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Xaratas

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Everything posted by Xaratas

  1. @LonelyFatGuy Your game runs in window mode, try to change the file prefs next to the output log and check/change booth lines which contains fullscreen to 1 <pref name="FULLSCREEN" type="int">1</pref> <pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
  2. Oh, interesting, i thought the image belongs to the expansion and not to the patch. If one would know the storage location of this image …
  3. Till its done. Like in Doom. As Sking said they have feature locked the patch it could be 1 or 2 weeks till they are sure nothing bad was overseen and the can release it.
  4. Galvinos creatures must all know how to hover 5cm above ground, because the can not trigger the traps, I tried it multiple times, nothing happens.
  5. Curiously is there a real reason behind it? (Hard platform dependencies in the savegame) Or did just no one have the time to make it work? (Because the steam api wants for that an extra arm and leg)
  6. Es ist aber eben nicht der Verwandte der ausgelöst werden soll
  7. So on which map is the door? Maybe i recognize it.
  8. There is no Entry for Missformed Constructs, or Iron Constructs, they are counted for the Instable Constructs entry in the Beastiary. *edit* God the forum compression destroys everything in the pictures …
  9. 1. You need a high enough mechanic level on one character to spot secret things. 2. You can spot them passively if the level of the secret is 4 less than your mechanic level. 3. You need scout mode to see all other secret things up to your mechanic level, if the required level higher than what you have nothing will show up. 4. Some secret doors have scripted interactions to open them, the one in the tutorial dungeon at the beginning for example, they are not spotable. Some others have hidden switches a bit away from the door.
  10. Your output log was full of signs for a corrupted game, i don't know why, but booth gog and steam clients have the chance to mess up the download and install for no reason. The validate function helps most of the time, in the other cases a full redownload and reinstall is needed. Good to hear that it works now.
  11. Welcome, to get a chance of a good response please add the Game logfile. See here for the location: http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ A savegame could also help.
  12. Just give us at least a god damned HOTFIX for stacking bug. It is literally unplayable for me because of this. Oh, its not, just don't use the quicksave in the first place …, that it got broken was quickly readable here in the forums after 3.02 was released.
  13. PillarsOfEterni[6609]: segfault at 7f0a0001018b ip 00007f0b6a32fbd6 sp 00007fff51f548b0 error 4 in libc-2.23.so[7f0b6a2b0000+1c0000] Any chance to fix one or two hopefully easy ones form my huge log? Like: ModifiedStat 'BonusMeleeDamageMult' is obsolete. Message: 'Use BonusMeleeWeaponDamageMult instead.'. or: CRE_Misshapen_Construct_Dead doesn't have an audio source! It can't play footstep sounds. or: Vocalization class FleshConstruct isn't valid for audio! The requested value 'FleshConstructAbility' was not found. or that: ERROR: Exception in StatusEffect.ClearEffect(), please fix! Attempting to gracefully continue. (which continued, but not gracefully, the ubuntu bug report gave up with an "not enough storage" hint) Player log is compressed with xz, its 1,3mb unpacked, and renamed to txt because this forum … Last savegame: 42b22c6f-3680-4dd7-a49a-1408907b52c9 autosave_2.savegame Player.log.xz.txt
  14. Thats because the beta is only on steam.
  15. The small variances in the rendered line height is presumly a Unity bug. And feels like a rounding issue. It changes position on scrolling and could completely disappear. The jumping text is indeed a problem, I have that sometimes too, but its rare for me.
  16. Point 1: After saving the dump person from the ice crack and returning a few weeks (ingame) later his spirit is still watching. Point 2: On the safe action the text is „[selected x] hits the wall with his head, it hurts plenty“. (= […] Aloth ist benommen.) But after the act there is no status effect inflicted. Point 3: The lightning wave(?) goes through walls, it only bounces on the first.
  17. data/localized/de_patch/text/game/stronghold.stringtable <ID>54</ID> <DefaultText>Ein entfernter Verwandter von {1} ist in der Festung eingetroffen und bittet darum, sie für Geld auslösen zu dürfen.</DefaultText> 1. „Sie“ bezieht sich auf {1} und müsste bei Männern „Ihn“ sein. 2. Ich glaub mit dem Female Text kommt man da nicht zum Ziel weil sich das wie überall (außer characters.stringtable) auf den Spieler bezieht.
  18. Oh and the possibility to assign another one is just a graphical bug too. Its the "recall" button with the wrong text. Don't click it Cycle through the stronghold tabs and the text is set correctly.
  19. Good to see. Are the broken Replacement Tags in stringtables fixed too?
  20. By the look of it, i would say you have a 32 bit Windows and hit the memory barrier: 2048 MB user address space [205 MB free]. Try this: http://forums.obsidian.net/blog/7/entry-182-windows-32-bit-crashing-occasionally-or-on-specific-area-transitions/
  21. Hi Noer, poe uses xml files. They are all in the data[expansion[12]]/localised subfolders. These files contain everything ingame, except the Backer NPC and Gravestone Texts. These two are in some game resources. Have a look at iemod and the specific patch for these texts to find the resource.
  22. Patch 3.03 kommt schon noch, nur ist „Ende des Monats“ wohl etwas großzügiger auszulegen *edit* Sieht doch gar nicht so schlecht aus. http://forums.obsidian.net/topic/86041-when-is-the-next-patch-coming-out/page-7?do=findComment&comment=1815053
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