Everything posted by Gfted1
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Kickstarter Backer Badge 2
Have you completed the Pledge Management process?
- "United States' claims at being a democracy seriously threatened"
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Death & Dying
I cant imagine there wouldn't be rest spots inside dungeons. That would be...terrible.
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Death & Dying
You're preaching to the choir. Im really hoping a mod will be released quickly. And the rest spot is not portable. You will have to walk your party back to wherever you saw the last one at. You can see a representation of the rest spot in some of the outdoor pictures, it looks like three sticks stacked like a teepee.
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Death & Dying
That is correct. The rest spot is the lynchpin for everything; resting, unmaiming, inventory, per rest abilities, per rest spells, etc...
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Death & Dying
I haven't played the DA franchise and I don't think Obs has released a "maimed" list. I expect it to be similar to FONV but Im just speculating. ... or healing -/-/- NO healing ? are you sure, cause I remember I've read some Paladin and/or Cleric talents that can replenish Stamina over time or give a big temp bonus to Stamina But are there talents or magic (pots) that can replenish Health or you get it back only with resting ? Permanent Death -- so, in Expert Mode, losing all your Stamina is just as punishing as losing all your Health ? Wouldn't that render useless the Paladin talent to revive you with a peak of Temp Stamina (which gradually wears off). Does anyone know how the game handles perma-death ? I was using "healing" wrt replenishing your Health pool. There are abilities that will regain your Stamina. Death must kick in when you lose all Health so maybe that's when the maiming comes into play? Damage occurs to Stamina and Health every time you take damage. I think its somewhere around a 4:1 ratio so for example, an attack that delivery 20 damage to your stamina also delivered 5 damage to your Health. Stamina will regen while Health can only be replenished at a "rest spot"
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Kickstarter Backer Badge 2
Have you completed the Pledge Management process?
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Death & Dying
I believe that when you run out of Stamina you become unconscious for the remainder of the battle but pop tall after (assuming your party wins). However you are now "maimed" (some lessening of character ability) and must return the all powerful "rest spot" to get ungimped. Or maybe that's what happens when you lose all Health. Expert mode will offer toggles for things like permanent death. There is no resurrection or healing in PE.
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New Scientific Discoveries, Part Deux
Pentagon’s Superpowered Autopilot Will Do the Work of 5 Crew Members.
- "United States' claims at being a democracy seriously threatened"
- Tomes are lame
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Hidden Experience
Hi, welcome to PE. The game engineered from the ground up to remove this terrible responsibility.
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Easter
We dye eggs and then I hide them around the house for my daughter to find. We also have the obligatory baskets filled with candy. This year we are hosting the extended family Sunday brunch. Unfortunately, no egg battles.
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What you did today
That's a tough one GD. On one hand, loot and stability. On the other, ND sounds like a tomb to me. You could probably rent your house which would be nice if/when you come back. If the future Mrs. GD is on board then I say go for it.
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New Scientific Discoveries, Part Deux
New “solar thermal fuel” has energy density of lead batteries.
- The Endless Paths of Od Nua Content
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What are you playing now
I squoze out manly tears when they electrocuted that dude in The Green Mile.
- Dragon Age: Inquisition
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Enemy parties that restore themselves if you don't defeat everybody
I haven't read anything about respawning but there are occasions to take certain enemies prisoner and put them in the dungeon under your keep.
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What you did today
Changed my wifes brakes yesterday. Sore today. Man, I need to lose like 20 years.
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Enemy parties that restore themselves if you don't defeat everybody
Im okay with managing resources over multiple encounters (and Im bummed that theres no healer class but that's a whole nother topic). What I don't like is that all these mechanics (healing, unmaiming, inventory, spell/ability replenishment, etc...) are all tied to a mechanic that's designed to be a pain to use (theres not even fast travel). I object to that principle, not to resource management. Sarex's example is a perfect illustration. I will absolutely, positively, save and rest before every single boss fight. For me, having to slowly hoof it back to the rest spot, top off, and then walk back to the boss will quickly wear on me. That's why I want a modded portable campsite. For convenience.
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Enemy parties that restore themselves if you don't defeat everybody
I disagree. 95% of attacks will damage your Health. Its a simple matter of death by a thousand cuts and in no way is a measure of success.
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Enemy parties that restore themselves if you don't defeat everybody
100% of enemies in the game start with this advantage. They will always have full Health/Stamina and all abilities and spells at their disposal. Only the player party has to deal with being "ground down" over the course of adventuring. For realism. well, your party has to kill the 3 orcs guarding the gate, then kill the 2 pet hellhounds, then kill another 5 orc guards, then the troll cook, then 2 golems and you finally get to meet the lich who is the boss of the dungeon. if nobody has gone past the 3 guards outside, what reason would those inside have to be out of hp, stamina, skills and spells? they fought nobody, while by the time you get to the boss, you have had to kill 13 enemies of varying difficulty Exactly! Link?
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Enemy parties that restore themselves if you don't defeat everybody
What? The entire "rest spot" mechanic was specifically designed as a disincentive to use. Your party will almost always be in a a state of less than full capabilities. Its my understanding that that is already the case. Assuming most people play the "core" path, enemies will already scale to +/- 1 or 2 levels and will always have full capabilities. How much more designed can they possibly be?
- Dragon Age: Inquisition