should not indicate lack of faith in the console style of play. It's simply what they wanted to do.
  4. Probably it's a reference to differences playing either a male or female character. Yeah. For example if you're a woman you can use your "sex appeal" to avoid some fights or something else... i don't know. If you're a man... fight woman will give you bad reputation... And there's a lot of "idea" (more or less sexual explicit). That might work in really bad movies, but you can't expect it to work in real life.
  5. Long silver-blond straight hair, splayed over her shoulders. A pale, long face, mouth with a slight frown, piercing eyes, long-ish nose. An ornate staff balanced against her shoulder. She looks disdainful, as if everyone she sees is inferior to her. I call her ice queen.
  6. I like to think I'm an above-average gamer, but even I would agree I'm not 'good' at games. I'm merely okay.
  7. Starcraft was ported to the N64. And it was just as horrible as you could imagine. edit: fixed the console. I blame old age.
  8. Every time I think of the adventurer's hall I envision Liza's Place from Dragon Warrior 3. A tavern, busy, with lots of people coming in and out, fine food, good drinks and wheeling and dealing in every booth.
  9. They already have boxed versions going out to Kickstarter backers. That would seem to be the thing to have gotten while it was still gettable(is that a word?). It might be too late now, unless you find a box on ebay when the game is released. We'll probably have to wait for the fulfilment site to see if further orders for boxed copies can even be done.
  10. if we ban the INTERNET how are we going to survive. as some kinds of mystical beings?. ..and how will we find naughty stuff ? I hail from a prehistoric era before the advent of the internet. We had these gadgets called 'telephones' and we found naughty stuff on the top rack of the magazine stand in the local corner store.
  11. You technically are, if you go back far enough into your lineages. Which makes my analogy really good. They have the same ancestors, but they look completely different.
  12. well got bit to do wit it i say like the same people who make PE made BG 1 and 2 and its same way of making a world inside a computer That's like saying you and I are related because we are both members of the same species.
  13. The quest to get the scroll from Tethtoril is currently bugged. There is a hotfix http://forum.baldursgate.com/discussion/16308/firebeads-quest-thethoril-will-not-give-the-scroll/p1 scroll down to find the file firebquest.zip. unpack the two files within and place them into your override folder in your install directory of Baldur's gate: enhanced edition. you may need to start a new game for this to take effect.
  14. Nope. Look at real life. Or pretty much any novel not licensed from a leveled rpg. A soldier, veteran of 20 years, can still meet a lot of challenges. That's because real life isn't an RPG. In playing an RPG, above all a fantasy RPG, most people expect their character to be a great deal more powerful at the end than the character was at the start. Whether this is quantified with 'levels' is optional, but the steady increase in power as you gain XP or whatever else will almost certainly be there. Real life is the greatest RPG of all time.
  15. For narrow corridors, I go with the one that has the tighter lateral spacing in exchange for a staggered formation, like a zig zag. It's also handy if you want a squishy to be 'leader' but not at the head of the formation.
  16. The difference lies in how we treat the medium in our brains. Our minds fill in the blanks, and if there are many blanks, our minds work harder to fill them in. In some respects, our imaginations provide better graphics than the most sophisticated computer, simply because they're perfect, because we imagined them. We are incapable of being disappointed by the performance requirements of our own imagination, and the uncanny valley doesn't apply when we're furnishing the graphics ourselves.
  17. I just got finished playing the citadel DLC for mass effect 3, and maybe I'm a little biased, but the companions in the mass effect series are flat out the best ever. I was laughing the whole way through at the party banter.
  18. One of the first things I did in dragon age 2 was to set object highlights permanently on. I absolutely despise pixel hunting. The justification for this feature is that it is your character that is noticing these things, not you. I like the idea of secret containers; they could do something functionally similar to how BG2 did secret doors, where the container would be invisible and un-clickable unless a search check of some kind was passed, then it would be highlighted like any other container. Also I request a 'permanent highlights' feature a-la dragon age 2.
  19. Generally pre-orders are made available by retailers, and the money doesn't go to the developer until the game is released. In the case of digital distribution pre-orders, usually developers wait till the game is near completion(like 6 months ahead).
  20. I would actually prefer a mechanic whereby you can change the weapon 'focus' you get bonuses with. For example, I imagine this mechanic(using 3rd edition DND terms): I roll a new level 1 fighter type. I choose the 'feat' 'martial weapon focus training' or some such. I can then activate that ability, and choose from a dropdown list a weapon type to focus training in. Then, I rest. At the end of that 8 hour rest period, I get a temporary buff(with no time limit) that gives me +1 to attack and +1 to damage for that weapon type. I can change my focus training at any time, but it only becomes active after an 8 hour rest period. You could even extend it to specialization, requiring a further 8 hour rest period afterward to gain the specialization bonus on top of the focus bonus. This would allow you to have many different weapon types, but not punish you for choosing a 'wrong' type.
  21. -rogue. though tossing rouge at the enemy would probably do the same thing. -IE games had a morale failure mechanic which did something similar. -hitting someone 'slightly above the ear' with a broadsword has a high chance of decapitation. -a shield bash is more likely to temporarily break past an opponent's defenses(think, bash the enemy with your shield, causing them to stumble back, arms flying backward, defenseless. -tripping might not work very well in combat. Too easy to jump over an outstretched leg, also leaves the rogue badly exposed.
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