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Gfted1

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Everything posted by Gfted1

  1. I dunno, I think Im pretty dead on wrt Bruce. The jury is still out on the other. Ymmv.
  2. But then how would BruceVC pass his time? I kid. The solution is for the aggrieved to push the "Report" button and state their case. Then we will deal with the issue on a case by case basis. Not for random internet blowhards to determine for them that they have been slighted.
  3. He/she certainly shares your self loathing man hating perspective, while parroting your views almost word for word. So Im not surprised you two "individuals" also like to furiously tap each others like button.
  4. How would they function like the rest of the group while segregated from the rest of the group?
  5. Happens to me all the time and Im DAMN tired of being treated like a piece of meat.
  6. I dunno, keeping them for torture or public execution (possibly both!) also seems like a valid option. Good catch. I forgot we could torture prisoners.
  7. I especially like how their first posts ever on the forum are to attack everyone that doesn't agree. Classy.
  8. Last night we got some delicious wings (Asian Zing, BBQ and plain). That's also todays lunch.
  9. Needs more jiggle. Inb4 crocodile tears.
  10. Any army/general may surrender after Bleak Walkers are unleashed, but the paladins explicitly do not ask for nor give mercy/surrender. If a warlord said, "Hey, Bleak Walkers, take out this town," and then halfway through the attack, the ruler of the city tried to surrender, the warlord would have a problem on his hands if he wanted to accept. Bleak Walkers won't call off an attack even if their "employer" asks them to or turns forces on them. The Bleak Walkers believe this behavior is necessary to make it clear what is going to happen when they get involved. Shock troops. One supposes that the dread that they engender is a two edged sword in a campaign, it may shake the soundest moral and yet due to the inevitability of their actions it may also steel a faltering defenders metal. We cannot surrender to these individuals, let us make an end worth fighting for etcetera. I wonder if having a Bleak Walker in your party will prevent you from taking prisoners because they will insist on killing them.
  11. This reply from Sawyer is a little old so Im not sure if its still valid: We want to support custom portraits and make it very easy for players to drop in whatever they want. We're still playing around with portrait sizes but right now they're around 660x850 on the character/inventory screen and get downsampled for use on other parts of the GUI.
  12. It looks defunct. The most recent blog update is from 2010. Im missing something here. What makes you go "AGH!"?
  13. Lord Humungus rocks.
  14. Maybe each class will have a "disengage" ability linked to a cooldown? I mean, once a cloth wearer / caster becomes "engaged" by a few mooks its good night Gracie. They must either melee or suffer spell interruption or AoO. A Blink type spell would be cool for Mages. Teleport you a few yards away, maybe drop a simulacrum in the place you were? And kiting is fair game in my book. Why a ranged class would stand in place and eat melee blows makes no sense to me. Of course a mage would try to maneuver away from melee attackers.
  15. Get in there close, so you can hear my heart beat. :hugz:
  16. Come nestle your face in my hairy bosom and we can hug it out.
  17. No? Too bad. Hopefully one day you will be able to move past the pain. And just remember, Im here for you.
  18. I feel like you're close to a breakthrough! Dry those eyes and get back on the horse buckaroo.
  19. Let the pain out little buddy. My point is that range characters should not be additionally penalized due to the nature of that class.
  20. There there, I will pat your head until the hurt inside subsides.
  21. I could say the same to you, honestly. Umadbro that I deleted your prison rape scene?
  22. No, but always being able to kite foes because of completely inaccurate game world physics has always been horribly lacking combat design. In games in which its intended (the action-y "simply don't ever get hit" shooters and stuff), it's no longer really kiting, because it's the only way you can fight -- you're just a ranged attacker that's shooting when you can and avoiding damage so you don't lose the game. However, in an RPG with tactical combat, your ranged combatants aren't supposed to magically be capable of never having to lose their range advantage, all by themselves. My Mage and Ranger are specifically designed for range attack. As soon as a mook makes a beeline to one or the other and engages in melee combat then they will be severely disadvantaged. The mage will be reduced to hitting with his grimoire (laff) or plinking with his "blast" ability while the Ranger will probably suffer a close range penalty or be forced to switch to a melee weapon. If they try to make space they will suffer AoO. That's dumb design. Gfted1, question. Are you being intentionally obtuse or just genuinely blockheaded? People have explained to you numerous times what degenerate tactics mean, yet even now, after all this time, you can't even get the word right, let alone the concept. What gives? Shhh, adults are talking. I'll try to pay attention to you when you have something productive to add.
  23. Did kiting become "degenerative gameplay" while I wasn't looking?

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