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Barothmuk

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Everything posted by Barothmuk

  1. Even for a 'binary continuum' that's still too black and white. If they were to limit the morality to two simple options deontologism versus consequentialism would be preferable. Mass Effect sort of did this I a half-arsed heavily biased kind of way. Ideally though there won't be this kind of moral simplicity.
  2. I don't care at all. For me what matters most is the setting. If the setting demands that some languages are not able to be intuitively pronounced then they should not be able to be intuitively pronounced. Just as languages in the real world don't contort to my needs and force me to adapt, so should the languages of the setting. As long I have the means to find out how a word is pronounced I'll be content.
  3. What are these differences? Physically these differences are where hair grows on them. Wild Orlans are covered with a coat of hair on every inch of their bodies, including the face. On the other hand Hearth Orlans have tufts of hair the ears, but otherwise the face is covered with hair much like a typical human. The Orlan detective concept depicts a Hearth Orlan. I love how these types of questions are always answered. Thanks.
  4. I'm not making any value judgment about "white" individuals. "White" does equal "privileged," though. That's not insulting. It's simply a fact. False. White privilege is not a 'fact' it is a non-scientific theory that proposes an explantion for various inequalities in society. It's a very contentious term and by no means "agreed" as a fact. One may subscribe to the idea and use it as a paradigm to interpret the world but they should not delude themselves into believing it's an objective reality.
  5. This seems arbitrary. Why should the inclusion of bigotry be dependent on how major a theme it is? Would you advocate the absense of politics in the world of P:E if it wasn't a major story theme? I personally prefer all aspects of the setting to be fleshed out regardless of how major a "theme" they are in the core story. This made me lol. Not trying to be a jerk or anything, but apparently sexism, racism and other kinds of bigotry no longer plague us? Come now, friend: be a little more reasonable. Unless you're part of the privileged class/race/sex/etc, you'd be aware that stuff like this still goes on. *rant off* Otherwise, carry on. Referring to "medieval bigotry" does not exclude the existence of modern bigotry, however medieval bigotry is quite obviously on a different level of intensity to modern levels of bigotry. When I refer to medieval bigotry I'd like to think it obvious I'm referring to the intense levels of bigotry that plagued medieval society and dwarf the levels of bigotry in modern Western society. Unless of course you're saying the are of the same intensity in which case I'd demand you check your privilege. It's inclusion like any other facet of the game would be for the benefit of the player. Indeed some do not enjoy in-game bigotry however many do in fact enjoy and prefer it in these types of games. Partly true. Humans can be discriminated against by other races as well, the intensity of that discrimination however depends on what race is the majority in what region. Bigotry against women is indeed included. An odd mindset. Personally I'd want one's race, species, gender class etc to have a major impact on how the player character is treated. That undoubtedly would mean some player character's are treated better than others but I can only see that as a good thing.
  6. This is likely a contentious issue. Personally, when it comes to medieval fantasy I prefer the setting to be rife with sexism, racism and all the other kinds of bigotry that plagued antiquity. Multicultural societies should be have deep racial and cultural tensions, mixed racial and mixed species couples should be an anomally often met with scorn, women in traditionally "masculine" roles should be a rarity and discriminated against and so on and so forth. The A Song of Ice and Fire setting would be an excellent example of this. So the question I ask is would you prefer a setting rife with all the bigotry of medieval society or would you prefer a setting with more modern values?
  7. There's a 700 year gap between early firearms and the firearms we have today. I think you'll be fine.
  8. Although I've loved everything I've heard about Project Eternity and am pretty confident I'm going to be invested in this franchise for quite a while I hope they'll take a break after PE + its expansion and try and create another cRPG IP. Some of the ideas they've mentioned in interivews have been quite interesting.
  9. I'm afraid I must strongly disagree with the OP. I can understand the appeal in taking a more dynamic "show don't tell" approach when revealing the many intricacies of the setting and perhaps for the most part I'd actually advocate for games and most other visual mediums to take this approach. However, Project Eternity is a roleplaying game, and as a roleplaying game I must have sufficient knowledge of the ins and outs of the setting before I even begin to roleplay a character. With a game codex I at the very least have a working knowledge of the setting/lore and thus am able to determine what influences my character and how it influences my character. With these two basic foundations I am able to slowly piece together a coherent roleplayable character that is an organic part of the setting.
  10. A personal beef I had with the economic depiction in DA:O was that everything was distributed at the same monetary rate everywhere. If something was worth one gold piece in the capital city it'd be worth the same in a back alley slum. A game that [suprisingly] depicted a more traditional capitalistic market was Paper Mario: TTYD. The cost of inns would be dependent on the expected wealth of the local area and the price of an item would be dependent on the area in which it was bought and not exclusively just the item itself. Naturally this could be exploited. Example: You could purchase a fire-flower in a tropical location for a relatively cheap price, travel to a snowy town and then sell it for profit. Quite a clever little feature for a children's game. This is a neat idea too.
  11. Suprised this doesn't have a few more posts. Anyways Called it.
  12. Why not both? When I play a roleplaying game I like the setting to be as developed and cohesive as possible. A fully fleshed out and organic economy would only enhance both the setting and the game for me. As a matter of fact I recall one thread on these boards requesting for the writers to take into account the commodity of magic and how it would influence the economy when constructing the setting. Example: the idea that raw materials would lose value and instead it would be the unique products of artisans that would be in highest value and demand. Little stuff like that would not only enhance the setting but (dare I say) enhance immersion. But I digress. I wouldn't object to their being one uniform currency (e.g. 1gp, 2gp, 10gp etc) but I vastly prefer more types of currency. The former is just so trite and dull.
  13. Oh god this is still a thing? Personally I do enjoy romances in RPGs as they are simply another means to help define my character and enhance the roleplaying experience. However if including romances creates the same insane culture that now surrounds the Bioware fanbase than I sure as hell want none of that for Project Eternity.
  14. I suppose they could both use the same loopy inter-dimensional kickstart autoconveyor gadget to travel somewhere and leave it a mystery as to where it came from. Ick. God I hope not. Cross overs are more often than not horribly contrived and hurt the setting more than they help it.
  15. I think you'll find it's actually just every few weeks, 3 - 4 of the same people keep bumping the same thread providing little to no actual content. Personally I've quite liked the artwork Obsidian has shown so far. If the portraits are of the same quality as that orlan piece we saw I'll be quite happy.
  16. Well from what I gathered from the post it wasn't the promiscuity that was the issue. Rather it was the fact that her promiscuity pretty much defined her whole character.
  17. I do love me some dragons and I do hope they're in PE, but god I hope they're nothing like how they're depicted as of late. Rather then just clever animals that amount to nothing more than a bag of xp I hope they're the more traditional style of dragon who is an intelligent, rare, mysterious and powerful creature who can't be simply taken down by the player with relative ease. Also I'm not a fan of a lot of the designs put forth in this thread. Stick with the classics.
  18. Dréag or driug? It's the Gaelic form of draugr (like Skyrim's zombies) and the language fits with PE's Aedyran language. Personally I don't mind zombie, it's the silly ones like "walker" that bother me.
  19. The origins in DA:O were fun but I vastly prefer the tabula rasa approach.
  20. Add another vote to the hatred of any 'new world' accents in fantasy settings. Especially American. Personally I'd rather instead of having the typical british accent as the standard/most common accent we instead have something else. Since the old Aedyran language has some kind of old-english/gaelic vibe to it I'm hoping/thinking the standard accent will be something like Scottish or Irish.
  21. Quite possibly my favourite update so far. I was quite curious as to what the orlan would look like, thankfully I'm very pleased with the result. Also I'm loving Obsidian's take on deities, there are absolutely no modern cRPG settings with religions I'm genuinely interested in/find interesting.
  22. They were not. There are two major aumaua-dominated cultures in the world, one that is closer to the Dyrwood (but still not that close). Their clothing looks very different. When Polina made her first full-scale aumaua illustration, he looked so out-of-the-ordinary that the physiology combined with the outfit and equipment made him seem like he wasn't part of a fantasy setting anymore. Personally, I thought it was pretty cool, but we did additional illustrations of aumaua who had culturally integrated into Aedyr/Dyrwood/Readceras/The Vailian Republics. Ultimately, aumaua characters in the game can be geared in the same outfits that other characters can use, so we wanted to make sure that they were physiologically distinctive even in "normal" gear. Orlans are fairly isolated (more by choice than by anything else), but many have integrated into the colonial settlements of the Dyrwood. Aumaua actually have a lot of contact with other races and were some of the earliest long-range coastal explorers in the world. "Nearby" aumaua have stylistic visual elements taken from Japanese and various Polynesian cultures, but their cultures themselves are not based on Japan, Samoa, Maori, etc. Interesting. Thanks for the lore drop.
  23. Well we do already know that multiracial(/cultural?) communities exist in P:E (see "Free Palatinate of Dyrwood"). As mentioned before I was just working off the assumption that the aumaua were one of the more isolated peoples. Also, (personal preference) if they were to be inspired by a Polynesian culture I'd rather more of an Hawaiian inspiration as opposed to a Maori one.
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