Everything posted by Gfted1
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Constructed Languages and Intuitive *~ Culture Feels ~*
How will we even know how the words are supposed to be pronounced? Unless they are verbalized in-game wont it be as always, the players will come up with whatever sounds right in their heads.
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Hurlshot's Summer RV Trip 2013 Edition
Oh look, oby decided not to leave. I have the exact same socks as Hurlshot. My wife mocks me mercilessly and will even come over and push them down if I have them pulled up. Im so unhip.
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Resting doesn't work, ditch it
From what I currently understand of PE, the one and only way to replenish Health and remove "disabilities" is via resting. In the PE universe that makes resting king of all other mechanics and cant possibly be removed without a complete revamp of PE lore. By having Health and ability replenishment and spell replenishment tied to this lone mechanic they have really painted themselves into a corner.
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Holy Avenger
I wouldn't mind equipment sets either. Something like a set that gets more powerful the more of it you find.
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Holy Avenger
Im a big fan of class restricted equipment. Theres no good/evil in PE so perhaps it would just be called the Avenger?
- What you did today
- Relationship/Romance Thread IV
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Community Photo Sharing Thread
That's an old looking doggie there. My yellow lab is getting white in the face too and shes about 9 years old.
- Relationship/Romance Thread IV
- Russo-Syrian arms shenanigans
- What you did today
- Relationship/Romance Thread IV
- Russo-Syrian arms shenanigans
- What you did today
- What you did today
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Why not allow instant death of sleeping/unconscious targets?
I stand corrected. So Accuracy can be presumed to be the equivalent of "+ to hit" and Defense would be equivalent to armor class? The Accuracy increase I suppose I can hand wave and say sure, you should be more accurate as you level up (gain skill in battle) but how to explain having better defense due to level up? Is my plate armor better now that Im level 10 as opposed to level 9? Do you have any other links showing details to this system?
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Why not allow instant death of sleeping/unconscious targets?
I think its already planned to be in the game. Iirc, one of the devs said that enemies can perform a coup de gras on any unconscious party members so perhaps we can do the same? Im not sure of this though. Also, as you probably already know, there is only a 5% of missing anyway regardless of level differences so you probably wont get frustrated by that.
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E3 Thread - 2013 Edition
I know you said high profile games, but do you think the recent trend of Kickstarter games being released DRM free on GoG will change this?
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How "grindy" will the game be?
Oh, but I do know. I purchased the strategy guide. That's what I usually do. You should have seen how many times I saved and reloaded while using the Machine of Lum the Mad in BG2. It would have made gaming purist crap themselves with rage. And here lies the true challenge. While your rogue could really use the exampled gauntlets, your mage probably has no use. So whats "good" for one may not be "good" for all.
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How "grindy" will the game be?
Perhaps we should do like they did with Wastelands 2 forums and start a 'Quest ideas' thread to see what sort of original notions we can come up with? There's bound to be a nugget or two they could use. Great idea! Start one up.
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How "grindy" will the game be?
Hmm, Im not so sure about that. If weve learned anything from prior "degenerative gameplay" discussions its that apparently most players are utterly incapable of controlling their actions and will always take the path of least resistance or whatever rewards the best loot, even if it destroys their own enjoyment of the game. If the only way to get those boss gauntlets is to pry them off his cold dead fingers then that's what everyone will do.
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How "grindy" will the game be?
You have it backwards. All the tough guys think the IE games are fatally flawed by allowing players to play as they wish. The new "modernized" PE game removes gratification and replaces it with kicking you in the balls every 3 seconds. Seriously though, with quests rewards being the sole conduit of experience points I sure hope they are varied and interesting and don't turn into a dump of collection quests.
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How "grindy" will the game be?
I think this will be a very helpful tool for determining which mooks are trash mobs and which mooks are worth bothering to kill. Trash mooks will drop your every day filler loot to be sold to merchants but the Good Stuff will most likely be in set piece battles ala BG2 (IE: Twisted Rune drops Staff of the Magi, Frikraag drops Holy Avenger). IMO, this will telegraph who to bother with and who to avoid, which I will appreciate in PE. Ive never heard of the "you can see the loot on them in minute detail" mentioned earlier. Cant imagine that level of detail being present in an isometric view.
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Solving The Rest Problem: Limited resting, or respawning enemies?
I wonder this as well. I'd have to assume you'll have regions of relative "safety" (more rest zones than spots) with smaller areas of... "unrest," (I couldn't resist), and other regions of relative danger (or otherwise-preventing-extended-rest factors) in which the majority of the area will not allow resting, and only small spots will allow it. I highly doubt it'll be just little dots throughout the entirety of the traversable map. I am anticipating more official info on this, in general, though. I figure there will have to be some kind of visual indication. Were already being forced to go to specific areas just to rest, I cant imagine the design would also force us to press the rest button every 10 feet until we get lucky and find the sweet spot.
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What's on the idiot box...
My wife loves those crime shows too and has several different ones set to record on the DVR. Theres on called Snapped which seem to be specifically about female killers. I wonder if I should be worried.