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Xaratas

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Everything posted by Xaratas

  1. Jup, i remembererd the plate armor post, but not that it was the female part.
  2. So hello Stardusk. What happens if you try to select a higher resolution in the game menu? And attach an output.log on a next post.
  3. Textbox on the left. The info on shift is misplaced.
  4. More layerproblems, this time NPC names which are above and below some stuff at the same time, do you don't have z areas for like „1-100” npc names, „101-1000” player gui, „1001-1500“ Popups of all kind? Arg, this forum, here, without the artifacts and with pixels so you can see what i mean: https://imgur.com/a/X80yM Burning ground trap has no icon. More layer problems when shifting the textbox to the left. Exeptional Plate armor female is missing an elbow piece.
  5. 1. Leveldesign: How is anyone supposed to walk that steep bambus way in an environment which rains any so often? No stairs, only wet mud. 2. 10m can get quite large, spell description says exactly 10m range, yellow cicle works on flat ground, but on the slide there happens something to the range which is not logical. At least it is the same effect from booth sides. Resting position of a 2 handed sword looks a bit painful.
  6. By any chance, can you associate the number of „several times“ with the number of reloads since starting the game?
  7. Speaking of the Crashthread, now i got one. Game restarted, none of the debug toggles active, party and i were doing nothing. Waited a few minutes (was afk). Before I went the torches were unlit, after i came back the screen was frozen with the torches lit up. Its possible that changing the physx setting from cpu to gpu midgame has some role in it. 2017-11-29_224112.zip
  8. Over all days and all tested characters, the cloaks does not have any moving part in the inventory screen. System: Amd Ryzen 7 1700 Nvidia Geforce GTX 1060 6GB Win 10 Geforce Driver Version: 388.13 Physix Version: 09.17.0524 It doesn't matter if physx runs on GPU or CPU.
  9. Not a hard crash but graphics just stopped to be redrawn. After alt + tab nothing returned The log was spammed with: d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=106 h=165 d3dfmt=65 [887a0005] d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=106 h=165 d3dfmt=65 [887a0005] and a while after that with: d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer ~117k lines in less than 2 minutes. Maybe necessary to rebuild that problem: I have enabled the nav mesh, no fog and the layer toggle, (the one which draws some green rectangles at weird posisitions). And followed the torch guy in the city for 2 full rounds. Disturbing the first round a few times with waits. output_log.zip
  10. Adding to the Torches: The man who lits them does not like the wait darkness and goes back to square one. If waited short enough and its still time to fire up the torches. And if waited for too long he loses his torch! If you follow him long enough he will cheat use magic and create a torch from nothing. Happens on the torch to the left of the small prison cell.
  11. Just use the copy function, first slot to second set. Second set copy to second slot first set. Then second set first slot to second set second slot and you have one Weapon in 4 slots.
  12. As i have not seen it. I still don't get whats the difference is between these states. I mean, i could understand it, if it would work like "any except these", but that's not possible to select. Although the Icons for the turquoise number info-windows are not here yet. They come in 2 sizes. To get them just open any 2 of them, same or different, it doesn't matter. Simple Clothing on female models look like the have a vertex in reverse. Tested on Elf and Orlan. Should i count up all the clippings in character menu? I think you know them already and i will wait for a later beta. But the blunderbus sheath animation has a nice property. It turns itself by 180° in the last moment. Waiting and it's window has some problems. Behind the waiting Window, what is that triangle? Why does it move when i click „Wait“ (The button itself is missing because the flicker bug is going rampage). Also in there: The song lines of a bard are not hidden when they should, same as with the formation bar. The time on window is not updated on show. If I open it, wait, open it again it still shows the old time. The time popup should be in front of the character marker. The 8 people in front of the fisher hut in the Background could not sit still. After every hour wait they go to their places again and sit down. Maybe they need to pee when the screen is black, and tried to come back just in time? (no image)
  13. Yes, sorry the forum is a bit strict on which filetypes are allowed. Add them to a zip file and upload that.
  14. Can you send the crash folder in the PoE 2 directory too? It has a date and time as foldername.
  15. And if you are on that flicker bug. Fix the wiggle bug too. The Skillbar has still the power to jump 1 to 2 pixels left and right.
  16. I think we need a new post Zoo here. Sadly deer, horse, cow and piglet could not be acquired for the Zoo. SpawnPrefabAtMouse cre_<abc> Works for this, and some more i did not test, quite a few are "sea fare" monsters, which are not ready yet. Many missing Strings in the Names, and some missing strings in the Character Debug for immunities. cre_dummy cre_shade (missing string) cre_pwgra cre_vithrack cre_vithrack_exarch (friendly nothingness) cre_tiger (missing string) cre_wardog (missing string) cre_wardog_baby CRE_Bear_Giant cre_boar cre_boar_elder cre_boar_young cre_cat cre_lion cre_imp cre_panter cre_panter_elder cre_panter_young cre_tiger cre_tiger_elder cre_tiger_young cre_tiger_corrupted cre_template (skeleton, explodes quite wet) cre_xaurip_skirmisher cre_xaurip_high_priest cre_lagufaeth_broodmother cre_skluldrak cre_spider_crystal_eater cre_adragan cre_animat_adra cre_animat_adra_ranged cre_beetle_scarab cre_beetle_sand cre_beetle_grubling cre_blight_ice cre_blight_flame cre_blight_earth cre_blight_storm (nothingness) cre_blight_sand (nothingness) cre_banshee
  17. Heya Maxquest, This is actually already in the game (and the backer beta). If you use the console command "SpawnPrefabAtMouse CRE_Dummy" you'll spawn a little dude that you can attack and test stuff out on. =) Looks like we didn't include his name (Dummy) in the beta build, so it'll show up as "Missing String 97", but he should still provide ya with what you need. Didn't i say that you need to provide at least a bit documentation? Never thought that „Prefab“ could create Creatures.
  18. Hm, you mean there is an error possible if i use [Player Name] as Name? Interesting thought. I should try that.
  19. Apart from that. There is something important in the middle missing.
  20. Hm, you have a filter on your combat log dunehunter. Was it set after you pause for the screenshot? There is currently another bug: The filtered log does not update its content, it jumps a little for each new line, but nothing comes in.
  21. The 133 hp on your second char are also not quite that real.
  22. There is another post here with this guy.
  23. For me it was ever so. I put it on the „not done yet“ list.
  24. Hey, that's mine ^^, in the thread i hijacked from you.
  25. That damn forum … only includes the thumbnail.
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